Editing AlMeta:QuiteUnusual:WoMon Online:Design Doc

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This is for the game side, for the AntiWikipedia side see:[[AlMeta:QuiteUnusual:Concept_mapping_design_doc]]
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This is for the game side, for the AntiWikipedia side see:[[YMO:Concept_mapping_design_doc]]
  
 
== Soundtrack notes ==
 
== Soundtrack notes ==
[[AlMeta:QuiteUnusual:WoMon_Online:Sounds]]
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Yeah. It's alot easier to put mind into something than to take mind out(and shove it into a computer).  I read alot of academic papers because I enjoy them and it giving and it's not over whelming. Actual communicating with computers isn't that bad it's communicating with the people that designed the computer to learn it's language that's terrible.
  
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I think your right on "Cute" and "Warm" for the Dating Sim part I think the RPG part should have a defend feel from the dating sim part of the game(Something like the Dragon Warrior(NES) game or the Official AD&D soundtrack https://www.youtube.com/playlist?list=PLzs8JlFHUyIPl4s61AzNivoH469TiWwr ) "Adventurous" and "Epic"(but not "grandiose epic" You family and fiends are going to tell your tales but your not going to make the history books.) 
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No. The interaction during the day isn't only if there's a special event. you play each activity you planned like a game of Prom Week.
 
== Game play flow ==
 
== Game play flow ==
 
Here the flow of control thru the program
 
Here the flow of control thru the program
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  6 Day planer > 7
 
  6 Day planer > 7
 
  (
 
  (
  7 intro for activity(introduce all the chars that are in this scene and what variant of the activity e.g. PE class could be basketball game) >8(if no Special event is triggered) >A(if special event)
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  7 intro for activity(introduce all the chars that are in this scene and what variant of the activity e.g. PE class could be basketball game) >8 >A(if special event)
 
  A > Special event > 8
 
  A > Special event > 8
 
  8 Select your options for first task (e.g. could be choosing teams for the basket ball game, if your going to play more offensively or defensibly or dirty or just slack off, of maybe you'll try to hang around someone so you'll have more Social moves with them and their circle will cost less, If exploring select you kit)  >A(if special event) > C(else)
 
  8 Select your options for first task (e.g. could be choosing teams for the basket ball game, if your going to play more offensively or defensibly or dirty or just slack off, of maybe you'll try to hang around someone so you'll have more Social moves with them and their circle will cost less, If exploring select you kit)  >A(if special event) > C(else)
 
  B > Special event > C
 
  B > Special event > C
  C Null >9(social activity) >10(if exploration/combat activity)   
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  C Null >9(standard activity) >10(if exploration/combat activity)   
 
  9 play out social moves > 14
 
  9 play out social moves > 14
 
  10 Exploring > 11 (Find something) > 14 (if times up)
 
  10 Exploring > 11 (Find something) > 14 (if times up)
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  15 special event
 
  15 special event
 
  )Repeat for each activity until the day is done >
 
  )Repeat for each activity until the day is done >
 
 
== UX states ==
 
== UX states ==
 
Here are the different States of the UX
 
Here are the different States of the UX
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#if someone wants to interact with someone that isn't interacting go to step 6
 
#if someone wants to interact with someone that isn't interacting go to step 6
 
# go to step 2
 
# go to step 2
 
===Day Periods===
 
While the game breaks the only into 3 8hours blocks.
 
 
the music with have a noon period for the last 2 hours of morning and the first two hours of evening
 
 
*Night 8pm-4am
 
*Morning 4am to 12pm
 
*Noon 10am to 2pm # for music only.
 
*Evening 12pm to 8pm
 
 
 
== Monster taming ==
 
== Monster taming ==
 
=== How to calculate how much a treat temps a monster ===
 
=== How to calculate how much a treat temps a monster ===

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