Editing YiffieMon:Base Line

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An unmodified roll of 5 or lower Roll the same {{l|YiffieMon|Skill Check}} again to {{l|YiffieMon|Confirm The Crit}}; if the Confirm is a Failure the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Normal Success}}; if the Confirm is a {{l|YiffieMon|But Success}} the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Severe Success}}; if the Confirm is a {{l|YiffieMon|Normal Success|Normal}}, {{l|YiffieMon|Severe Success|Severe}} or {{l|YiffieMon|Critical Success}} the Original {{l|YiffieMon|Skill Check}} is a {{l|YiffieMon|Critical Success}}.
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An unmodified roll of 5 or lower Roll the same [[Skill Check]] again to [[Confirm The Crit]]; if the Confirm is a Failure the Original [[Skill Check]] is a [[Normale Success]]; if the Confirm is a [[But Success]] the Original [[Skill Check]] is a [[Severe Success]];if the Confirm is a [[Normal|Normal Success]], [[Severe|Severe Success]] or [[Critical Success]] the Original [[Skill Check]] is a [[Critical Success]].
  
 
== Skill Base Line ==
 
== Skill Base Line ==
To determine the line that you will roll when you make a skill check subtract the creature's effective {{l|YiffieMon|Expertise Level|EL}}, or EL/10 for {{l|YiffieMon|Or 80 Skills}}, from the Difficulty Check of the task.
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To determine the line that you will roll when you make a skill check subtract the creature's effective [[Expertise Level|EL]], or EL/10 for [[Or 80 Skills]], from the Difficulty Check of the task.
 
 
 
== Base Line Table ==
 
== Base Line Table ==
 
{{Base_Line_Table}}
 
{{Base_Line_Table}}
 
 
=== Table Explanations ===
 
=== Table Explanations ===
 
==== Critical Success ====
 
==== Critical Success ====
{{:YiffieMon:Critical Success}}
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On a Critical Success you automatically get an additional 10 [[Expertise Points]] in that skill and the skill attempt has the effect of a higher [[Expertise Level|EL]] than actually used, default % succeeded by/5 or 2d4 which ever is higher, in addition to the usual effects of a [[Success and]].
  
 
==== Severe Success ====
 
==== Severe Success ====
{{:YiffieMon:Severe Success}}
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Success and....
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The Creature succeeds in an impressive and elegant fashion.
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On a [[Severe Success]] you have the usual results of a Success plus some additional benefit. e.g. You use half as much resources, or you make a functional prototype that has the quality of 2d4 less [[Expertise Level|EL]], you gain 10 [[Expertise Points]] in the skill instead of the usual roll for it.
  
 
==== Normal Success ====
 
==== Normal Success ====
{{:YiffieMon:Normal Success}}
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You achieve the desired result using the normal amount of resources.
  
 
==== But Success ====
 
==== But Success ====
{{:YiffieMon:But Success}}
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Success but....
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On a [[But Success]] you achieve something like what you want to accomplish but with a negative consequence. e.g. You use twice as much resources, or your effective [[Expertise Level|EL]] is the % succeeded by/5 or 2d4 which ever is higher, lower than what you where trying for, you don't gain any [[Expertise Points]] in that skill for that encounter.
  
==== Normal Failure ====
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==== Failure ====
{{:YiffieMon:Normal Failures}}
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You don't achieve the desired result at all, you use the normal amount of resources and gain the usual amount of EP.
  
 
==== Critical Failure ====
 
==== Critical Failure ====
{{:YiffieMon:Critical Failure}}
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The Creature failed as completely as it is possible to fail. Anything that can go wrong goes wrong. If attempting to repair a device, the device is further damaged or even destroyed. In a social situation, the Creature gets into further trouble.
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Not only do you not achieve the desired result at all, but you suffer a complication like in [[Success, But]].
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You automatically fail all subsequent attempts at doing the same task after a Critical Failure until you get a days rest.
  
 
== Combat Base Line ==
 
== Combat Base Line ==
To determine the line that you will roll when you attack another person or creature, subtract the defender’s {{l|YiffieMon|Defensive Combat Value|DCV}} from your {{l|YiffieMon|Offensive Combat Value|OCV}}. A creature must either add his (Weapon Skill)/10, round down if the creature is untrained in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on.
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To determine the line that you will roll when you attack
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another person or creature, subtract the defender’s [[Defensive Combat Value|DCV]]
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from your [[Offensive Combat Value|OCV]]. A creature must ether add his (Weapon Skill)/10, round down if the creature is untrain in the weapon he is using its -1, to his Base Line or subtract it from his attackers' Base Line. The result is the line on the Skills and Combat Base Line Table that you will roll on.
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EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a
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creature with a DCV of 9, he rolls on the 0 line.
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EXAMPLE — If a Character with an OCV of 7 and a Weapon Skill of 23 attacks a creature with a DCV of 9, he rolls on the 0 line.<noinclude>
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== Magic Base Line Table ==
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The Magic Table is used to resolve the effect of all Spell s,
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Poisons, Diseases and other effects.
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=== Positioning ===
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The Line that the magic-user will use on the Magic table
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equals his MEL (Magic Experience Level). For other effects, the line used is the Base Line (BL) assigned to it.
  
[[Category:Rules]]
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<table border="1" style="text-align:center"><tr><th>Base Line</th><th>Success</th><th>Failure</th><th>Abysmal Failure</th></tr><tr><td>0</td><td>01–35</td><td>36–90</td><td>91</td></tr><tr><td>1</td><td>01–38</td><td>39–91</td><td>92</td></tr><tr><td>2</td><td>01–41</td><td>42–92</td><td>93</td></tr>
</noinclude>
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<tr><td>3</td><td>01–44</td><td>45–93</td><td>94</td></tr>
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<tr><td>4</td><td>01–47</td><td>48–94</td><td>95</td></tr>
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<tr><td>5</td><td>01–50</td><td>51–95</td><td>96</td></tr>
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<tr><td>6</td><td>01–52</td><td>53–96</td><td>97</td></tr>
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<tr><td>7</td><td>01–54</td><td>55–97</td><td>98</td></tr>
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<tr><td>8</td><td>01–56</td><td>57–98</td><td>99</td></tr>
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<tr><td>9</td><td>01–58</td><td>59–99</td><td>100</td></tr>
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<tr><td>10</td><td>01–60</td><td>61–100</td><td>101</td></tr>
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<tr><td>11</td><td>01–62</td><td>63–101</td><td>102</td></tr>
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<tr><td>12</td><td>01–64</td><td>65–102</td><td>103</td></tr>
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<tr><td>13</td><td>01–66</td><td>67–103</td><td>104</td></tr>
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<tr><td>14</td><td>01–68</td><td>69–104</td><td>105</td></tr>
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<tr><td>15</td><td>01–70</td><td>71–105</td><td>106</td></tr>
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<tr><td>16</td><td>01–72</td><td>73–106</td><td>107</td></tr>
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<tr><td>17</td><td>01–74</td><td>75–107</td><td>108</td></tr>
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<tr><td>18</td><td>01–76</td><td>77–108</td><td>109</td></tr>
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<tr><td>19</td><td>01–78</td><td>79–109</td><td>110</td></tr>
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<tr><td>20</td><td>01–80</td><td>81–110</td><td>111</td></tr>
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<tr><td>+1</td><td>+2</td><td>+1</td><td>+1</td></tr>
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</table>

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