Editing AlMeta:QuiteUnusual:WoMon Online:Design Doc
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β | This is for the game side, for the AntiWikipedia side see:[[ | + | This is for the game side, for the AntiWikipedia side see:[[YMO:Concept_mapping_design_doc]] |
== Soundtrack notes == | == Soundtrack notes == | ||
β | + | Yeah. It's alot easier to put mind into something than to take mind out(and shove it into a computer). I read alot of academic papers because I enjoy them and it giving and it's not over whelming. Actual communicating with computers isn't that bad it's communicating with the people that designed the computer to learn it's language that's terrible. | |
+ | I think your right on "Cute" and "Warm" for the Dating Sim part I think the RPG part should have a defend feel from the dating sim part of the game(Something like the Dragon Warrior(NES) game or the Official AD&D soundtrack https://www.youtube.com/playlist?list=PLzs8JlFHUyIPl4s61AzNivoH469TiWwr ) "Adventurous" and "Epic"(but not "grandiose epic" You family and fiends are going to tell your tales but your not going to make the history books.) | ||
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+ | No. The interaction during the day isn't only if there's a special event. you play each activity you planned like a game of Prom Week. | ||
== Game play flow == | == Game play flow == | ||
Here the flow of control thru the program | Here the flow of control thru the program |