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− | An unmodified roll of 5 or lower Roll the same [[Skill Check]] again to [[Confirm The Crit]]; if the Confirm is a Failure the Original [[Skill Check]] is a [[Normale Success]]; if the Confirm is a [[But Success]] the Original [[Skill Check]] is a [[Severe Success]];if the Confirm is a [[Normal|Normal Success]], [[Severe|Severe Success]] or [[Critical Success]] the Original [[Skill Check]] is a [[Critical Success]]. | + | An unmodified roll of 5 or lower Roll the same {{l|YiffieMon|Skill Check}} again to {{l|YiffieMon|Confirm The Crit}}; if the Confirm is a Failure the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Normal Success}}; if the Confirm is a {{l|YiffieMon|But Success}} the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Severe Success}}; if the Confirm is a {{l|YiffieMon|Normal Success|Normal}}, {{l|YiffieMon|Severe Success|Severe}} or {{l|YiffieMon|Critical Success}} the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Critical Success}}. |
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| == Skill Base Line == | | == Skill Base Line == |
− | To determine the line that you will roll when you make a skill check subtract the creature's effective [[Expertise Level|EL]], or EL/10 for [[Or 80 Skills]], from the Difficulty Check of the task. | + | To determine the line that you will roll when you make a skill check subtract the creature's effective {{l|YiffieMon|Expertise Level|EL}}, or EL/10 for {{l|YiffieMon|Or 80 Skills}}, from the Difficulty Check of the task. |
| + | |
| == Base Line Table == | | == Base Line Table == |
| {{Base_Line_Table}} | | {{Base_Line_Table}} |
| + | |
| === Table Explanations === | | === Table Explanations === |
| ==== Critical Success ==== | | ==== Critical Success ==== |
− | On a Critical Success you automatically get an additional 10 [[Expertise Points]] in that skill and the skill attempt has the effect of a higher [[Expertise Level|EL]] than actually used, default % succeeded by/5 or 2d4 which ever is higher, in addition to the usual effects of a [[Success and]].
| + | {{:YiffieMon:Critical Success}} |
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| ==== Severe Success ==== | | ==== Severe Success ==== |
− | Success and....
| + | {{:YiffieMon:Severe Success}} |
− | | |
− | The Creature succeeds in an impressive and elegant fashion.
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− | | |
− | On a [[Severe Success]] you have the usual results of a Success plus some additional benefit. e.g. You use half as much resources, or you make a functional prototype that has the quality of 2d4 less [[Expertise Level|EL]], you gain 10 [[Expertise Points]] in the skill instead of the usual roll for it.
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| ==== Normal Success ==== | | ==== Normal Success ==== |
− | You achieve the desired result using the normal amount of resources.
| + | {{:YiffieMon:Normal Success}} |
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| ==== But Success ==== | | ==== But Success ==== |
− | Success but....
| + | {{:YiffieMon:But Success}} |
− | | |
− | On a [[But Success]] you achieve something like what you want to accomplish but with a negative consequence. e.g. You use twice as much resources, or your effective [[Expertise Level|EL]] is the % succeeded by/5 or 2d4 which ever is higher, lower than what you where trying for, you don't gain any [[Expertise Points]] in that skill for that encounter.
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| ==== Normal Failure ==== | | ==== Normal Failure ==== |
− | You don't achieve the desired result at all, you use the normal amount of resources and gain the usual amount of EP.
| + | {{:YiffieMon:Normal Failures}} |
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| ==== Critical Failure ==== | | ==== Critical Failure ==== |
− | The Creature failed as completely as it is possible to fail. Anything that can go wrong goes wrong. If attempting to repair a device, the device is further damaged or even destroyed. In a social situation, the Creature gets into further trouble.
| + | {{:YiffieMon:Critical Failure}} |
− | | |
− | Not only do you not achieve the desired result at all, but you suffer a complication like in [[Success, But]].
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− | | |
− | You automatically fail all subsequent attempts at doing the same task after a Critical Failure until you get a days rest.
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| == Combat Base Line == | | == Combat Base Line == |
− | To determine the line that you will roll when you attack | + | To determine the line that you will roll when you attack another person or creature, subtract the defender’s {{l|YiffieMon|Defensive Combat Value|DCV}} from your {{l|YiffieMon|Offensive Combat Value|OCV}}. A creature must either add his (Weapon Skill)/10, round down if the creature is untrained in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on. |
− | another person or creature, subtract the defender’s [[Defensive Combat Value|DCV]] | |
− | from your [[Offensive Combat Value|OCV]]. A creature must ether add his (Weapon Skill)/10, round down if the creature is untrain in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on. | |
− | EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a
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− | creature with a DCV of 9, he rolls on the 0 line.
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− | | |
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− | == Magic Base Line Table ==
| + | EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a creature with a DCV of 9, he rolls on the 0 line.<noinclude> |
− | The Magic Table is used to resolve the effect of all Spell s,
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− | Poisons, Diseases and other effects.
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− | === Positioning ===
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− | The Line that the magic-user will use on the Magic table
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− | equals his MEL (Magic Experience Level). For other effects, the line used is the Base Line (BL) assigned to it.
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− | <table border="1" style="text-align:center"><tr><th>Base Line</th><th>Success</th><th>Failure</th><th>Abysmal Failure</th></tr><tr><td>0</td><td>01–35</td><td>36–90</td><td>91</td></tr><tr><td>1</td><td>01–38</td><td>39–91</td><td>92</td></tr><tr><td>2</td><td>01–41</td><td>42–92</td><td>93</td></tr>
| + | [[Category:Rules]] |
− | <tr><td>3</td><td>01–44</td><td>45–93</td><td>94</td></tr>
| + | </noinclude> |
− | <tr><td>4</td><td>01–47</td><td>48–94</td><td>95</td></tr>
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− | <tr><td>5</td><td>01–50</td><td>51–95</td><td>96</td></tr>
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− | <tr><td>6</td><td>01–52</td><td>53–96</td><td>97</td></tr>
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− | <tr><td>7</td><td>01–54</td><td>55–97</td><td>98</td></tr>
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− | <tr><td>8</td><td>01–56</td><td>57–98</td><td>99</td></tr>
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− | <tr><td>9</td><td>01–58</td><td>59–99</td><td>100</td></tr>
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− | <tr><td>10</td><td>01–60</td><td>61–100</td><td>101</td></tr>
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− | <tr><td>11</td><td>01–62</td><td>63–101</td><td>102</td></tr>
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− | <tr><td>12</td><td>01–64</td><td>65–102</td><td>103</td></tr>
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− | <tr><td>13</td><td>01–66</td><td>67–103</td><td>104</td></tr>
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− | <tr><td>14</td><td>01–68</td><td>69–104</td><td>105</td></tr>
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− | <tr><td>15</td><td>01–70</td><td>71–105</td><td>106</td></tr>
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− | <tr><td>16</td><td>01–72</td><td>73–106</td><td>107</td></tr>
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− | <tr><td>17</td><td>01–74</td><td>75–107</td><td>108</td></tr>
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− | <tr><td>18</td><td>01–76</td><td>77–108</td><td>109</td></tr>
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− | <tr><td>19</td><td>01–78</td><td>79–109</td><td>110</td></tr>
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− | <tr><td>20</td><td>01–80</td><td>81–110</td><td>111</td></tr>
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− | <tr><td>+1</td><td>+2</td><td>+1</td><td>+1</td></tr>
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− | </table> | |
An unmodified roll of 5 or lower Roll the same Skill Check again to Confirm The Crit; if the Confirm is a Failure the Original Skill Check is a Normal Success; if the Confirm is a But Success the Original Skill Check is a Severe Success; if the Confirm is a Normal, Severe or Critical Success the Original Skill Check is a Critical Success.
Skill Base Line[edit]
To determine the line that you will roll when you make a skill check subtract the creature's effective EL, or EL/10 for Or 80 Skills, from the Difficulty Check of the task.
Base Line Table[edit]
Skill Checks | Critical Success | Severe Success | Normal Success | But Success | Failure | Critical Failure |
---|
To Hit | Deadly Hit | Severe Hit | Normal Hit | Shield Hit | Miss | Critical Failure |
---|
-20 | 7 or lower | 8 - 24 | 25 - 56 | 57 - 85 | 86 - 111 | 111 or greater |
-19 | 7 or lower | 8 - 24 | 25 - 56 | 57 - 85 | 86 - 111 | 111 or greater |
-18 | 7 or lower | 8 - 24 | 25 - 56 | 57 - 84 | 85 - 111 | 111 or greater |
-17 | 7 or lower | 8 - 23 | 24 - 55 | 56 - 84 | 85 - 110 | 110 or greater |
-16 | 7 or lower | 8 - 23 | 24 - 54 | 55 - 83 | 84 - 110 | 110 or greater |
-15 | 6 or lower | 7 - 23 | 24 - 54 | 55 - 82 | 83 - 110 | 110 or greater |
-14 | 6 or lower | 7 - 23 | 24 - 53 | 54 - 82 | 83 - 109 | 109 or greater |
-13 | 6 or lower | 7 - 22 | 23 - 52 | 53 - 81 | 82 - 109 | 109 or greater |
-12 | 6 or lower | 7 - 22 | 23 - 51 | 52 - 80 | 81 - 108 | 108 or greater |
-11 | 6 or lower | 7 - 21 | 22 - 50 | 51 - 78 | 79 - 107 | 107 or greater |
-10 | 5 or lower | 6 - 21 | 22 - 48 | 49 - 77 | 78 - 106 | 106 or greater |
-9 | 5 or lower | 6 - 20 | 21 - 47 | 48 - 75 | 76 - 105 | 105 or greater |
-8 | 5 or lower | 6 - 19 | 20 - 45 | 46 - 73 | 74 - 104 | 104 or greater |
-7 | 4 or lower | 5 - 18 | 19 - 43 | 44 - 71 | 72 - 103 | 103 or greater |
-6 | 4 or lower | 5 - 17 | 18 - 41 | 42 - 68 | 69 - 101 | 101 or greater |
-5 | 3 or lower | 4 - 16 | 17 - 38 | 39 - 66 | 67 - 100 | 100 or greater |
-4 | 3 or lower | 4 - 15 | 16 - 36 | 37 - 63 | 64 - 98 | 98 or greater |
-3 | 2 or lower | 3 - 14 | 15 - 33 | 34 - 60 | 61 - 96 | 96 or greater |
-2 | 1 or lower | 2 - 12 | 13 - 31 | 32 - 56 | 57 - 95 | 95 or greater |
-1 | 0 or lower | 1 - 11 | 12 - 28 | 29 - 53 | 54 - 93 | 93 or greater |
0 | 0 or lower | 1 - 10 | 11 - 25 | 26 - 49 | 50 - 91 | 91 or greater |
1 | -1 or lower | -0 - 8 | 9 - 23 | 24 - 46 | 47 - 89 | 89 or greater |
2 | -2 or lower | -1 - 7 | 8 - 20 | 21 - 42 | 43 - 87 | 87 or greater |
3 | -3 or lower | -2 - 5 | 6 - 18 | 19 - 39 | 40 - 85 | 85 or greater |
4 | -4 or lower | -3 - 4 | 5 - 16 | 17 - 36 | 37 - 83 | 83 or greater |
5 | -5 or lower | -4 - 3 | 4 - 14 | 15 - 33 | 34 - 81 | 81 or greater |
6 | -6 or lower | -5 - 2 | 3 - 12 | 13 - 30 | 31 - 80 | 80 or greater |
7 | -6 or lower | -5 - 1 | 2 - 11 | 12 - 28 | 29 - 78 | 78 or greater |
8 | -7 or lower | -6 - 0 | 1 - 9 | 10 - 26 | 27 - 77 | 77 or greater |
9 | -7 or lower | -6 - -1 | -0 - 8 | 9 - 24 | 25 - 76 | 76 or greater |
10 | -8 or lower | -7 - -2 | -1 - 7 | 8 - 22 | 23 - 75 | 75 or greater |
11 | -8 or lower | -7 - -3 | -2 - 6 | 7 - 21 | 22 - 74 | 74 or greater |
12 | -9 or lower | -8 - -3 | -2 - 6 | 7 - 19 | 20 - 73 | 73 or greater |
13 | -9 or lower | -8 - -4 | -3 - 5 | 6 - 18 | 19 - 73 | 73 or greater |
14 | -9 or lower | -8 - -4 | -3 - 4 | 5 - 17 | 18 - 72 | 72 or greater |
15 | -10 or lower | -9 - -4 | -3 - 4 | 5 - 17 | 18 - 72 | 72 or greater |
16 | -10 or lower | -9 - -5 | -4 - 4 | 5 - 16 | 17 - 72 | 72 or greater |
17 | -10 or lower | -9 - -5 | -4 - 3 | 4 - 15 | 16 - 71 | 71 or greater |
18 | -10 or lower | -9 - -5 | -4 - 3 | 4 - 15 | 16 - 71 | 71 or greater |
19 | -10 or lower | -9 - -5 | -4 - 3 | 4 - 14 | 15 - 71 | 71 or greater |
20 | -10 or lower | -9 - -5 | -4 - 3 | 4 - 14 | 15 - 71 | 71 or greater |
Table Explanations[edit]
Critical Success[edit]
On a Critical Success, you automatically get an additional 10 Expertise Points in that skill, and the skill attempt has the effect of a higher EL than actually used, default % succeeded by/5 or 2d4 whichever is higher, in addition to the usual effects of a Severe Success.
Severe Success[edit]
Success and...
The Creature succeeds in an impressive and elegant fashion.
On a Severe Success you have the usual results of a Success plus some additional benefit. e.g. You use half as many resources, or you make a functional prototype that has the quality of 2d4 less EL, you gain 10 Expertise Points in the skill instead of the usual roll for it.
Normal Success[edit]
The desired result was achieved using the normal amount of resources; the usual amount of Expertise Points is gained for the attempt.
But Success[edit]
Success but....
On a But Success you achieve something like what you want to accomplish but with a negative consequence. e.g. You use twice as many resources, or your effective EL is (the % succeeded by/5 or 2d4 whichever is higher), or lower than what you were trying for, you don't gain any Expertise Points in that skill for that encounter.
Normal Failure[edit]
YiffieMon:Normal Failures
Critical Failure[edit]
The Creature failed as completely as it is possible to fail. Anything that can go wrong goes wrong. If attempting to repair a device, the device is further damaged or even destroyed. In a social situation, the Creature gets into further trouble.
Not only do you not achieve the desired result at all, but you suffer a complication like in But Success.
You automatically fail all subsequent attempts at doing the same task after a Critical Failure until you get a day's rest.
Combat Base Line[edit]
To determine the line that you will roll when you attack another person or creature, subtract the defender’s DCV from your OCV. A creature must either add his (Weapon Skill)/10, round down if the creature is untrained in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on.
EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a creature with a DCV of 9, he rolls on the 0 line.