YiffieMon:Vitality

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ENERGY, BODY, LIFE[edit]

Fatigue Point Value (FPV): (((Con+Wil)/2)+Sta)*3.15
Body Points Value (BPV): ((Str+Sta+Con)*12/53)-1+(Mass*2/19)
Life Points Value (LPV):  (Con/20+StaB)*4+4


FP are typically lowered voluntarily to

  • 1) spellcast or resist spells,
  • 2) move quickly, carry loads, wear armor, etc;
  • 3) parry, dodge, etc;
  • 4) recover from fumbles, falls, etc.

At 0 FP, a being is exhausted and can't preform any FP-consuming voluntary action.

BP are lowered by being injured. At 0 BP a being is comatose and can't perform any voluntary action. If a being is down to 0 BP, further damage is done tp LP.

When a creature in first lowered to 0 or below BPs they gain the Dying Condition. Creatures with the Dying Condition make a Con save every Con seconds and if they fail they lose 1 LP, if they crit Successed they loose the Dying Condition.

NOTE: at below 1/2 BP and above 0 BP, a being is 0+ BP and is still conscious.

LP are lowered by being badly injured. A being is -2% to Attack Skills and to ACtive Defense (Parry, Shield, Dodge) per LP injured. At 0 LP a being is dead.

Regeneration of FP[edit]

3 FP +  FP+LP/10

Check every hour of rest, every four hours of activity, or every day of coma.

FP+LP left 1-9 10-19 20-29 30-39 40-49 50-59 60-69 70-79
FP regained 3 4 5 6 7 8 9 10

Regeneration of BP and LP[edit]

  • Occurs by transforming FP.
  • FP may be transformed into LP at the rate of 5:1.
  • FP mat be transformed into BP at the rate of 2:1.
  • success chance if 5% x LP left.
  • Success results in transforming HALF the remaining FP into LP or -- if no more LP are lost -- into BP. Check for BP or LP regeneration after each time FP are regenerated.

For reasoning behind this system see User_blog:Draltaica/Vitality_Systems