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There are 5 type of Delights: Intimate, Lustful, Submissive, Taboo, Non-Sexual
 
There are 5 type of Delights: Intimate, Lustful, Submissive, Taboo, Non-Sexual
  
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There are 4 types of cards:Positions(Yiff), Lascivations, Moves, and Enchantment.
  
  
Positions(Yiff): (MTG's creatures, Furoticon's Furre)card have a Thrill, which corresponds to the Indulgence done to the other player when rewarding, and Edge, which corresponds to max Indulgence that player can withstand before the Position is [[MiniGames:Yiff:Eclipse|Eclipsed]], for each type of Delight.
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Positions(Yiff): (MTG's creatures, Furoticon's Furre)card have a Damage for each type of Pleasure. That do that corrasponding Damage to Type of Position(Yiff) they are Attacking/Defending against.
  
 
Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn.
 
Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn.
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Enchantments: Stay on the field after they are played.
 
Enchantments: Stay on the field after they are played.
  
Yearnings: This cards generate Desires when the Player Refreshes.
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Yearnings: This cards generate GP during when the Player Refreshes.
  
 
Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction an Activation.
 
Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction an Activation.
 
<!-- Suprises: Like Actions are one-shots but don't cost anything to play but do to activate. Not only can they be played on your own turn Surprises can also be played during anyone's Turn if you have [[The Momentum]]. -->
 
<!-- Suprises: Like Actions are one-shots but don't cost anything to play but do to activate. Not only can they be played on your own turn Surprises can also be played during anyone's Turn if you have [[The Momentum]]. -->
  
This game uses a {{l|MiniGames:Yiff|Cadence}} system to control when I player's turn ends.
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In addition to the AP cost to play a card their is a Mana_Points (MP) cost that is paid by
  
During your turn, if the Cadence drops below 0 due to costs or other effects, your turn ends and it becomes your opponent's turn after all other cards and effects resolve and the Cadence changes signs. For example if the Cadence if 3 and pay 5 Cadence then it switchs to the other player's turn and they start with 2 (0 - (3 - 5)) Cadence
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Cards are of the same types as the types of Mana. Cards have a AP cost that the Playing_Player pays and a GP cost that the player that the card is being played on(the Target_Player). For Position(Yiff) cards if the Target_Player can't pay the MP cost the it can still be played if the Playing_Player pays it's AP cost and adds the Position(Yiff)'s Damage to his MP pool.
  
Cadence can never go below -20. For example, you won't be able to play a card with a Cadence cost of 23 unless you have at least 3 Cadence.
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Each player takes a Turn in order that stay the same unless modified by a card.
  
Like wise Cadence can never go above positive 20 if something  would increase it above 20 the excess Cadence is lost.
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Player can spend 1 AP to Refresh, He untaps all his cards and Positions(Yiff) on the field add 1 mana of the corrasponding Mana type for the highest Damages they do(e.g. isa card his 2A 3B 5C 5D then the player would add 1 C type and 1 D type of Manas to his MP pool.) Havens also generate the amount of Mana_Points that they say when you Refresh. A Player can Refresh once per Turn(any one's Turn not just his own.) If a player has no Positions(Yiff) on the feild Enchantments generate one MP of their type.
  
You can end your turn before Cadence drops below 0 in which case the other player starts with 6 Cadence.  
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You get start the game with 10 Action_Points (AP) and 5 cards and the same amount of Hit_Points (HP) as all the other Players.
  
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At the start of your turn  You spend your AP on drawing cards, playing cards, Refreshing, and entering your Positions(Yiff) into Combat.
  
The order in which player's take their turns stays the same unless modified by a card.
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Start_Step: you're AP resets(to 10 if not modified) then you do any start of turn effects including removing Summoning_Sickness from your Positions(Yiff):
 
 
Player can spend 1 Cadence to Refresh, He untaps all his cards and Positions(Yiff) on the field add 1 Delight of the corrasponding Delight type for the highest Thrill they do(e.g. if a card his 2A 3B 5C 5D then the player would add 1 C type and 1 D type of Delight to his Desire pool.) Havens also generate the amount of Mana_Points that they say when you Refresh. A Player can Refresh once per Turn(any one's Turn not just his own.) If a player has no Positions(Yiff) on the feild Enchantments generate one MP of their type.
 
 
 
You start the game with 5 cards in your hand. Note that you don't shuffle the deck unless the effect of a card tell you to. You get to chose the starting order of the cards in your deck.
 
 
 
At the start of your turn  You spend your Cadence on drawing cards, playing cards, Refreshing, and entering into a Romp.
 
 
 
Start_Step: you do any start of turn effects, including removing Summoning_Sickness from your Positions(Yiff):
 
  
 
Main_Step: You may do any of the following in any order:
 
Main_Step: You may do any of the following in any order:
  
* Pay 5 Cadence to draw a card. (You may do this multiple times throughout your Main_Step.)
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* Pay 5 AP to draw a card. (You may do this multiple times throughout your Main_Step.)
  
 
* Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.)
 
* Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.)
  
* Romp with another Player.(You may bring an individual player into a Romp once per Turn thou is possible to Romp with a PLayer more than once during your turn if another player brings them into a Romp you started with a different player.)
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* Attack another Player.(You may only attack an individual player once per Turn)
  
 
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after each position is activated:  
 
after each position is activated:  
 
#For each pleasure, add the thrill of the other players' position to calculate your Indulgences.  
 
#For each pleasure, add the thrill of the other players' position to calculate your Indulgences.  
#After all players can calculate their Indulgences {{l|MiniGames:Yiff|Eclipse}} all your positions who have an Edge that is lower than your Indulgence that corresponds to that Edge's pleasure type.  
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#After all players can calculate their Indulgences {{l|MiniGames:Yiff|Eclipse}}remove all your positions who have an Edge that is lower than your Indulgence that corresponds to that Edge's pleasure type.  
 
##you have an orgasm for each position, Eclipsed,  
 
##you have an orgasm for each position, Eclipsed,  
 
###if you have {{l|MiniGames:Yiff|The Lead}} you lose 1 {{l|MiniGames:Yiff|Cadence}} for each orgasm you have,  
 
###if you have {{l|MiniGames:Yiff|The Lead}} you lose 1 {{l|MiniGames:Yiff|Cadence}} for each orgasm you have,  
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End_Step: Do any end of turn effects.
 
End_Step: Do any end of turn effects.
 
Flip the sign of, or reset the Cadense
 
 
Start next player's turn
 
 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
== Furoticon ==
 
== Furoticon ==
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==from furoticon==
 
==from furoticon==
 
action points = Momentum
 
action points = Momentum
 
 
orgasm = eclipsed
 
orgasm = eclipsed
  
  
 
== from obsidian ==
 
== from obsidian ==
Cheer is {{l|MiniGames:Yiff|Mojo}}
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Cheer is Flow
 
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Flow is Cadence
Flow is {{l|MiniGames:Yiff|Cadence}}
 
  
 
== from MTG ==
 
== from MTG ==
 
Mana type=Delights
 
Mana type=Delights
 
 
Mana Pool=Desires
 
Mana Pool=Desires
  
 
def = edge
 
def = edge
 
 
atk = Thrill
 
atk = Thrill
  
 
destroy = eclipsed
 
destroy = eclipsed
 
 
damage=Indulgence
 
damage=Indulgence

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