YiffieMon:Converting DnD Skills
Revision as of 03:25, 22 May 2022 by Cmdrtako (talk | contribs) (Cmdrtako moved page DnD Skills to YiffieMon:Converting DnD Skills without leaving a redirect)
The Difficulty Level equals (DC-10)*2. If it's a class skill you get half the EP to Train and after you're trained you get +3EL. All Class Skills can be used Untrained. Skills that can be used Untrained are -1EL.
| Acrobatics | 40 | NEL | (Dex+Agl+Elq)/15 | Add Expertise Points from Entertainer:Acrobat |
| Appraise | 60 | 5 | (Int+Elq)/(4/3) or 80 | |
| Bluff | 40 | 10 | (Will+Emp+Elq)/13 or 80 | |
| Climb | 20 | NEL^2 | (Str+Agl)/10+StaB | Climbing |
| Craft | 10 | 5 | (Will+Str+Dex)/2 or 80 | Or use Blacksmith, Carpenter, Jeweler or Potter as appropriate |
| Diplomacy | 30 | 10 | (Will+Emp+Elq)/13 or 80 | |
| Disable Device | 90(120) | 10 | (Int+Dex+Agl)/2 or 80 | see notes for Thief skill |
| Disguise | 20 | 5 | (Int+Emp+Dex)/2 or 80 | Same as Disguise Artist |
| Escape Artist | 40 | 10 | (Dex+Int+Elq)/2 or 80 | |
| Fly | 10 | 2 | (Dex+Agl) or 80 | you start with 1D6*(AglB,Minimum 1), if you can naturally move this way. |
| Handle Animal | 30 | 8 | (Will+Emp) or 80 | Same as Husbandry |
| Heal | 120 | 20 | (Int+Emp)/10 | Same as Healer |
| Intimidate | 40 | 10 | (Will+Emp+Elq+Str)/20 or 80 | |
| Knowledge | 100 | 6 | (Int+Will+Emp)/2 or 80 | |
| Linguistics | 100 | 6 | (Int+[[Emp]+Elq) or 80 | |
| Perception | you start with 1D6*(EmpB,Minimum 1) | |||
| Perform | 40 | [[[NEL]]^2 | (Will+Elq+Emp)/15 | |
| Ride | 10 | 2 | (Dex+Agl) or 80 | |
| Sense Motive | ||||
| Sleight of Hand | 15 | 3 | (Will+Dex) or 80 | Same as Deftness |
| Spellcraft | 100 | EL+3 | (Int+Will+Emp)/2 or 80 | Add your MEL |
| Stealth | 40 | 5 | (Dex+Agl) or 80 | |
| Survival | 20 | 15 | (Int+Emp)/10+StaB | |
| Swim | 10 | 2 | (Dex+Agl) or 80 | if you can naturally move this way. You start with 1D6*(AglB,Minimum 1) |
| Swim | 15 | NEL*5 | (Str+Sta)/10+AglB | if you can't naturally move this way. |
| Taunt | 30 | 10 | (Will+Emp+Elq+Str)/20 or 80 | |
| Use Magic Device | 100 | EL+3 | ((Int+Will+Emp)/2)+MEL or 80 | |
| Walking | 10 | 2 | (Dex+Agl) or 80 | you start with 1D6*AglB,Minimum 1, if you can naturally move this way. |