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There are 5 type of Delights: Intimate, Lustful, Submissive, Taboo, Non-Sexual
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Their are 4 types of cards.
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Creatures, Land, Actions, and Enchantment
  
  
 
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Creature card have a Damage for each type of Mana/Card. That do that corrasponding Damage to Type of Creature they are Attacking/Defending against.
Positions(Yiff): (MTG's creatures, Furoticon's Furre)card have a Thrill, which corresponds to the Indulgence done to the other player when rewarding, and Edge, which corresponds to max Indulgence that player can withstand before the Position is [[MiniGames:Yiff:Eclipse|Eclipsed]], for each type of Delight.
 
  
 
Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn.
 
Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn.
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Enchantments: Stay on the field after they are played.
 
Enchantments: Stay on the field after they are played.
  
Yearnings: This cards generate Desires when the Player Refreshes.
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Land: This cards generate GP during when the Player Refreshes.
 
 
Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction an Activation.
 
<!-- Suprises: Like Actions are one-shots but don't cost anything to play but do to activate. Not only can they be played on your own turn Surprises can also be played during anyone's Turn if you have [[The Momentum]]. -->
 
 
 
This game uses a {{l|MiniGames:Yiff|Cadence}} system to control when I player's turn ends.
 
 
 
During your turn, if the Cadence drops below 0 due to costs or other effects, your turn ends and it becomes your opponent's turn after all other cards and effects resolve and the Cadence changes signs. For example if the Cadence if 3 and pay 5 Cadence then it switchs to the other player's turn and they start with 2 (0 - (3 - 5)) Cadence
 
 
 
Cadence can never go below -20. For example, you won't be able to play a card with a Cadence cost of 23 unless you have at least 3 Cadence.
 
  
Like wise Cadence can never go above positive 20 if something  would increase it above 20 the excess Cadence is lost.
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Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction a card being played.
  
You can end your turn before Cadence drops below 0 in which case the other player starts with 6 Cadence.
 
  
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In addion to the AP cost to play a card their is a Mana_Points (MP) cost that is paid by
  
The order in which player's take their turns stays the same unless modified by a card.
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Cards are of the same types as the types of Mana. Cards have a AP cost that the Playing_Player pays and a GP cost that the player that the card is being played on(the Target_Player).  For Creature cards if the Target_Player can't pay the MP cost the it can still be played if the Playing_Player pays it's AP cost and adds the Creatures Damage to his MP pool.
  
Player can spend 1 Cadence to Refresh, He untaps all his cards and Positions(Yiff) on the field add 1 Delight of the corrasponding Delight type for the highest Thrill they do(e.g. if a card his 2A 3B 5C 5D then the player would add 1 C type and 1 D type of Delight to his Desire pool.) Havens also generate the amount of Mana_Points that they say when you Refresh. A Player can Refresh once per Turn(any one's Turn not just his own.) If a player has no Positions(Yiff) on the feild Enchantments generate one MP of their type.
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Each player takes a Turn in order that stay the same unless modified by a card.
  
You start the game with 5 cards in your hand. Note that you don't shuffle the deck unless the effect of a card tell you to. You get to chose the starting order of the cards in your deck.
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Player can spend 1 AP to Refresh, He untaps all his cards and Creatures on the field add 1 mana of the corrasponding Mana type for the highest Damages they do(e.g. isa card his 2A 3B 5C 5D then the player would add 1 C type and 1 D type of Manas to his MP pool.) Havens also generate the amount of Mana_Points that they say when you Refresh. A Player can Refresh once per Turn(any one's Turn not just his own.) If a player has no Creatures on the feild Enchantments generate one MP of their type.
  
At the start of your turn  You spend your Cadence on drawing cards, playing cards, Refreshing, and entering into a Romp.
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You get start the game with 10 Action_Points (AP) and 5 cards and the same amount of Hit_Points (HP) as all the other Players.
  
Start_Step: you do any start of turn effects, including removing Summoning_Sickness from your Positions(Yiff):
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At the start of your turn You spend your AP on drawing cards, playing cards, Refreshing, and entering your Creatures into Combat.
  
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Start_Step: you're AP resets(to 10 if not modified) then you do any start of turn effects including removing Summoning_Sickness from your Creatures:
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Main_Step: You may do any of the following in any order:
 
Main_Step: You may do any of the following in any order:
  
* Pay 5 Cadence to draw a card. (You may do this multiple times throughout your Main_Step.)
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* Pay 5 AP to draw a card. (You may do this multiple times throughout your Main_Step.)
  
 
* Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.)
 
* Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.)
  
* Romp with another Player.(You may bring an individual player into a Romp once per Turn thou is possible to Romp with a PLayer more than once during your turn if another player brings them into a Romp you started with a different player.)
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* Attack another Player.(You may only attack an individual player once per Turn)
  
 
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To Attack announce you are entering Combat with the Target_Player. Players may play Surprises and activate skills now.
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Pay 1 AP and Tap them to Attack with a Creature that doesn't have Summoning_Sickness. Players may play Surprises and activate skills now. Players may play Surprises and activate skills now.
  
you can romp and take turns activating positions.  
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Next the Target_Player Pays 1 AP to Defend with a Creature but doesn't Tap them. Players may play Surprises and activate skills now. Creatures with Summoning_Sickness can still enter combat to defend. Players may play Surprises and activate skills now.
  
Alternate rewards each other be activating positions
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When the Target_Player is done selecting their Creatures to defend the players the number of Creatures the Opposing_Player entered into combat of their own Creatures to take damage equal to the sum of the Damage of their type of Opposing_Creatures. Damage to all Creature is simultanious.
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e.g.  You attach with Alex, A type 6A 5B 5C 4D, Bob, B type 6A 2B 3C 4D and a Carol, B Type 6A 3B 6C 1A. and the Target_Player Defends with two B type 3A 4B 4C 3D creautes.
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You choose Alex and Bob and the Target_Player has to choose all his Creatures.
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Alex takes 3+3=6 damage and Bob takes 4+4=8 damage. Each of the Target_Player's Creatures take 5+2+3=10 damage.
  
after each position is activated:
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If the Target_Player doesn't defend with any Creatures he takes Damage Equal to the High Damage of each of the Attacking Creatures. If te Target_Player in the example didn't defend he would take 6+6+6=18 damage
#For each pleasure, add the thrill of the other players' position to calculate your Indulgences.  
 
#After all players can calculate their Indulgences {{l|MiniGames:Yiff|Eclipse}} all your positions who have an Edge that is lower than your Indulgence that corresponds to that Edge's pleasure type.
 
##you have an orgasm for each position, Eclipsed,
 
###if you have {{l|MiniGames:Yiff|The Lead}} you lose 1 {{l|MiniGames:Yiff|Cadence}} for each orgasm you have,
 
###if you don't have {{l|MiniGames:Yiff|The Lead}} you lose 1 {{l|MiniGames:Yiff|Tension}} for each orgasm you have.
 
  
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Then a creaturs with 0 HP are Discarded into their Owner's Discard_Pile.
  
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For any creature that in still on the Field do their Attacking, Combat, and Defending effects.(cards should read "Bob does X damage after creature defends" not "Bob does X damage to defending creature")Players may play Surprises and activate skills now.
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Leave Combat.
 
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End_Step: Do any end of turn effects.
 
End_Step: Do any end of turn effects.
 
Flip the sign of, or reset the Cadense
 
 
Start next player's turn
 
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== Furoticon ==
 
=== Males ===
 
Males in Furoticon follow the qualities of Power, Order, and Nature. Male cards focus on offense, and may include aggression or alteration.
 
 
Male cards focus on offense, direct pleasure, and high stamina.
 
 
The Male Home Haven is Moorlands.
 
 
 
=== Females ===
 
Females in Furoticon follow the qualities of Life, Grace, and Love. Female cards focus on defense, and may include protection or manipulation.
 
 
Female cards focus on defense, stamina recovery, and protection.
 
 
The Female Home Haven is Forests.
 
 
 
=== Herms ===
 
Herms in Furoticon follow the qualities of Lust, Abundance, and Chaos. Herm cards focus on speed, and may include manipulation or aggression.
 
 
Herm cards focus on aggression, high pleasure, and low-cost cards.
 
 
The Herm Home Haven is Heights.
 
 
Lust
 
 
=== Otherkin ===
 
Otherkin in Furoticon follow the qualities of Legends, Uniqueness, and Synthetics. Otherkin cards focus on control, and may include alteration or protection.
 
 
Otherkind cards focus on control, denial, and drawing more cards.
 
 
The Otherkin Home Haven is Outskirts.
 
 
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== AI generation ==
 
Min damage
 
Max damage
 
Average damage
 
Standared deviation
 
 
= conversion =
 
== from digimon card game==
 
memory = Momentum
 
 
 
 
==from furoticon==
 
action points = Momentum
 
 
orgasm = eclipsed
 
 
 
== from obsidian ==
 
Cheer is {{l|MiniGames:Yiff|Mojo}}
 
 
Flow is {{l|MiniGames:Yiff|Cadence}}
 
 
== from MTG ==
 
Mana type=Delights
 
 
Mana Pool=Desires
 
 
def = edge
 
 
atk = Thrill
 
 
destroy = eclipsed
 
 
damage=Indulgence
 

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