YiffieMon:Notes:See P. XX - QuickShock and the Containment of Demise

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https://site.pelgranepress.com/index.php/see-p-xx-quickshock-and-the-containment-of-demise/


In the mystery scenario that GUMSHOE offers, you always have another measure of success, other than “am I still breathing at the end?” When you figure out what’s going on in time to prevent disaster, see justice done, or simply slake your curiosity, you’ve won.

As long as your choices lead to either good or bad consequences, those consequences don’t have to be Shock or Injury cards in order for players to walk away from the table remembering a gripping narrative.