YiffieMon:Healing Chance

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The healing Change[edit]

A Character’s healing chance (HC) equals:

(Con+Sta)/2, rounded up


When a Character starts a day damaged, he rolls his healing chance. Healing occurs when the roll of D100 is less than or equal to the healing chance. The following factors are subtracted from the Player’s roll:

A) StaB is subtracted each day.

B) Per day that the Character fails to heal, additive, ConB is subtracted.


EXAMPLE — A Character has an StaB of +1 and a ConB of +2. On every healing roll, he will subtract one. Per day that he rolls and fails to heal, by rolling greater than his healing chance, he will add two for his ConB, in addition to his StaB modifier. On the second day, after failing to heal on the first day, the Character subtracts three, on the third he subtracts five, on the fourth seven, etc.

IMPORTANT — When healing occurs a Character heals 1D3+StaB hit points. No more than one healing roll is allowed per day, unless magic is used on the Character (See 1.3.4.3). Healing cannot increase a Character above his HPV at any time.

1.3.2.5.1.1 Infection If a Character’s Healing Chance roll, after all modification, is 91 or higher, he is infected. He will remain infected until he succeeds in healing again. The result of infection is:

A) Per day, starting immediately, the Infection will score 1D3 hits on the Character.

B) While infected, the Character’s Healing Chance is reduced 50%, rounded up.

C) If an infection scores 10 or more hit points on a Char- acter, the Character is delirious and incapable of meaningful action.

D) All normal Damage Tolerance rules apply while infected.

E) When the player heals, the infection is checked. The successful healing serves only to check the infection. It will not cure any damage.