Yiffiverse:Horsemanship(Skill)

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3.4.4 Horsemanship[edit]

The ability to ride a horse. Where mounts other than horses are available, the skill is gained individually for each creature. If the person learning is already a trained horseman, reduce the cost to gain the knowledge at EL0 by 20 expertise points.

Expertise Effect[edit]

  1. When fighting from horseback, on a war-trained mount, add the Horsemanship EL to the EL of the weapon used for all hit chance and damage modifiers.
  2. The Horsemanship EL may always be used independently of the Weapon EL, i.e. one can be used offensively while the other is used defensively.
  3. The EL required to ride and control each type of mount, for which Horsemanship is applicable, is listed in Table 3.4.
  4. In combat, while charging only, the rating of a war-trained mount is added to the horsemanship EL of the rider if that EL is sufficient to control the mount. The same factor is added to the damage scored by a charge, if the mount is controlled.
  5. The EL of a horseman that cares for his wounded mount is subtracted from its healing chance roll, in addition to any healing skills that he may have. The EL×10 is his chance of determining how good the animal is without husbandry skill in horses. If judging a related species to one he has skill in EL×5 is used.
Table 3.4: EL required to ride mount types[edit]
Mount TypeEL
Draft Horse0
Riding Horse I0
Riding Horse II1
Riding Horse III3
Riding Horse IV5
Mule0*
Donkey0*
Roc10
War Horse I2
War Horse II3
War Horse III5
War Horse IV9
War Horse V + up13
Hippogrif6
Griffin8
Roc10

*May never be used in combat. The rider must dismount to fight.