Yiffiverse:Jadu da Pauda

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1) Help protect your soul from being banished like what happened to the sailors on the ship back in update #16.

The way I deal with that using Magical Healing more than once in 24 hours is that it disputes the connection between your body and soul so:

Let 'Highest' be the highest of a chars C, I, W, and Em.

Let 'Others' be total of the lowest three of C, I, W, and Em.

Hplus = Hightest + (Highest * (1-(0.5 ** (Others(1 / highest)))))


2) Help one's Soul hold onto one's Body. improve your chance of surviving multiply uses of healing magic in 24 hours (My suggestion is ether subtracting 1 from the number of times after the 2nd user you've been healed for the calculation(using "0.5" in place of "(Magic Uses for Healing−1)" for the 2nd) or using "Hplus(Con, Int, Wil, Emp) ×2−(Hit_points_Taken ×(Magic_Uses_for_Healing − 1))" for the calculation)

3) Help one's body hold onto one's soul. When you Energy Level is reduced to 0 or lower your change of dying is "Hplus(Con, Int, Wil, Emp) ×2−((1 - Energy_Level)×(Number_of_times_you_have_taken_damage_that_broght_you_Evenergy_Level_to_0_or_below_in_the_past_24_hours − 1))"


4) Increase one's attunement to the use of magic. Raise your MANA LEVEL to "the highest of you I, W, or Em times 0.3, round up" instead of "(I+W+Em)/10, round up"

5) Increase one's ability to heal spiritual damage. Make it so you recover 1D10+CB (instead of 1D6+CB) energy points are regained.