MiniGames:Yiff:Cadence

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When a player takes The Lead Their Cadence is can not drop below to 0 or the Cadence of the last position they activated, which ever is higher.

A player has The Lead until their Cadence drops below 0, or activate a position , surprise or skill that says you lose The Lead or if the other player spends Flow to Capture The Lead

If a player has The Lead and they activate a position with a negative Cadence that lose that much Cadence.

Positive Cadence adds to Tension


Leading(L): can only be played when you have The Lead but do not effect Tension

Trailing(T): can only be played when you don't have The Lead but do not effect Tension