Difference between revisions of "YiffieMon:Characteristic Bonuses"
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Latest revision as of 03:10, 22 May 2022
Characteristic Bonuses[edit]
Strength, Stamina, Agility, Dexterity and Constitution yield bonuses. These bonuses are used in play in different ways. The primary uses are detailed in §2.4. Bonuses for mental characteristics are used to a limited extent also. The table shows the bonus that applies. It is based on the Current Ability in the corresponding characteristic.
var CharBonus= function(x){ if(x<5){ return -1; }elseif(x>7.5) { return 0; } else { return ((x-7.5)^0.632)*0.279; } };
8 | 0.180 |
9 | 0.360 |
10 | 0.498 |
11 | 0.616 |
12 | 0.722 |
13 | 0.819 |
14 | 0.911 |
15 | 0.997 |
16 | 1.079 |
17 | 1.158 |
18 | 1.233 |
19 | 1.306 |
20 | 1.377 |