Difference between revisions of "YiffieMon:Base Line"

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An unmodified roll of 5 or lower Roll the same [[Skill Check]] again to [[Confirm The Crit]]; if the Confirm is a Failure the Original [[Skill Check]] is a [[Normale Success]]; if the Confirm is a [[But Success]] the Original [[Skill Check]] is a [[Severe Success]];if the Confirm is a [[Normal|Normal Success]], [[Severe|Severe Success]] or [[Critical Success]] the Original [[Skill Check]] is a [[Critical Success]].
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An unmodified roll of 5 or lower Roll the same {{l|YiffieMon|Skill Check}} again to {{l|YiffieMon|Confirm The Crit}}; if the Confirm is a Failure the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Normale Success}}; if the Confirm is a {{l|YiffieMon|But Success}} the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Severe Success}}; if the Confirm is a {{l|YiffieMon|Normal Success|Normal}}, {{l|YiffieMon|Severe Success|Severe}} or {{l|YiffieMon|Critical Success}} the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Critical Success}}.
  
 
== Skill Base Line ==
 
== Skill Base Line ==
To determine the line that you will roll when you make a skill check subtract the creature's effective [[Expertise Level|EL]], or EL/10 for [[Or 80 Skills]], from the Difficulty Check of the task.
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To determine the line that you will roll when you make a skill check subtract the creature's effective {{l|YiffieMon|Expertise Level|EL}}, or EL/10 for {{l|YiffieMon|Or 80 Skills}}, from the Difficulty Check of the task.
 +
 
 
== Base Line Table ==
 
== Base Line Table ==
 
{{Base_Line_Table}}
 
{{Base_Line_Table}}
 +
 
=== Table Explanations ===
 
=== Table Explanations ===
 
==== Critical Success ====
 
==== Critical Success ====
On a Critical Success you automatically get an additional 10 [[Expertise Points]] in that skill and the skill attempt has the effect of a higher [[Expertise Level|EL]] than actually used, default % succeeded by/5 or 2d4 which ever is higher, in addition to the usual effects of a [[Success and]].
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{{:YiffieMon:Critical Success}}
  
 
==== Severe Success ====
 
==== Severe Success ====
Success and....
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{{:YiffieMon:Severe Success}}
 
 
The Creature succeeds in an impressive and elegant fashion.
 
 
 
On a [[Severe Success]] you have the usual results of a Success plus some additional benefit. e.g. You use half as much resources, or you make a functional prototype that has the quality of 2d4 less [[Expertise Level|EL]], you gain 10 [[Expertise Points]] in the skill instead of the usual roll for it.
 
  
 
==== Normal Success ====
 
==== Normal Success ====
You achieve the desired result using the normal amount of resources.
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{{:YiffieMon:Normal Success}}
  
 
==== But Success ====
 
==== But Success ====
Success but....
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{{:YiffieMon:But Success}}
 
 
On a [[But Success]] you achieve something like what you want to accomplish but with a negative consequence. e.g. You use twice as much resources, or your effective [[Expertise Level|EL]] is the % succeeded by/5 or 2d4 which ever is higher, lower than what you where trying for, you don't gain any [[Expertise Points]] in that skill for that encounter.
 
  
 
==== Normal Failure ====
 
==== Normal Failure ====
You don't achieve the desired result at all, you use the normal amount of resources and gain the usual amount of EP.
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{{:YiffieMon:Normal Failures}}
  
 
==== Critical Failure ====
 
==== Critical Failure ====
The Creature failed as completely as it is possible to fail. Anything that can go wrong goes wrong. If attempting to repair a device, the device is further damaged or even destroyed. In a social situation, the Creature gets into further trouble.
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{{:YiffieMon:Critical Failure}}
 
 
Not only do you not achieve the desired result at all, but you suffer a complication like in [[Success, But]].
 
 
 
You automatically fail all subsequent attempts at doing the same task after a Critical Failure until you get a days rest.
 
  
 
== Combat Base Line ==
 
== Combat Base Line ==
To determine the line that you will roll when you attack
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To determine the line that you will roll when you attack another person or creature, subtract the defender’s {{l|YiffieMon|Defensive Combat Value|DCV}} from your {{l|YiffieMon|Offensive Combat Value|OCV}}. A creature must either add his (Weapon Skill)/10, round down if the creature is untrained in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on.
another person or creature, subtract the defender’s [[Defensive Combat Value|DCV]]
 
from your [[Offensive Combat Value|OCV]]. A creature must ether add his (Weapon Skill)/10, round down if the creature is untrain in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on.
 
EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a
 
creature with a DCV of 9, he rolls on the 0 line.
 
 
 
  
== Magic Base Line Table ==
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EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a creature with a DCV of 9, he rolls on the 0 line.
The Magic Table is used to resolve the effect of all Spell s,
 
Poisons, Diseases and other effects.
 
=== Positioning ===
 
The Line that the magic-user will use on the Magic table
 
equals his MEL (Magic Experience Level). For other effects, the line used is the Base Line (BL) assigned to it.
 
  
<table border="1" style="text-align:center"><tr><th>Base Line</th><th>Success</th><th>Failure</th><th>Abysmal Failure</th></tr><tr><td>0</td><td>01–35</td><td>36–90</td><td>91</td></tr><tr><td>1</td><td>01–38</td><td>39–91</td><td>92</td></tr><tr><td>2</td><td>01–41</td><td>42–92</td><td>93</td></tr>
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[[Category:Rules]]
<tr><td>3</td><td>01–44</td><td>45–93</td><td>94</td></tr>
 
<tr><td>4</td><td>01–47</td><td>48–94</td><td>95</td></tr>
 
<tr><td>5</td><td>01–50</td><td>51–95</td><td>96</td></tr>
 
<tr><td>6</td><td>01–52</td><td>53–96</td><td>97</td></tr>
 
<tr><td>7</td><td>01–54</td><td>55–97</td><td>98</td></tr>
 
<tr><td>8</td><td>01–56</td><td>57–98</td><td>99</td></tr>
 
<tr><td>9</td><td>01–58</td><td>59–99</td><td>100</td></tr>
 
<tr><td>10</td><td>01–60</td><td>61–100</td><td>101</td></tr>
 
<tr><td>11</td><td>01–62</td><td>63–101</td><td>102</td></tr>
 
<tr><td>12</td><td>01–64</td><td>65–102</td><td>103</td></tr>
 
<tr><td>13</td><td>01–66</td><td>67–103</td><td>104</td></tr>
 
<tr><td>14</td><td>01–68</td><td>69–104</td><td>105</td></tr>
 
<tr><td>15</td><td>01–70</td><td>71–105</td><td>106</td></tr>
 
<tr><td>16</td><td>01–72</td><td>73–106</td><td>107</td></tr>
 
<tr><td>17</td><td>01–74</td><td>75–107</td><td>108</td></tr>
 
<tr><td>18</td><td>01–76</td><td>77–108</td><td>109</td></tr>
 
<tr><td>19</td><td>01–78</td><td>79–109</td><td>110</td></tr>
 
<tr><td>20</td><td>01–80</td><td>81–110</td><td>111</td></tr>
 
<tr><td>+1</td><td>+2</td><td>+1</td><td>+1</td></tr>
 
</table>
 

Revision as of 16:24, 19 January 2023

An unmodified roll of 5 or lower Roll the same Skill Check again to Confirm The Crit; if the Confirm is a Failure the Original Skill Check is a Normale Success; if the Confirm is a But Success the Original Skill Check is a Severe Success; if the Confirm is a Normal, Severe or Critical Success the Original Skill Check is a Critical Success.

Skill Base Line

To determine the line that you will roll when you make a skill check subtract the creature's effective EL, or EL/10 for Or 80 Skills, from the Difficulty Check of the task.

Base Line Table


Table Explanations

Critical Success

On a Critical Success, you automatically get an additional 10 Expertise Points in that skill, and the skill attempt has the effect of a higher EL than actually used, default % succeeded by/5 or 2d4 whichever is higher, in addition to the usual effects of a Severe Success.

Severe Success

Success and...

The Creature succeeds in an impressive and elegant fashion.

On a Severe Success you have the usual results of a Success plus some additional benefit. e.g. You use half as many resources, or you make a functional prototype that has the quality of 2d4 less EL, you gain 10 Expertise Points in the skill instead of the usual roll for it.

Normal Success

The desired result was achieved using the normal amount of resources; the usual amount of Expertise Points is gained for the attempt.

But Success

Success but....

On a But Success you achieve something like what you want to accomplish but with a negative consequence. e.g. You use twice as many resources, or your effective EL is (the % succeeded by/5 or 2d4 whichever is higher), or lower than what you were trying for, you don't gain any Expertise Points in that skill for that encounter.

Normal Failure

YiffieMon:Normal Failures

Critical Failure

The Creature failed as completely as it is possible to fail. Anything that can go wrong goes wrong. If attempting to repair a device, the device is further damaged or even destroyed. In a social situation, the Creature gets into further trouble.

Not only do you not achieve the desired result at all, but you suffer a complication like in But Success.

You automatically fail all subsequent attempts at doing the same task after a Critical Failure until you get a day's rest.

Combat Base Line

To determine the line that you will roll when you attack another person or creature, subtract the defender’s DCV from your OCV. A creature must either add his (Weapon Skill)/10, round down if the creature is untrained in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on.

EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a creature with a DCV of 9, he rolls on the 0 line.
Skill ChecksCritical SuccessSevere SuccessNormal SuccessBut SuccessFailureCritical Failure
To HitDeadly HitSevere HitNormal HitShield HitMissCritical Failure
-20 7 or lower 8 - 24 25 - 56 57 - 85 86 - 111 111 or greater
-19 7 or lower 8 - 24 25 - 56 57 - 85 86 - 111 111 or greater
-18 7 or lower 8 - 24 25 - 56 57 - 84 85 - 111 111 or greater
-17 7 or lower 8 - 23 24 - 55 56 - 84 85 - 110 110 or greater
-16 7 or lower 8 - 23 24 - 54 55 - 83 84 - 110 110 or greater
-15 6 or lower 7 - 23 24 - 54 55 - 82 83 - 110 110 or greater
-14 6 or lower 7 - 23 24 - 53 54 - 82 83 - 109 109 or greater
-13 6 or lower 7 - 22 23 - 52 53 - 81 82 - 109 109 or greater
-12 6 or lower 7 - 22 23 - 51 52 - 80 81 - 108 108 or greater
-11 6 or lower 7 - 21 22 - 50 51 - 78 79 - 107 107 or greater
-10 5 or lower 6 - 21 22 - 48 49 - 77 78 - 106 106 or greater
-9 5 or lower 6 - 20 21 - 47 48 - 75 76 - 105 105 or greater
-8 5 or lower 6 - 19 20 - 45 46 - 73 74 - 104 104 or greater
-7 4 or lower 5 - 18 19 - 43 44 - 71 72 - 103 103 or greater
-6 4 or lower 5 - 17 18 - 41 42 - 68 69 - 101 101 or greater
-5 3 or lower 4 - 16 17 - 38 39 - 66 67 - 100 100 or greater
-4 3 or lower 4 - 15 16 - 36 37 - 63 64 - 98 98 or greater
-3 2 or lower 3 - 14 15 - 33 34 - 60 61 - 96 96 or greater
-2 1 or lower 2 - 12 13 - 31 32 - 56 57 - 95 95 or greater
-1 0 or lower 1 - 11 12 - 28 29 - 53 54 - 93 93 or greater
0 0 or lower 1 - 10 11 - 25 26 - 49 50 - 91 91 or greater
1 -1 or lower -0 - 8 9 - 23 24 - 46 47 - 89 89 or greater
2 -2 or lower -1 - 7 8 - 20 21 - 42 43 - 87 87 or greater
3 -3 or lower -2 - 5 6 - 18 19 - 39 40 - 85 85 or greater
4 -4 or lower -3 - 4 5 - 16 17 - 36 37 - 83 83 or greater
5 -5 or lower -4 - 3 4 - 14 15 - 33 34 - 81 81 or greater
6 -6 or lower -5 - 2 3 - 12 13 - 30 31 - 80 80 or greater
7 -6 or lower -5 - 1 2 - 11 12 - 28 29 - 78 78 or greater
8 -7 or lower -6 - 0 1 - 9 10 - 26 27 - 77 77 or greater
9 -7 or lower -6 - -1 -0 - 8 9 - 24 25 - 76 76 or greater
10 -8 or lower -7 - -2 -1 - 7 8 - 22 23 - 75 75 or greater
11 -8 or lower -7 - -3 -2 - 6 7 - 21 22 - 74 74 or greater
12 -9 or lower -8 - -3 -2 - 6 7 - 19 20 - 73 73 or greater
13 -9 or lower -8 - -4 -3 - 5 6 - 18 19 - 73 73 or greater
14 -9 or lower -8 - -4 -3 - 4 5 - 17 18 - 72 72 or greater
15 -10 or lower -9 - -4 -3 - 4 5 - 17 18 - 72 72 or greater
16 -10 or lower -9 - -5 -4 - 4 5 - 16 17 - 72 72 or greater
17 -10 or lower -9 - -5 -4 - 3 4 - 15 16 - 71 71 or greater
18 -10 or lower -9 - -5 -4 - 3 4 - 15 16 - 71 71 or greater
19 -10 or lower -9 - -5 -4 - 3 4 - 14 15 - 71 71 or greater
20 -10 or lower -9 - -5 -4 - 3 4 - 14 15 - 71 71 or greater