YiffieMon:Notes:See P. XX - Adding Pushes to Your GUMSHOE Game

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Pushes[edit]

Characters can spend Pushes to gain benefits tied to their Investigative abilities. They never have to spend Pushes to get information, especially not information vital to moving forward through the story to solve its main mystery.

For example, you could spend an Art History Push to:

acquire a painting you covet at a bargain price establish a friendly prior relationship with a famous artist appearing in the current scenario deflate a bullying sculptor by exposing the technical flaws in his work impress a snob with your fine taste, winning her confidence You never use Pushes on General abilities.

Some Shock and Injury cards can be discarded by spending a Push.

On occasion the GM may allow players to gain benefits not connected to any ability in the game, in exchange for a Push. For example, a player might ask if a flammable haystack happens to be situated conveniently close to a farmhouse she wants to burn down. That isn’t under the character’s control in any way, but for the cost of a Push can be put within the player’s.

Your character starts each scenario with 2 Pushes.

Unspent Pushes do not roll over from one scenario to the next