Difference between revisions of "MiniGames:Yiff"
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There are 5 type of Delights: Intimate, Lustful, Submissive, Taboo, Non-Sexual | There are 5 type of Delights: Intimate, Lustful, Submissive, Taboo, Non-Sexual | ||
− | |||
− | Positions(Yiff): (MTG's creatures, Furoticon's Furre)card have a | + | Positions(Yiff): (MTG's creatures, Furoticon's Furre)card have a Thrill, which corresponds to the Indulgence done to the other player when rewarding, and Edge, which corresponds to max Indulgence that player can withstand before the Position is [[MiniGames:Yiff:Eclipse|Eclipsed]], for each type of Delight. |
Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn. | Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn. | ||
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Enchantments: Stay on the field after they are played. | Enchantments: Stay on the field after they are played. | ||
− | Yearnings: This cards generate | + | Yearnings: This cards generate Desires when the Player Refreshes. |
Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction an Activation. | Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction an Activation. | ||
<!-- Suprises: Like Actions are one-shots but don't cost anything to play but do to activate. Not only can they be played on your own turn Surprises can also be played during anyone's Turn if you have [[The Momentum]]. --> | <!-- Suprises: Like Actions are one-shots but don't cost anything to play but do to activate. Not only can they be played on your own turn Surprises can also be played during anyone's Turn if you have [[The Momentum]]. --> | ||
− | + | This game uses a {{l|MiniGames:Yiff|Cadence}} system to control when I player's turn ends. | |
− | + | During your turn, if the Cadence drops below 0 due to costs or other effects, your turn ends and it becomes your opponent's turn after all other cards and effects resolve and the Cadence changes signs. For example if the Cadence if 3 and pay 5 Cadence then it switchs to the other player's turn and they start with 2 (0 - (3 - 5)) Cadence | |
− | + | Cadence can never go below -20. For example, you won't be able to play a card with a Cadence cost of 23 unless you have at least 3 Cadence. | |
− | + | Like wise Cadence can never go above positive 20 if something would increase it above 20 the excess Cadence is lost. | |
− | You | + | You can end your turn before Cadence drops below 0 in which case the other player starts with 6 Cadence. |
− | |||
− | + | The order in which player's take their turns stays the same unless modified by a card. | |
+ | |||
+ | Player can spend 1 Cadence to Refresh, He untaps all his cards and Positions(Yiff) on the field add 1 Delight of the corrasponding Delight type for the highest Thrill they do(e.g. if a card his 2A 3B 5C 5D then the player would add 1 C type and 1 D type of Delight to his Desire pool.) Havens also generate the amount of Mana_Points that they say when you Refresh. A Player can Refresh once per Turn(any one's Turn not just his own.) If a player has no Positions(Yiff) on the feild Enchantments generate one MP of their type. | ||
+ | |||
+ | You start the game with 5 cards in your hand. Note that you don't shuffle the deck unless the effect of a card tell you to. You get to chose the starting order of the cards in your deck. | ||
+ | |||
+ | At the start of your turn You spend your Cadence on drawing cards, playing cards, Refreshing, and entering into a Romp. | ||
+ | |||
+ | Start_Step: you do any start of turn effects, including removing Summoning_Sickness from your Positions(Yiff): | ||
Main_Step: You may do any of the following in any order: | Main_Step: You may do any of the following in any order: | ||
− | * Pay 5 | + | * Pay 5 Cadence to draw a card. (You may do this multiple times throughout your Main_Step.) |
* Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.) | * Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.) | ||
− | * | + | * Romp with another Player.(You may bring an individual player into a Romp once per Turn thou is possible to Romp with a PLayer more than once during your turn if another player brings them into a Romp you started with a different player.) |
---- | ---- | ||
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after each position is activated: | after each position is activated: | ||
#For each pleasure, add the thrill of the other players' position to calculate your Indulgences. | #For each pleasure, add the thrill of the other players' position to calculate your Indulgences. | ||
− | #After all players can calculate their Indulgences {{l|MiniGames:Yiff|Eclipse}} | + | #After all players can calculate their Indulgences {{l|MiniGames:Yiff|Eclipse}} all your positions who have an Edge that is lower than your Indulgence that corresponds to that Edge's pleasure type. |
##you have an orgasm for each position, Eclipsed, | ##you have an orgasm for each position, Eclipsed, | ||
###if you have {{l|MiniGames:Yiff|The Lead}} you lose 1 {{l|MiniGames:Yiff|Cadence}} for each orgasm you have, | ###if you have {{l|MiniGames:Yiff|The Lead}} you lose 1 {{l|MiniGames:Yiff|Cadence}} for each orgasm you have, | ||
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---- | ---- | ||
+ | |||
End_Step: Do any end of turn effects. | End_Step: Do any end of turn effects. | ||
+ | |||
+ | Flip the sign of, or reset the Cadense | ||
+ | |||
+ | Start next player's turn | ||
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
== Furoticon == | == Furoticon == |
Revision as of 20:00, 28 June 2022
There are 5 type of Delights: Intimate, Lustful, Submissive, Taboo, Non-Sexual
Positions(Yiff): (MTG's creatures, Furoticon's Furre)card have a Thrill, which corresponds to the Indulgence done to the other player when rewarding, and Edge, which corresponds to max Indulgence that player can withstand before the Position is Eclipsed, for each type of Delight.
Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn.
Alterations: Like Enchantments stay on the Field after being played. Are Player_On a Target_Card.
Enchantments: Stay on the field after they are played.
Yearnings: This cards generate Desires when the Player Refreshes.
Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction an Activation.
This game uses a Cadence system to control when I player's turn ends.
During your turn, if the Cadence drops below 0 due to costs or other effects, your turn ends and it becomes your opponent's turn after all other cards and effects resolve and the Cadence changes signs. For example if the Cadence if 3 and pay 5 Cadence then it switchs to the other player's turn and they start with 2 (0 - (3 - 5)) Cadence
Cadence can never go below -20. For example, you won't be able to play a card with a Cadence cost of 23 unless you have at least 3 Cadence.
Like wise Cadence can never go above positive 20 if something would increase it above 20 the excess Cadence is lost.
You can end your turn before Cadence drops below 0 in which case the other player starts with 6 Cadence.
The order in which player's take their turns stays the same unless modified by a card.
Player can spend 1 Cadence to Refresh, He untaps all his cards and Positions(Yiff) on the field add 1 Delight of the corrasponding Delight type for the highest Thrill they do(e.g. if a card his 2A 3B 5C 5D then the player would add 1 C type and 1 D type of Delight to his Desire pool.) Havens also generate the amount of Mana_Points that they say when you Refresh. A Player can Refresh once per Turn(any one's Turn not just his own.) If a player has no Positions(Yiff) on the feild Enchantments generate one MP of their type.
You start the game with 5 cards in your hand. Note that you don't shuffle the deck unless the effect of a card tell you to. You get to chose the starting order of the cards in your deck.
At the start of your turn You spend your Cadence on drawing cards, playing cards, Refreshing, and entering into a Romp.
Start_Step: you do any start of turn effects, including removing Summoning_Sickness from your Positions(Yiff):
Main_Step: You may do any of the following in any order:
- Pay 5 Cadence to draw a card. (You may do this multiple times throughout your Main_Step.)
- Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.)
- Romp with another Player.(You may bring an individual player into a Romp once per Turn thou is possible to Romp with a PLayer more than once during your turn if another player brings them into a Romp you started with a different player.)
you can romp and take turns activating positions.
Alternate rewards each other be activating positions
after each position is activated:
- For each pleasure, add the thrill of the other players' position to calculate your Indulgences.
- After all players can calculate their Indulgences Eclipse all your positions who have an Edge that is lower than your Indulgence that corresponds to that Edge's pleasure type.
End_Step: Do any end of turn effects.
Flip the sign of, or reset the Cadense
Start next player's turn ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Contents
Furoticon
Males
Males in Furoticon follow the qualities of Power, Order, and Nature. Male cards focus on offense, and may include aggression or alteration.
Male cards focus on offense, direct pleasure, and high stamina.
The Male Home Haven is Moorlands.
Females
Females in Furoticon follow the qualities of Life, Grace, and Love. Female cards focus on defense, and may include protection or manipulation.
Female cards focus on defense, stamina recovery, and protection.
The Female Home Haven is Forests.
Herms
Herms in Furoticon follow the qualities of Lust, Abundance, and Chaos. Herm cards focus on speed, and may include manipulation or aggression.
Herm cards focus on aggression, high pleasure, and low-cost cards.
The Herm Home Haven is Heights.
Lust
Otherkin
Otherkin in Furoticon follow the qualities of Legends, Uniqueness, and Synthetics. Otherkin cards focus on control, and may include alteration or protection.
Otherkind cards focus on control, denial, and drawing more cards.
The Otherkin Home Haven is Outskirts.
AI generation
Min damage Max damage Average damage Standared deviation
conversion
from digimon card game
memory = Momentum
from furoticon
action points = Momentum orgasm = eclipsed
from obsidian
Cheer is Flow Flow is Cadence
from MTG
Mana type=Delights Mana Pool=Desires
def = edge atk = Thrill
destroy = eclipsed damage=Indulgence