http://toohna.ourproject.org/RPG/api.php?action=feedcontributions&user=107.77.104.78&feedformat=atomAlMeta - User contributions [en]2024-03-29T10:39:26ZUser contributionsMediaWiki 1.30.2http://toohna.ourproject.org/RPG/index.php?title=MiniGames:Yiff&diff=955MiniGames:Yiff2020-03-02T00:35:44Z<p>107.77.104.78: Created page with "Their are 4 types of cards. Creatures, Land, Actions, and Enchantment Creature card have a Damage for each type of Mana/Card. That do that corrasponding Damage to Type of Cr..."</p>
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<div>Their are 4 types of cards.<br />
Creatures, Land, Actions, and Enchantment<br />
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Creature card have a Damage for each type of Mana/Card. That do that corrasponding Damage to Type of Creature they are Attacking/Defending against.<br />
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Actions: are one-shot cards that do something then are added to the Player's Discard_Pile. Can only be played during the Player's turn.<br />
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Alterations: Like Enchantments stay on the Field after being played. Are Player_On a Target_Card.<br />
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Enchantments: Stay on the field after they are played.<br />
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Land: This cards generate GP during when the Player Refreshes.<br />
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Suprises: Like Actions are one-shots but can be played in during anyone's Turn in reaction a card being played.<br />
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In addion to the AP cost to play a card their is a Mana_Points (MP) cost that is paid by<br />
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Cards are of the same types as the types of Mana. Cards have a AP cost that the Playing_Player pays and a GP cost that the player that the card is being played on(the Target_Player). For Creature cards if the Target_Player can't pay the MP cost the it can still be played if the Playing_Player pays it's AP cost and adds the Creatures Damage to his MP pool.<br />
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Each player takes a Turn in order that stay the same unless modified by a card.<br />
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Player can spend 1 AP to Refresh, He untaps all his cards and Creatures on the field add 1 mana of the corrasponding Mana type for the highest Damages they do(e.g. isa card his 2A 3B 5C 5D then the player would add 1 C type and 1 D type of Manas to his MP pool.) Havens also generate the amount of Mana_Points that they say when you Refresh. A Player can Refresh once per Turn(any one's Turn not just his own.) If a player has no Creatures on the feild Enchantments generate one MP of their type.<br />
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You get start the game with 10 Action_Points (AP) and 5 cards and the same amount of Hit_Points (HP) as all the other Players.<br />
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At the start of your turn You spend your AP on drawing cards, playing cards, Refreshing, and entering your Creatures into Combat.<br />
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Start_Step: you're AP resets(to 10 if not modified) then you do any start of turn effects including removing Summoning_Sickness from your Creatures:<br />
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Main_Step: You may do any of the following in any order:<br />
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* Pay 5 AP to draw a card. (You may do this multiple times throughout your Main_Step.)<br />
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* Play a card or activate a skill. (You may do this multiple times throughout your Main_Step.)<br />
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* Attack another Player.(You may only attack an individual player once per Turn)<br />
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To Attack announce you are entering Combat with the Target_Player. Players may play Surprises and activate skills now.<br />
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Pay 1 AP and Tap them to Attack with a Creature that doesn't have Summoning_Sickness. Players may play Surprises and activate skills now. Players may play Surprises and activate skills now.<br />
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Next the Target_Player Pays 1 AP to Defend with a Creature but doesn't Tap them. Players may play Surprises and activate skills now. Creatures with Summoning_Sickness can still enter combat to defend. Players may play Surprises and activate skills now.<br />
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When the Target_Player is done selecting their Creatures to defend the players the number of Creatures the Opposing_Player entered into combat of their own Creatures to take damage equal to the sum of the Damage of their type of Opposing_Creatures. Damage to all Creature is simultanious.<br />
e.g. You attach with Alex, A type 6A 5B 5C 4D, Bob, B type 6A 2B 3C 4D and a Carol, B Type 6A 3B 6C 1A. and the Target_Player Defends with two B type 3A 4B 4C 3D creautes.<br />
You choose Alex and Bob and the Target_Player has to choose all his Creatures.<br />
Alex takes 3+3=6 damage and Bob takes 4+4=8 damage. Each of the Target_Player's Creatures take 5+2+3=10 damage.<br />
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If the Target_Player doesn't defend with any Creatures he takes Damage Equal to the High Damage of each of the Attacking Creatures. If te Target_Player in the example didn't defend he would take 6+6+6=18 damage<br />
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Then a creaturs with 0 HP are Discarded into their Owner's Discard_Pile.<br />
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For any creature that in still on the Field do their Attacking, Combat, and Defending effects.(cards should read "Bob does X damage after creature defends" not "Bob does X damage to defending creature")Players may play Surprises and activate skills now.<br />
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Leave Combat.<br />
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End_Step: Do any end of turn effects.</div>107.77.104.78http://toohna.ourproject.org/RPG/index.php?title=AlMeta:QuiteUnusual:WoMon_Online:Design_Doc&diff=954AlMeta:QuiteUnusual:WoMon Online:Design Doc2020-03-02T00:33:08Z<p>107.77.104.78: </p>
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<div>Yeah. It's alot easier to put mind into something than to take mind out(and shove it into a computer). I read alot of academic papers because I enjoy them and it giving and it's not over whelming. Actual communicating with computers isn't that bad it's communicating with the people that designed the computer to learn it's language that's terrible.<br />
<br />
I think your right on "Cute" and "Warm" for the Dating Sim part I think the RPG part should have a defend feel from the dating sim part of the game(Something like the Dragon Warrior(NES) game or the Official AD&D soundtrack https://www.youtube.com/playlist?list=PLzs8JlFHUyIPl4s61AzNivoH469TiWwr ) "Adventurous" and "Epic"(but not "grandiose epic" You family and fiends are going to tell your tales but your not going to make the history books.) <br />
<br />
No. The interaction during the day isn't only if there's a special event. you play each activity you planned like a game of Prom Week.<br />
<br />
Here the flow of control thru the program<br />
1 Tittle/loading screen >2<br />
2 login<br />
3 character/game select >4(first time) >6 (if the char is already setup and we are continuing an existing game)<br />
4 intro >5<br />
5 character customization >6<br />
6 Day planer > 7<br />
(<br />
7 intro for activity(introduce all the chars that are in this scene and what variant of the activity e.g. PE class could be basketball game) >8 >A(if special event)<br />
A > Special event > 8<br />
8 Select your options for first task (e.g. could be choosing teams for the basket ball game, if your going to play more offensively or defensibly or dirty or just slack off, of maybe you'll try to hang around someone so you'll have more Social moves with them and their circle will cost less, If exploreing select you kit) >A(if special event) > C(else)<br />
B > Special event > C<br />
C Null >9(standard activity) >10(if exploration/combat activity) <br />
9 play out social moves > 14<br />
10 Exploreing > 11 (Find something) > 14 (if times up)<br />
11 Encouter >12<br />
12 Social moves > 13 (if it goes badly)<br />
13 Combat > 10<br />
D > Special event > 14<br />
14 report on how the activity went > 15 (if special event)<br />
15 special event<br />
)Repeat for each activity until the day is done ><br />
<br />
Here are the different States of the UX<br />
0) non gameplay states<br />
0.a) Configuring the settings<br />
0.b) viewing documentation/online help.<br />
0.b.a) reading OOC docs<br />
0.b.b) IC reading,<br />
0.b.b.a) Reading magic.<br />
0.b.b.a.a) Reading to cast a spell.<br />
0.b.b.a.a.a) Reading outload to trigger a scroll to invoke the effect of a spell<br />
0.b.b.a.a.b) following instructions to cast a spell yourself<br />
0.b.b.a.a.?) Reading about a <topic><br />
1) scheduling the day.<br />
2) start of activity(steps 7&8)<br />
3) Social moves<br />
3.a) standard activ.<br />
3.b E&C activ.<br />
4) Exploring<br />
5) Combat<br />
5.a) everyone's health is ok<br />
5.b) a char is in bad health <br />
5.b.a) selected char is in bad health (sound sound urgent)<br />
5.b.b) Selected char is in good health but someone else is in bad health.(should sound foreboding )<br />
6) report on the result of an activity<br />
6.a) Report on Combat and Exploration activity<br />
7) special event Activity<br />
7.a) Morning special Activity<br />
7.b) Evening special activity<br />
7.c) night special Activity<br />
8) sex scenes(Should give you a feeling that you're carefully making an important decision that with set the course of the rest of your life but also that your 'in the zone' so will nail it)<br />
<br />
<Topic> still vary abstract It's based of on Speed Date Shuffle. The only sure ones are "Romance"( if the topic of a conversation is romance it makes the trying to change the Conversation to "H" less dangerous in you fail and the better your doing on the Romance topic the more likely you are to succeed to change the topic you "H") and "H" which builds up the 5 types of Desires which are the 'Mana'(to use the TMTG terms) for the [[sex mini game]] but the character that you are playing the card on pays the cost so. Desire is generated by your 'Creatures' so there's a chicken and egg problem where you can't play any creatures until your partner has played a creature but he can play any because you haven't played any. The different classes you can take while your in the academy will also be topics. I think any skill can be a topic</div>107.77.104.78http://toohna.ourproject.org/RPG/index.php?title=AlMeta:QuiteUnusual:WoMon_Online:Design_Doc&diff=953AlMeta:QuiteUnusual:WoMon Online:Design Doc2020-03-02T00:30:20Z<p>107.77.104.78: Created page with "Yeah. It's alot easier to put mind into something than to take mind out(and shove it into a computer). I read alot of academic papers because I enjoy them and it giving and..."</p>
<hr />
<div>Yeah. It's alot easier to put mind into something than to take mind out(and shove it into a computer). I read alot of academic papers because I enjoy them and it giving and it's not over whelming. Actual communicating with computers isn't that bad it's communicating with the people that designed the computer to learn it's language that's terrible.<br />
<br />
I think your right on "Cute" and "Warm" for the Dating Sim part I think the RPG part should have a defend feel from the dating sim part of the game(Something like the Dragon Warrior(NES) game or the Official AD&D soundtrack https://www.youtube.com/playlist?list=PLzs8JlFHUyIPl4s61AzNivoH469TiWwr ) "Adventurous" and "Epic"(but not "grandiose epic" You family and fiends are going to tell your tales but your not going to make the history books.) <br />
<br />
No. The interaction during the day isn't only if there's a special event. you play each activity you planned like a game of Prom Week.<br />
<br />
Here the flow of control thru the program<br />
1 Tittle/loading screen >2<br />
2 login<br />
3 character/game select >4(first time) >6 (if the char is already setup and we are continuing an existing game)<br />
4 intro >5<br />
5 character customization >6<br />
6 Day planer > 7<br />
(<br />
7 intro for activity(introduce all the chars that are in this scene and what variant of the activity e.g. PE class could be basketball game) >8 >A(if special event)<br />
A > Special event > 8<br />
8 Select your options for first task (e.g. could be choosing teams for the basket ball game, if your going to play more offensively or defensibly or dirty or just slack off, of maybe you'll try to hang around someone so you'll have more Social moves with them and their circle will cost less, If exploreing select you kit) >A(if special event) > C(else)<br />
B > Special event > C<br />
C Null >9(standard activity) >10(if exploration/combat activity) <br />
9 play out social moves > 14<br />
10 Exploreing > 11 (Find something) > 14 (if times up)<br />
11 Encouter >12<br />
12 Social moves > 13 (if it goes badly)<br />
13 Combat > 10<br />
D > Special event > 14<br />
14 report on how the activity went > 15 (if special event)<br />
15 special event<br />
)Repeat for each activity until the day is done ><br />
<br />
Here are the different States of the UX<br />
0) non gameplay states<br />
0.a) Configuring the settings<br />
0.b) viewing documentation/online help.<br />
0.b.a) reading OOC docs<br />
0.b.b) IC reading,<br />
0.b.b.a) Reading magic.<br />
0.b.b.a.a) Reading to cast a spell.<br />
0.b.b.a.a.a) Reading outload to trigger a scroll to invoke the effect of a spell<br />
0.b.b.a.a.b) following instructions to cast a spell yourself<br />
0.b.b.a.a.?) Reading about a <topic><br />
1) scheduling the day.<br />
2) start of activity(steps 7&8)<br />
3) Social moves<br />
3.a) standard activ.<br />
3.b E&C activ.<br />
4) Exploring<br />
5) Combat<br />
5.a) everyone's health is ok<br />
5.b) a char is in bad health <br />
5.b.a) selected char is in bad health (sound sound urgent)<br />
5.b.b) Selected char is in good health but someone else is in bad health.(should sound foreboding )<br />
6) report on the result of an activity<br />
6.a) Report on Combat and Exploration activity<br />
7) special event Activity<br />
7.a) Morning special Activity<br />
7.b) Evening special activity<br />
7.c) night special Activity<br />
8) sex scenes(Should give you a feeling that you're carefully making an important decision that with set the course of the rest of your life but also that your 'in the zone' so will nail it)<br />
<br />
<Topic> still vary abstract It's based of on Speed Date Shuffle. The only sure ones are "Romance"( if the topic of a conversation is romance it makes the trying to change the Conversation to "H" less dangerous in you fail and the better your doing on the Romance topic the more likely you are to succeed to change the topic you "H") and "H" which builds up the 5 types of Desires which are the 'Mana'(to use the TMTG terms) for the [[sex mini game]] but the character that you are playing the card on pays the cost so. Desire is generated by your 'Creatures' so there's a chicken and egg problem where you can't play any creatures until your partner has played a creature but he can play any because you haven't played any. The different classes you can take while your in the academy will also be topics. I think any skill can be a topic</div>107.77.104.78