Measuring Vitality

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ENERGY, BODY, LIFE[edit]

Exertion Point Value (EPV): 31.5
Body Points Value (BPV): ((Str+Sta+Con)*12/53)-1+(Mass*2/19)
Life Points Value (LPV):  (Con/20+StaB)*4+4


EP are typically lowered voluntarily to

  • 1) spellcast or resist spells,
  • 2) move quickly, carry loads, wear armor, etc;
  • 3) parry, dodge, etc;
  • 4) recover from fumbles, falls, etc.

At 0 EP, a being is exhausted and can't preform any EP-consuming voluntary action.

BP are lowered by being injured. At 0 BP a being is comatose and can't perform any voluntary action. If a being is down to 0 BP, further damage is done tp LP.

NOTE: at below 1/2 BP and above 0 BP, a being is 0+ BP and is still conscious.

LP are lowered by being badly injured. A being is -2% to Attack Skills and to ACtive Defense (Parry, Shield, Dodge) per LP injured. At 0 LP a being is dead.

Regeneration of EP[edit]

3 ep +  EP+LP/10

Check every hour of rest, every four hours of activity, or every day of coma.

EP+LP left 1-9 10-19 20-29 30-39 40-49 50-59 60-69 70-79
EP regained 3 4 5 6 7 8 9 10

Regeneration of BP and LP[edit]

  • Occurs by transforming EP.
  • EP may be transformed into LP at the rate of 5:1.
  • EP mat be transformed into BP at the rate of 2:1.
  • success chance if 5% x LP left.
  • Success results in transforming HALF the remaining EP into LP or -- if no more LP are lost -- into BP. Check for BP or LP regeneration after each time EP are regenerated.

For reasoning behind this system see User_blog:Draltaica/Vitality_Systems