YiffieMon:Converting DnD Skills

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The Difficulty Level equals (DC-10)*2. If it's a class skill you get half the EP to Train and after you're trained you get +3EL. All Class Skills can be used Untrained. Skills that can be used Untrained are -1EL.

Acrobatics40NEL (Dex+Agl+Elq)/15Add Expertise Points from Entertainer:Acrobat
Appraise605(Int+Elq)/(4/3) or 80
Bluff4010(Will+Emp+Elq)/13 or 80
Climb20NEL^2(Str+Agl)/10+StaBClimbing
Craft105(Will+Str+Dex)/2 or 80Or use Blacksmith, Carpenter, Jeweler or Potter as appropriate
Diplomacy3010(Will+Emp+Elq)/13 or 80
Disable Device90(120)10(Int+Dex+Agl)/2 or 80see notes for Thief skill
Disguise205(Int+Emp+Dex)/2 or 80Same as Disguise Artist
Escape Artist4010(Dex+Int+Elq)/2 or 80
Fly102(Dex+Agl) or 80you start with 1D6*(AglB,Minimum 1), if you can naturally move this way.
Handle Animal308(Will+Emp) or 80Same as Husbandry
Heal12020(Int+Emp)/10Same as Healer
Intimidate4010(Will+Emp+Elq+Str)/20 or 80
Knowledge1006(Int+Will+Emp)/2 or 80
Linguistics1006(Int+[[Emp]+Elq) or 80
Perception   you start with 1D6*(EmpB,Minimum 1)
Perform40[[[NEL]]^2(Will+Elq+Emp)/15
Ride102(Dex+Agl) or 80
Sense Motive   
Sleight of Hand153(Will+Dex) or 80Same as Deftness
Spellcraft100EL+3(Int+Will+Emp)/2 or 80Add your MEL
Stealth405(Dex+Agl) or 80
Survival2015(Int+Emp)/10+StaB
Swim102(Dex+Agl) or 80if you can naturally move this way. You start with 1D6*(AglB,Minimum 1)
Swim15NEL*5(Str+Sta)/10+AglBif you can't naturally move this way.
Taunt3010(Will+Emp+Elq+Str)/20 or 80
Use Magic Device 100EL+3  ((Int+Will+Emp)/2)+MEL or 80
Walking102(Dex+Agl) or 80you start with 1D6*AglB,Minimum 1, if you can naturally move this way.