Yiffiverse:Horsemanship(Skill)
3.4.4 Horsemanship
The ability to ride a horse. Where mounts other than horses are available, the skill is gained individually for each creature. If the person learning is already a trained horseman, reduce the cost to gain the knowledge at EL0 by 20 expertise points.
Expertise Effect
- When fighting from horseback, on a war-trained mount, add the Horsemanship EL to the EL of the weapon used for all hit chance and damage modifiers.
- The Horsemanship EL may always be used independently of the Weapon EL, i.e. one can be used offensively while the other is used defensively.
- The EL required to ride and control each type of mount, for which Horsemanship is applicable, is listed in Table 3.4.
- In combat, while charging only, the rating of a war-trained mount is added to the horsemanship EL of the rider if that EL is sufficient to control the mount. The same factor is added to the damage scored by a charge, if the mount is controlled.
- The EL of a horseman that cares for his wounded mount is subtracted from its healing chance roll, in addition to any healing skills that he may have. The EL×10 is his chance of determining how good the animal is without husbandry skill in horses. If judging a related species to one he has skill in EL×5 is used.
Table 3.4: EL required to ride mount types
Mount Type | EL |
---|---|
Draft Horse | 0 |
Riding Horse I | 0 |
Riding Horse II | 1 |
Riding Horse III | 3 |
Riding Horse IV | 5 |
Mule | 0* |
Donkey | 0* |
Roc | 10 |
War Horse I | 2 |
War Horse II | 3 |
War Horse III | 5 |
War Horse IV | 9 |
War Horse V + up | 13 |
Hippogrif | 6 |
Griffin | 8 |
Roc | 10 |
*May never be used in combat. The rider must dismount to fight.