Editing AlMeta:QuiteUnusual:WoMon Online:Design Doc

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  6 Day planer > 7
 
  6 Day planer > 7
 
  (
 
  (
βˆ’
  7 intro for activity(introduce all the chars that are in this scene and what variant of the activity e.g. PE class could be basketball game) >8(if no Special event is triggered) >A(if special event)
+
  7 intro for activity(introduce all the chars that are in this scene and what variant of the activity e.g. PE class could be basketball game) >8 >A(if special event)
 
  A > Special event > 8
 
  A > Special event > 8
 
  8 Select your options for first task (e.g. could be choosing teams for the basket ball game, if your going to play more offensively or defensibly or dirty or just slack off, of maybe you'll try to hang around someone so you'll have more Social moves with them and their circle will cost less, If exploring select you kit)  >A(if special event) > C(else)
 
  8 Select your options for first task (e.g. could be choosing teams for the basket ball game, if your going to play more offensively or defensibly or dirty or just slack off, of maybe you'll try to hang around someone so you'll have more Social moves with them and their circle will cost less, If exploring select you kit)  >A(if special event) > C(else)
 
  B > Special event > C
 
  B > Special event > C
βˆ’
  C Null >9(social activity) >10(if exploration/combat activity)   
+
  C Null >9(standard activity) >10(if exploration/combat activity)   
 
  9 play out social moves > 14
 
  9 play out social moves > 14
 
  10 Exploring > 11 (Find something) > 14 (if times up)
 
  10 Exploring > 11 (Find something) > 14 (if times up)
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  15 special event
 
  15 special event
 
  )Repeat for each activity until the day is done >
 
  )Repeat for each activity until the day is done >
βˆ’
 
 
== UX states ==
 
== UX states ==
 
Here are the different States of the UX
 
Here are the different States of the UX

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