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	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=YiffieMon:Combat&amp;diff=1975</id>
		<title>YiffieMon:Combat</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=YiffieMon:Combat&amp;diff=1975"/>
				<updated>2023-12-23T05:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Turn Order =&lt;br /&gt;
at the start of combat creatures move from fastest movement rate to slowest movement rate; ties are broken by PCs first then by perception then by [[Agl]] then by [[Dex]]. surprised creatures can not take actions until all unsurprised creatures have taken an action.&lt;br /&gt;
Each action has a speed in [[Inits|Init]] when you do an action you add it's speed to your initiative, the creature with the lowest initiative moves&lt;br /&gt;
&lt;br /&gt;
Move actions are resolved immediately. [[Actions of Opportunity]] are resolved in the order they accumulate in at the start of the target's next turn. all other actions are resolved on the actor's next turn after all [[Actions of Opportunity]] are resolved.&lt;br /&gt;
&lt;br /&gt;
Actions are currently happening until the actors next turn.&lt;br /&gt;
&lt;br /&gt;
An [[Actions of Opportunity]] is currently happening from when it is accumulated to the time it is resolved&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
&lt;br /&gt;
== Threaten By Pool ==&lt;br /&gt;
A creature can not Assign levels [[Threaten By &amp;lt;Creature&amp;gt; 2]] if he has [[Fighting Defensively]&lt;br /&gt;
&lt;br /&gt;
The [[Conditions of Threat]] are [[Threaten By &amp;lt;Actor&amp;gt; 2]], [[Combat Assist By &amp;lt;Actor&amp;gt;]] and [[Hampered By &amp;lt;Actor&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Melee attacker may freely reallocate his [[Conditions of Threat]] when he takes a turn but if you choose to do so you may not assign more than your current [[Threaten By Pool]].&lt;br /&gt;
Creatures keep their levels of [[Conditions of Threat]] from an Attack if their total is more than the Attacker's current [[Threaten By Pool]]. &lt;br /&gt;
When a Creature's [[Threaten By Pool]] goes up he can add the add additional level of [[Conditions of Threat]] to any target the Creature threatens or is in your [[Threat Area]].&lt;br /&gt;
&lt;br /&gt;
Ranged Attacker allocate as they are used, at the start of any skill check in their [[Threat Area]] the Ranged Threatener may used one ammunition and assign a level of [[Conditions of Threat]] to the Attacker and Defender that lasts until the Attacker's/Defender's Next turn. A Ranged Threatener doesn't not use an additional piece of ammunition for [[Attacks of Opportunity]] against Targets that he is already [[Threatening|Threaten By]]&lt;br /&gt;
&lt;br /&gt;
\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Threat Distance ==&lt;br /&gt;
A creature's [[Threat Distance]] for Melee Attacks is his Move + his Fathom + the Reach of his Weapon&lt;br /&gt;
&lt;br /&gt;
A creature's [[Threat Distance]] for Ranged Attacks is determined by the Creature taking an Attack skill check,&lt;br /&gt;
*On a Critical Failure&lt;br /&gt;
his [[Threat Distance]] is the Med range of his weapon or one step shorter if he trying to change his [[Threat Distance]] but not changing the Direction of his [[Threat Area]]. and he adds his failure amount to all checks of the skill used to make until he makes a Success on a [[Threat Distance]] check or a at least a Severe Success on a Check of this skill.&lt;br /&gt;
**on a Normal Failure&lt;br /&gt;
:His [[Threat Distance]] is the Med range of his weapon or stays the same if he is trying to change his Threat Distance but not changing the Direction of his [[Threat Area]].&lt;br /&gt;
*On a Normal Success&lt;br /&gt;
His [[Threat Distance]] is the Long range of his weapon or one step longer if he trying to change his Threat Distance but not changing the Direction of his [[Threat Area]].&lt;br /&gt;
*On a Severe Success&lt;br /&gt;
His [[Threat Distance]] is at least the Extreme range.&lt;br /&gt;
*On a Critical Success&lt;br /&gt;
his Threat Distance is the Extreme range of his weapon and he adds his Attack skill to all checks of the skill used to make until he makes a Critical Failure on a Check of this skill or he leaves combat.&lt;br /&gt;
&lt;br /&gt;
== Guard Distance ==&lt;br /&gt;
The Guard Distance for Melee Attackers is 1/2 their [[Fathom]] + the Guard of their Weapon.&lt;br /&gt;
&lt;br /&gt;
The Guard Distance for a Ranged Attacker is equal to the Ranged Attacker's [[Fathom]] plus the length of Actor's [[Move]].&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
== Conditions ==&lt;br /&gt;
{{:YiffieMon:Conditions}}&lt;br /&gt;
&lt;br /&gt;
= Tactical Actions =&lt;br /&gt;
&lt;br /&gt;
== Attack Rolls ==&lt;br /&gt;
&lt;br /&gt;
[[Attack Roll]]s are used to check if you successfully attack something.&lt;br /&gt;
&lt;br /&gt;
The Difficulty of [[Attack Roll]]s is Target's [[DCV]] minus Actor's [[OCV]]. &lt;br /&gt;
&lt;br /&gt;
Attack Rolls count as [[Attack Skill Check]]s for both the attacker and defender. the success/failure amount for the defender is the attacker's Failure/Success amount. Modifiers to the Defender's Attack Rolls don't affect the Attack Roll but do affect the defender's Success amount&lt;br /&gt;
&lt;br /&gt;
a Critical Success of an Attack Roll is considered a Critical Failure for the Defender and a Severe or Normal Success is a Normal Failure for the Defender, A Shield Hit is considered a But Success for the Defender.&lt;br /&gt;
&lt;br /&gt;
== Action of Opportunity ==&lt;br /&gt;
Actions of Opportunity are consider to happen when they are accumulated. Anyone with the appropriate skill can make an Action of Opportunity if they can reach the Target.&lt;br /&gt;
&lt;br /&gt;
=== Attacks of Opportunity ===&lt;br /&gt;
If the one given the chance to make an [[Attack of Opportunity]] passes on it only those that [[threaten|Threaten By]] the target may make it in his stead.&lt;br /&gt;
&lt;br /&gt;
An [[Attack of Opportunity]] is resolved like a [[Normal Attack]]&lt;br /&gt;
&lt;br /&gt;
= Combat Action =&lt;br /&gt;
If the resolution of an action calls for another action to be preformed it is considered to be happening during the time frame of the originating Action.&lt;br /&gt;
&lt;br /&gt;
== Normal Attack ==&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; a Critical Success of an Attack Roll is considered a Critical Failure for the Defender&lt;br /&gt;
&lt;br /&gt;
* On a Critical failure&lt;br /&gt;
:target adds his attack skill to the all the Actor's skill checks until the Actor's next turn.&amp;lt;br /&amp;gt;The target may make an [[Attack of Opportunity]] against actor.&lt;br /&gt;
&lt;br /&gt;
* On a But Success&lt;br /&gt;
:Shield Hit&lt;br /&gt;
&lt;br /&gt;
:The blow strikes the defender in a spot of his choice. If he has a shield, it blocks the damage. Roll damage as for a hit. If the defender does not have a shield, treat as a [[Normal Success]] but add an additional AC from the amount of damage done.&lt;br /&gt;
&lt;br /&gt;
* On a Normal Success&lt;br /&gt;
:Hit&lt;br /&gt;
&lt;br /&gt;
:A hit result scores damage as specified in the cases below:&lt;br /&gt;
:*A) The attacker possesses natural weapons*:&lt;br /&gt;
&lt;br /&gt;
:: 1D6+[[StrB]]&lt;br /&gt;
&lt;br /&gt;
:*B) The attacker is unarmed and without natural weapon:&lt;br /&gt;
&lt;br /&gt;
:: 1D3+([[StrB]]/2, round down)**&lt;br /&gt;
&lt;br /&gt;
:*C) The attacker is armed with a weapon:&lt;br /&gt;
&lt;br /&gt;
:: 1D6+[[StrB]]+[[WSB]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;See the first note in §8.3.2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;If the attacker has hand-to-hand skill, the StrB is not divided as specified above.&lt;br /&gt;
&lt;br /&gt;
*Severe Success&lt;br /&gt;
:Severe Hit&lt;br /&gt;
&lt;br /&gt;
:The damage inflicted by a severe hit is determined, depending on the attributes of the attacker, using the cases below:&lt;br /&gt;
:*A) The attacker possesses natural weapons*:&lt;br /&gt;
&lt;br /&gt;
:: 1D10+[[StrB]] or zero, whichever is higher&lt;br /&gt;
&lt;br /&gt;
:*B) The attacker is unarmed and without natural weapons:&lt;br /&gt;
&lt;br /&gt;
:: 1D6+[[StrB]] or zero, whichever is higher**&lt;br /&gt;
&lt;br /&gt;
:*C) The attacker is armed with a weapon:&lt;br /&gt;
&lt;br /&gt;
:: 1D10+([[StrB]] or zero, whichever is higher)+[[WSB]]+([[EL]]/2, round up)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; An attacker is considered to have natural weapons if&lt;br /&gt;
the [[NWI]] specified for it is zero or higher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; If the attacker has hand-to-hand skill, the [[EL]]/2&lt;br /&gt;
rounded up is added to the damage that is scored.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXAMPLE&amp;lt;/b&amp;gt; — A troll, +3[[StrB]], fights an unarmed Saryan of&lt;br /&gt;
Kamen, +2[[StrB]], [[EL]]6 Hand-to-Hand. Both score Severe Hits. The&lt;br /&gt;
troll scores 1D10+3 hit points. Saryan scores 1D6+2+(6/2) hit&lt;br /&gt;
points.&lt;br /&gt;
&lt;br /&gt;
*Critical Success&lt;br /&gt;
:Deadly Hit&lt;br /&gt;
&lt;br /&gt;
:The target has to make an attack skill check with a difficulty of the Target's [[OCV] - Actor's [[OCV]] or leave combat.&amp;lt;br /&amp;gt;Subtract the actor's attack skill to all attack rolls against target and add actor's attack from all target's attacks rolls until actor's or or target's next turn, which ever happens last.&lt;br /&gt;
&lt;br /&gt;
:A Deadly Hit will score 2D10 or ([[StrB]]+1)D10, whichever is greater. To this value, [[WSB]] and [[EL]] are added.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE — If Vlad Stonehand, [[StrB]]+4, [[EL]]11 in Bastard&lt;br /&gt;
Sword, scores a Deadly hit with his Bastard Sword, he will do&lt;br /&gt;
5D10+12 hit points damage. He could kill a Giant with one&lt;br /&gt;
blow if he is lucky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Melee Assist ==&lt;br /&gt;
doesn't counts as an attack&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Creatures don't get the bonus from their own assists to their next assist but do get it to other attack rolls.&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;The actor can make Attacks of Opportunity and they don't count towards ending the effect of Assists.&lt;br /&gt;
* On a Critical Failure&lt;br /&gt;
Provoces one [[Attack of Opportunity]] that can be made by anyone that [[threatens|Threaten By]] the Actor.&lt;br /&gt;
&lt;br /&gt;
*On a But Success&lt;br /&gt;
:for all attacks against all targets in the actor's [[Threat Area]], all attackers subtract the actor's attack skill to their rolls until actor's next turn.&lt;br /&gt;
* On a Normal Success&lt;br /&gt;
:For all targets in or entering the actor's [[Threat Area]], until the target leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack that is not part of this turn or leaves combat); or the target's next turn which ever happens last,&amp;lt;br /&amp;gt;All attackers subtract their skill and the actor's skill to their attack rolls&lt;br /&gt;
&lt;br /&gt;
*On a Severe Success&lt;br /&gt;
:For all targets in or entering the actor's [[Threat Area]], until the target leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack or leaves combat); or the target's next turn which ever happens last,&amp;lt;br /&amp;gt;all Attack Rolls against the target subtract the Actor's skill plus the success amount or&amp;lt;br /&amp;gt;The Target subtracts the Actor's skill plus the success amount from his [[Attack Skill Check]] rolls.&amp;lt;br /&amp;gt;Also the actor may make an [[Attack of Opportunity]] against any target in his [[Threat Area]]. This attack gets the bonus from this success.&lt;br /&gt;
&lt;br /&gt;
* on a critical success&lt;br /&gt;
:For all targets in or entering the actor's [[Threat Area]], until the target leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack or leaves combat); or the target's next turn which ever happens last,&amp;lt;br /&amp;gt;all Attack Rolls against the target subtract the Actor's skill plus the success amount or&amp;lt;br /&amp;gt;The Target subtracts the Actor's skill plus the success amount from his [[Attack Skill Check]] rolls.&amp;lt;br /&amp;gt;Also the actor may make an [[Attack of Opportunity]] against any target in his [[Threat Area]]. This attack gets the bonus from this success.&lt;br /&gt;
&lt;br /&gt;
== Ranged Assist ==&lt;br /&gt;
counts as an attack&lt;br /&gt;
the Bonus/Penalty given for an attack made in the Actor's [[Threat Area]] do not stack on the same Assist action but if the Actor makes another Ranged Assist the new Bonuses/Penalties do stack with the Bonuses/Penalties from the Actor's previous Assist actions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Creatures don't get the bonus from their own assists to their next assist but do get it to other attack rolls.&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt;The actor can make Attacks of Opportunity and they don't count towards ending the effect of Assists.&lt;br /&gt;
*On a Critical Failure&lt;br /&gt;
:Provoces one [[Attack of Opportunity]] that can be made by anyone that [[threatens|Threaten By]] the Actor.&lt;br /&gt;
&lt;br /&gt;
*On a But Success&lt;br /&gt;
:When an attack is made against a target in the actor's [[Threat Area]] He may expend a round of ammunition, To:&lt;br /&gt;
:*[[Threaten|Threaten By]] and assign the Attacker a Bonus/Penalty from the Actor's Attack skill and the Actor may choose ether of these options that last until the Attacker's next turn:&lt;br /&gt;
:**all attackers subtract the actor's attack skill from their attack skill checks against the Attacker as a or&lt;br /&gt;
:**the Attacker subtracts the actor's attack skill from all [[Attack Skill Check]]&lt;br /&gt;
&lt;br /&gt;
:*[[Threaten|Threaten By]] and assign the Defender a Bonus/Penalty from the Actor's Attack skill and the Actor may choose ether of these options that last until the Defender's next turn:&lt;br /&gt;
:**all attackers subtract the actor's attack skill from their attack skill checks against the Defender or&lt;br /&gt;
:**the Defender subtracts the actor's attack skill from all [[Attack Skill Check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On a Normal Success&lt;br /&gt;
:When an attack is made against a target in the actor's [[Threat Area]] He may expend a round of ammunition, To:&lt;br /&gt;
:*[[Threaten|Threaten By]] and assign the Attacker a Bonus/Penalty from the Actor's Attack skill and the Actor may choose ether of these options that last until the Attacker leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack); or the Attacker's next turn which ever happens last:&lt;br /&gt;
:**all attackers subtract the actor's attack skill from their attack skill checks against the Attacker or&lt;br /&gt;
:**the Attacker subtracts the actor's attack skill from all [[Attack Skill Check]]&lt;br /&gt;
&lt;br /&gt;
:*[[Threaten|Threaten By]] and assign the Defender a Bonus/Penalty from the Actor's Attack skill and the Actor may choose ether of these options that last until last until the Attacker leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack); or the Attacker's next turn which ever happens last:&lt;br /&gt;
:**all attackers subtract the actor's attack skill from their attack skill checks against the Defender or&lt;br /&gt;
:**the Defender subtracts the actor's attack skill from all [[Attack Skill Check]]&lt;br /&gt;
&lt;br /&gt;
* On a Severe Success&lt;br /&gt;
:When an attack is made against a target in the actor's [[Threat Area]] He may expend a round of ammunition, To:&lt;br /&gt;
:*[[Threaten|Threaten By]] and assign the Attacker a Bonus/Penalty from the Actor's Attack skill and the Actor may choose ether of these options that last until the Attacker leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack); or the Attacker's next turn which ever happens last:&lt;br /&gt;
:**all attackers subtract the actor's attack skill plus the success amount from their attack skill checks against the Attacker or&lt;br /&gt;
:**the Attacker subtracts the actor's attack skill from all [[Attack Skill Check]]&lt;br /&gt;
&lt;br /&gt;
:*[[Threaten|Threaten By]] and assign the Defender a Bonus/Penalty from the Actor's Attack skill and the Actor may choose ether of these options that last until last until the Attacker leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack); or the Attacker's next turn which ever happens last:&lt;br /&gt;
:**all attackers subtract the actor's attack skill from their attack skill checks against the Defender or&lt;br /&gt;
:**the Defender subtracts the actor's attack skill from all [[Attack Skill Check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On a Critical Success&lt;br /&gt;
:For all targets in or entering the actor's [[Threat Area]], until the target leaves the actor's [[Threat Area]] or (the actor make a new assist or a none Opportunity attack that is not part of this turn or leaves combat); or the target's next turn which ever happens last,&amp;lt;br /&amp;gt;all Attack Rolls against the target subtract the Actor's skill plus the success amount or&amp;lt;br /&amp;gt;The Target subtracts the Actor's skill plus the success amount from his [[Attack Skill Check]] rolls.&amp;lt;br /&amp;gt;Also the actor may make an [[Attack of Opportunity]] against any target in his [[Threat Area]]. This attack gets the bonus from this success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charge==&lt;br /&gt;
counts as an attack&lt;br /&gt;
&lt;br /&gt;
Actor must have spent his previous turn in a move action going straight towards target for at least 2 moves. &lt;br /&gt;
Actor subtracts his actor move skill this attack roll.&lt;br /&gt;
* on a critical failure ===&lt;br /&gt;
:actor makes move check&lt;br /&gt;
**On a Critical Failure&lt;br /&gt;
::Actor falls prone after this Charge, provoking an [[Attack of Opportunity]] from the target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; attack is place of the normal [[Attack of Opportunity]] that happens when yo fall prone&lt;br /&gt;
&lt;br /&gt;
*On a But Success&lt;br /&gt;
:Actor makes a move check&lt;br /&gt;
**On a Critical Failure&lt;br /&gt;
::Actor makes a normal attack against target and adds Power Bonus to damage.&lt;br /&gt;
::Target makes an [[Attack of Opportunity]] against the Actor&lt;br /&gt;
**On a Normal Failure&lt;br /&gt;
::Actor makes a normal attack against target and adds Power Bonus to damage.&lt;br /&gt;
::Actor gains a level of Stopped 1.&lt;br /&gt;
** On A Severe Success&lt;br /&gt;
::subtract move skill plus the success amount from the attack roll for this Charge attack, if it is still a But Success treat this charge as a Normal Success otherwise take the new success level&lt;br /&gt;
**On a Critical Success&lt;br /&gt;
::subtract move skill plus the success amount from the attack roll for this Charge attack, if it is still a But Success treat this charge as a Normal Success otherwise take the new success level&lt;br /&gt;
&lt;br /&gt;
* On a Normal Success&lt;br /&gt;
:Actor makes a normal attack against target subtracting actor's move skill and the success amount of this Charge roll from the roll and adds Power Bonus to damage.&lt;br /&gt;
* On a Severe Success&lt;br /&gt;
:subtract actor's move and attack skills to all attack rolls against target and add the actor's move and attack skills from all the target's attacks rolls until actor's or target's next turn, which ever happens last.&amp;lt;br /&amp;gt;Actor makes a normal attack against target subtracting actor's move skill and the success amount of this Charge roll from the roll and adds Power Bonus to damage.&lt;br /&gt;
== On critical success ==&lt;br /&gt;
subtract actor's move and attack skills plus the success amount to all attack rolls against target and add the actor's move and attack skill plus the success amount from all the target's attacks rolls until the target leaves the actor's treat area or the actor leaves combat which ever happens last.   &lt;br /&gt;
The Actor may make a normal attack against target and add Power Bonus to damage or take a push action against the target, ether option counts as an [[Attack of Opportunity]], subtract The actor of this Charge's move skill and the success amount of this Charge roll from the Attack of Opportunity roll .&lt;br /&gt;
&lt;br /&gt;
== Cross Their Guard ==&lt;br /&gt;
&lt;br /&gt;
Doesn't count as an attack&lt;br /&gt;
&lt;br /&gt;
In order to move within the Melee [[Guard Distance]] of a Creature you must make a [[Cross Their Guard]] Action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are closer than a creature's guard distance you can ignore all penalties originating from target that last until the creature leaves combat, The penalties return when you move outside the creature's guard unless they ended normally.&lt;br /&gt;
&lt;br /&gt;
The Actor is always [[Threatening|Threaten By]] the creature while he is within that creature's [[Guard Distance]]. &lt;br /&gt;
The penalty you add you the target doesn't count from the total amount of bonuses/penalties you can assign to creatures in you [[Threaten|Threaten By]].&lt;br /&gt;
&lt;br /&gt;
If the actor makes an Assist while under the Target's Guard add the bonus from this action to the value rolled and use the new success level to calculate the effects of the Assist on the target of this action.&lt;br /&gt;
&lt;br /&gt;
=== Melee Guard ===&lt;br /&gt;
Actor must be father away from target than the target's guard distance to make this action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hostel Target that is out of Combat ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hostel Target is in combat ====&lt;br /&gt;
This action takes the same time as [[Normal Attack]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the actor moves with in guard distance of a Target he can move to any spot in target's [[Threat Area]] and the target is counted as the actor for that move, use the target's attack skill for the move skill in these checks&lt;br /&gt;
&lt;br /&gt;
If you are closer than a creature's guard distance you can ignore all penalties originating from target that last until the creature is in combat. The penalties return when you move outside the creature's guard unless they ended normally. The penalty you add you the target doesn't count from the total amount of bonuses/penalties you can assign to creatures in your treat area/&lt;br /&gt;
&lt;br /&gt;
Make a dodge check&lt;br /&gt;
* On a Critical Failure&lt;br /&gt;
:the target may make on [[Attack of Opportunity]] against the actor&lt;br /&gt;
* On a Normal Failure&lt;br /&gt;
:This space intentionally left blank.&lt;br /&gt;
&lt;br /&gt;
* On a But Success&lt;br /&gt;
:actor moves with in guard distance of the target&amp;lt;br /&amp;gt;Make an attack roll against the target&lt;br /&gt;
** On a Critical Failure&lt;br /&gt;
::add target's attack skill to the actor's skill checks until the actor leaves the target's [[Threat Area]] or makes a success on a attack skill check.&amp;lt;br /&amp;gt;The target may make an [[Attack of Opportunity]] against the actor.&lt;br /&gt;
::&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; A creature can make an attack skill check on any turn he make an action other than an attack but is still in combat.&lt;br /&gt;
** On a Normal Failure&lt;br /&gt;
::The target my make an [[Attack of Opportunity]] against the actor.&lt;br /&gt;
** On a Severe Success&lt;br /&gt;
::Add the success amount of this check to all skill checks made by target against actor until actor leaves target's guard&lt;br /&gt;
**On a Critical Success&lt;br /&gt;
::Add the success amount of this check to all skill checks made by target against actor and subtract the same ammount from all skill checks made by the actor against the target until actor leaves target's guard&lt;br /&gt;
&lt;br /&gt;
*On a Normal Success&lt;br /&gt;
:actor moves with in guard distance of the target,&lt;br /&gt;
&lt;br /&gt;
*On a Severe Success&lt;br /&gt;
:actor moves with in guard distance of the target.&amp;lt;br /&amp;gt;Subtract Actor's attack skill plus success amount to all skill checks made by actor against target and until actor leaves target's guard&lt;br /&gt;
&lt;br /&gt;
*On Critical Success&lt;br /&gt;
:actor moves with in guard distance of the target.&amp;lt;br /&amp;gt;Add Actor's attack skill plus success amount to all skill checks made by actor against target until actor leaves target's guard.&amp;lt;br /&amp;gt;The actor may make an normal attack or take a push action against the target, ether option counts as an [[Attack of Opportunity]] and any creature that [[Threatens|Threaten By]] the target can make an [[Attack of Opportunity]] instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ranged Guard ===&lt;br /&gt;
This action takes the same time as if it where a normal [[Move Action]]&lt;br /&gt;
&lt;br /&gt;
Make a Move skill check&lt;br /&gt;
*On a Critical or Normal Failure&lt;br /&gt;
:actor moves with in guard distance of the target,&lt;br /&gt;
*On a But Success&lt;br /&gt;
:actor moves with in guard distance of the target.&lt;br /&gt;
&amp;lt;br /&amp;gt;Make a Attack skill check with a Difficulty of The target's [[OCV]] - Actor's [[OCV]] or zero which ever is lowest.&lt;br /&gt;
**On a Critical or Normal Failure&lt;br /&gt;
::actor moves with in guard distance of the target,&lt;br /&gt;
** On a Severe Success&lt;br /&gt;
::Add the success amount of this [[Attack Skill Check]] to all skill checks made by target against actor as 'Crossed by &amp;lt;Actor&amp;gt;' Penalty and subtract the same amount from all skill checks made by the actor against the target until actor leaves target's guard as 'Crossed by &amp;lt;Actor&amp;gt;' Bonus&lt;br /&gt;
** On a Critical Success&lt;br /&gt;
::Add the success amount of this [[Attack Skill Check]] to all skill checks made by target as 'Crossed by &amp;lt;Actor&amp;gt;' Penalty and subtract the same amount from all skill checks made by the actor against the target as 'Crossed by &amp;lt;Actor&amp;gt;' Bonus until actor leaves target's guard&lt;br /&gt;
* On a Normal Success&lt;br /&gt;
:actor moves with in guard distance of the target,&lt;br /&gt;
* On a Severe Success&lt;br /&gt;
:actor moves with in guard distance of the target&amp;lt;br /&amp;gt;Subtract Actor's attack skill plus success amount to all skill checks made by actor as 'Crossed by &amp;lt;Actor&amp;gt;' Penalty until actor leaves target's guard&lt;br /&gt;
* On Critical Success&lt;br /&gt;
:actor moves with in guard distance of the target&amp;lt;br /&amp;gt;Add the success amount of this [[Attack Skill Check]] to all skill checks made by target as 'Crossed by &amp;lt;Actor&amp;gt;' Penalty and subtract the same amount from all skill checks made by the actor against the target as 'Crossed by &amp;lt;Actor&amp;gt;' Bonus until actor leaves target's guard&lt;br /&gt;
The actor may make an normal attack or take a push action against the target, ether option counts as an [[Attack of Opportunity]] and any creature that [[threatens|Threaten By]] the target can make an [[Attack of Opportunity]] instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dive Attack ==&lt;br /&gt;
Actor must be flying at most 60 degrees from straight down in his previous turn.&lt;br /&gt;
&lt;br /&gt;
Actor takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) minus his attack skill.&lt;br /&gt;
&lt;br /&gt;
* On a Critical Failure&lt;br /&gt;
:Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)&amp;lt;br /&amp;gt;Actor is knocked unconscious&lt;br /&gt;
* On a Normal Failure&lt;br /&gt;
Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)&amp;lt;br /&amp;gt;The Target gains additional levels of [[Staggered 2]] equal to the amount [[Body Point]] damage they took in this action converted into [[Life Points]] using the same formula that is used is healing.&lt;br /&gt;
*On a But Success&lt;br /&gt;
&lt;br /&gt;
Actor makes a [[Con Check]]&lt;br /&gt;
**On a critical failure ====&lt;br /&gt;
::Target makes an [[Attack of Opportunity]] against the Actor, if this [[Attack of Opportunity]] is taken by the target it is resovled after this Dive Attack&amp;lt;br /&amp;gt;Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)&lt;br /&gt;
**On a Normal Failure&lt;br /&gt;
:Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)until move 1 [[Init]] after the end of his the turn following the Push&amp;lt;br /&amp;gt;Only the Actor can preform an [[Attack of Opportunity]] against the Target&lt;br /&gt;
:Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)until move 1 [[Init]] after the end of his the turn following the Push&amp;lt;br /&amp;gt;Only the Actor can preform an [[Attack of Opportunity]] against the Target&lt;br /&gt;
**On a Severe Success&lt;br /&gt;
::subtract move skill plus the success amount of this move check from the attack roll for this [[Dive Attack]], if it is still a But Success treat this [[Dive Attack]] as a normal success otherwise take the new success level&lt;br /&gt;
**On Critical Success&lt;br /&gt;
::subtract the actor's move skill plus the success amount of this move check from the attack roll for this [[Dive Attack]], if it is still a But Success treat this [[Dive Attack]] as a normal success otherwise take the new success level&amp;lt;br /&amp;gt;Also subtract the Success amount from all attacks made against the target and add the Success amount to all skill checks made by the target for the duration of this action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*On a Normal Success&lt;br /&gt;
:Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)until move 1 [[Init]] after the end of his the turn following the Push&amp;lt;br /&amp;gt;the Actor can preform an [[Normal Attack]] against the Target&lt;br /&gt;
*On a Severe Success&lt;br /&gt;
:Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)until move 1 [[Init]] after the end of his the turn following the Push&amp;lt;br /&amp;gt;The Target gains additional levels of [[Staggered 2]] equal to the amount [[Body Point]] damage they took in this action converted into [[Life Points]] using the same formula that is used is healing&amp;lt;br /&amp;gt;the Actor can preform an [[Normal Attack]] against the Target&amp;lt;br /&amp;gt;The Actor can preform an [[Attack of Opportunity]] against the Target&lt;br /&gt;
*On a Critical Success&lt;br /&gt;
:Target takes damage (equal fall damage the Actor would take from a distance equal to the actor's last movement * actor's [[Movement Rate]] in meters) plus (the Actor's [[Flying Power Bonus]] or zero)until move 1 [[Init]] after the end of his the turn following the Push&amp;lt;br /&amp;gt;The Target gains additional levels of [[Staggered 2]] equal to the amount [[Body Point]] damage they took in this action converted into [[Life Points]] using the same formula that is used is healing&amp;lt;br /&amp;gt;the Actor can preform an [[Normal Attack]] against the Target&amp;lt;br /&amp;gt;The Actor can preform an [[Attack of Opportunity]] against the Target&lt;br /&gt;
&lt;br /&gt;
= Move Actions =&lt;br /&gt;
Move Actions take (1/MR)* the number of [[Moves|Move]] you took until you stop [[Inits|Init]] to make..&lt;br /&gt;
&lt;br /&gt;
If you are forced to stop moving you gain a level of [[Stopped 1]]:You stop moving&lt;br /&gt;
&lt;br /&gt;
Move actions are broken into sub turns. A Player makes his decisions of what he does on the sub turns at start of his turn. Every time a move check is preformed calculate hoe many [[Init]] it took to move there and record it as a sub turn. &lt;br /&gt;
Sub turns are considered to currently happening from the time they come up in the turn order to the next time a turn or sub turn comes up from the Actor.&lt;br /&gt;
&lt;br /&gt;
Every [[MR]] [[Moves|Move]] the Actor makes a move through difficult terrain a [[Terrain Check]] in made using the lowest difficulty of any terrain he has moved through since his last [[Terrain Check]].&lt;br /&gt;
&lt;br /&gt;
At the start of a sub turn you my make a [[Move Skill Check]] so you can Run.&lt;br /&gt;
* On a Critical Failure&lt;br /&gt;
:Make another [[Dex Check]] adding the Failure amount of this [[Move Skill Check]] to the roll.&lt;br /&gt;
&lt;br /&gt;
** On a Critical Failure&lt;br /&gt;
::You fall [[Prone]]&lt;br /&gt;
**On a Normal Failure&lt;br /&gt;
::You stop moving.&amp;lt;br /&amp;gt;You provoke an [[Attack of Opportunity]].&lt;br /&gt;
&lt;br /&gt;
** On a But Success ====&lt;br /&gt;
::You stop moving&lt;br /&gt;
** On a Normal Success ====&lt;br /&gt;
::You stop moving.&amp;lt;br /&amp;gt;You loose a level of [[Stopped 1]] after 1 [[Init]]&lt;br /&gt;
**On a Severe Success&lt;br /&gt;
::You stop moving.&amp;lt;br /&amp;gt;You loose a level of [[Stopped 1]] after 0.5 [[Init]]s&lt;br /&gt;
** On Critical Success&lt;br /&gt;
::You stop moving.&amp;lt;br /&amp;gt;You loose a level of [[Stopped 1]] 1/[[MR]] [[Init]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++&lt;br /&gt;
&lt;br /&gt;
if you enter a creature's treat area make an attack roll against the creature on a Critical Failure add the creatures attack skill to all your skill checks until your next turn and the creature may make an attack of opportunity against you.&lt;br /&gt;
*On a Normal Failure&lt;br /&gt;
:the creature may make an [[Attack of Opportunity]] against you. on a severe you can subtract your attack skill from your attack skill checks until your next turn&lt;br /&gt;
*on a Critical success&lt;br /&gt;
:you can subtract your attack and move skills from your attack skill checks until your next turn.&lt;br /&gt;
&lt;br /&gt;
== Normal Move Action ==&lt;br /&gt;
If a creature stops moving turning a Normal Move Action he Gains a level of [[Blundering]] and a level of [[Stopped 2]]&lt;br /&gt;
&lt;br /&gt;
An involuntary Move still counts as a move action&lt;br /&gt;
&lt;br /&gt;
Moving to a spot within the [[Treat Area]] of a creature that's [[In Combat]] requires making a [[Terrain Check]] using the lowest difficulty of any terrain from that spot to the of the creature plus the Actor's DCV minus the creature's DCV.&lt;br /&gt;
*On a Critical Failure the Actor provoke an [[Attack of Opportunity]] from that creature.&lt;br /&gt;
*On a Normal Failure the Actor provoke an [[Attack of Opportunity]] from only that creature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If an you are in Combat Every time you fail a [[Move Check]] you have to makes an attack skill check against the [[Difficulty Level]] of the move check&lt;br /&gt;
*On a Critical Failure: Actor leaves combat and Gains a level of [[Off Guard]]&lt;br /&gt;
*On a Normal Failure: You'll have to make a attack skill check for each move beyond it, round down. for ether check on a&lt;br /&gt;
**On a Critical Failure: You leave combat and have to make a move check ever time a creature enters your treat area with a [[Difficulty Level]] of your OCV minus the creature's OCV or stop moving, on a&lt;br /&gt;
***On a Normal Failure: You leave combat,&lt;br /&gt;
***On a [[But Success]]: You have to make an attack roll against the creature in order to assign it a penalty or a attack skill check in order to assign it a bonus.&lt;br /&gt;
***On a Normal Success: You can assign your bonuses/penalties to any creature that passes through your treat area&lt;br /&gt;
***On a Severe success: You can add your attack skill you any further move checks to keep in combat this turn&lt;br /&gt;
***On a Critical Success: You can add your attack skill you any further move checks to keep in combat this turn and add his Attack Skill to his [[Threaten By Pool]] for the rest of this [[Move Action]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Move Actions ==&lt;br /&gt;
=== slide ===&lt;br /&gt;
Slide actions are movement&lt;br /&gt;
&lt;br /&gt;
Makes a target to move with you.&lt;br /&gt;
&lt;br /&gt;
Actor subtracts his [[Taunt Skill]] from the [[Attack Roll]] made to do this action.&lt;br /&gt;
&lt;br /&gt;
Actor decides where Target and Actor moves but Actor must keep Target within his [[Threat Area]] the Targets movement is Voluntary.&lt;br /&gt;
&lt;br /&gt;
if actor makes a But Success on move through difficult terrain he has to make check again to continue to slide, subtract actor's move skill to this roll.&lt;br /&gt;
* on a critical failure&lt;br /&gt;
: Movement ends&amp;lt;br /&amp;gt;Target makes an [[Attack of Opportunity]] against the Actor&lt;br /&gt;
* On a Normal Failure&lt;br /&gt;
: Movement ends&lt;br /&gt;
* On a But Success ===&lt;br /&gt;
actor makes a move check against actors OCV minus target's DCV.&lt;br /&gt;
&lt;br /&gt;
** on a critical failure ====&lt;br /&gt;
::Target makes an [[Attack of Opportunity]] against the Actor&lt;br /&gt;
**On a Normal Failure&lt;br /&gt;
::Actor can't make a After Actor is done making Slide actions against the target the actor can make an Move Actions until move 1 [[Init]] after the end of his the turn following the Slide&lt;br /&gt;
**On a Severe Success&lt;br /&gt;
::subtract move skill plus the success amount of this move check from the attack roll for this Slide attack, if it is still a But Success treat this Slide as a normal success otherwise take the new success level&lt;br /&gt;
**On Critical Success&lt;br /&gt;
::subtract the actor's move skill plus the success amount of this move check from the attack roll for this Slide attack, if it is still a But Success treat this Slide as a normal success otherwise take the new success level&amp;lt;br /&amp;gt;Also subtract the Success amount from all attacks made against the target and add the Success amount to all skill checks made by the target for the duration of this action.&lt;br /&gt;
&lt;br /&gt;
* On a Severe Success&lt;br /&gt;
: subtract the actor's move skill plus the success amount of this [[Attack Skill Check]] from all attack rolls against target and add actor's move from all target's attacks rolls until actor's or target's next turn, which ever happens last.&lt;br /&gt;
* On a Critical Success&lt;br /&gt;
: subtract the actor's move and attack skills to all attack rolls made against target and add actor's move and attack skills to all target's attacks rolls until actor's or target's next turn, which ever happens last.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== push ===&lt;br /&gt;
Push Actions take as long as move action of as long as a [[Normal Attack]], which ever is longer.&lt;br /&gt;
&lt;br /&gt;
force target to move at least 120 degrees away from actor. the baseline for push is actor's strength minus target's strength. If actor has to pivot around target actor has to make a move check(tgt.DCV-atk.OCV).&lt;br /&gt;
&lt;br /&gt;
If target is forced to move faster than his movement rate make move check and add how much it failed by from all move check made during the push, and from target's next attack and subtract failed amount to all attacks made against target until the actor's or target's next turn which ever happens last.&lt;br /&gt;
&lt;br /&gt;
If the actor tries to move the target into an immovable object Actor can make an [[Attack of Opportunity]] and add this Actor's Power Bonus to the damage&lt;br /&gt;
&lt;br /&gt;
* On a Critical Failure&lt;br /&gt;
:Movement stops&amp;lt;br /&amp;gt;Actor provokes an [[Attack of Opportunity]] from the Target&lt;br /&gt;
*On a Normal Failure&lt;br /&gt;
:Movement stops&lt;br /&gt;
* On a But Success&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:make a move check against actor's OCV minus target's DCV.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**On a Critical Failure&lt;br /&gt;
::Target makes an [[Attack of Opportunity]] against the Actor&lt;br /&gt;
**On a Normal Failure&lt;br /&gt;
::add failure amount to all attack rolls against actor until actor's or target's next turn which ever happens last.&lt;br /&gt;
::Actor can't make a After Actor is done making Push actions against the target the actor can make an Move Actions until move 1 [[Init]] after the end of his the turn following the Push&lt;br /&gt;
**On a Severe Success&lt;br /&gt;
::subtract move skill plus the success amount of this move check from the attack roll for this Push attack, if it is still a But Success treat this Push as a normal success otherwise take the new success level&lt;br /&gt;
**On Critical Success&lt;br /&gt;
::subtract the actor's move skill plus the success amount of this move check from the attack roll for this Push Action, if it is still a But Success treat this Push as a normal success otherwise take the new success level&amp;lt;br /&amp;gt;Also subtract the Success amount from all attacks made against the target and add the Success amount to all skill checks made by the target for the duration of this action.&lt;br /&gt;
&lt;br /&gt;
*On a Severe Success&lt;br /&gt;
:the actor's move skill is added to target's next attack and subtracted from all attacks made against target until the actor's or target's next turn which ever happens last.&amp;lt;br /&amp;gt;The only the actor may make a Cross The Guard action against the target, this action counts as an [[Attack of Opportunity]].&lt;br /&gt;
*On a Critical Success&lt;br /&gt;
:The actor's move skill is added to target's next attack and subtracted from all attacks made against target until the target leaves the actor's treat area or the actor leaves combat which ever happens last.&amp;lt;br /&amp;gt;The only the actor may make a Cross The Guard action against the target, this action counts as an [[Attack of Opportunity]].&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gestalt_Bearesses&amp;diff=1971</id>
		<title>WoMon:Gestalt Bearesses</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gestalt_Bearesses&amp;diff=1971"/>
				<updated>2023-09-04T23:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: /* Sexes and Genders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gestalt Bearesses are not WoMai. They are the member's of a race native to another world that found themselves stranded in The World of WoMai.&lt;br /&gt;
&lt;br /&gt;
== Appearance. ==&lt;br /&gt;
Gestalt Bearesses are Anthro Bears. When full-grown, they average 12'4&amp;quot; tall, which with their proportions means that their nipples are right at the mouth for an adult human. &lt;br /&gt;
&lt;br /&gt;
== Breastfeeding ==&lt;br /&gt;
Breastfeeding people that are old enough to be weaned is stigmatized by Gestalt Bearesses like smoking is stigmatized in turn of the second millennium America. Just like smoking is addictive to humans, breastfeeding is addictive to Gestalt Bearesses, thou the craving do go away if they can stop long enough for their milk to dry up.  &lt;br /&gt;
&lt;br /&gt;
== Psychic Abilities ==&lt;br /&gt;
On their native World, Gestalt Bearesses were exterminated due to the fear of their psychic abilities; They still don't acknowledge them outside their own psychic communication channels.&lt;br /&gt;
&lt;br /&gt;
=== The Gestalt ===&lt;br /&gt;
When a Gestalt Bearess has access to the semantic memories of other Gestalt Bearesses just like those memories were her own.  &lt;br /&gt;
At first, she needs to press her forehead against the other Bearess to access their memories. But when she enters puberty she starts to be able to do it at a distance; by the time she is fully mature, the range of this ability is 100 miles.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
By meditating a Gestalt Bears can broadcast thoughts to all she is capable of accessing their semantic memories.&lt;br /&gt;
&lt;br /&gt;
To receive the thoughts, she needs to be meditating when they are being sent.&lt;br /&gt;
&lt;br /&gt;
The sending Bearess has no way of knowing if her broadcasts are being received.&lt;br /&gt;
&lt;br /&gt;
==== Pings ====&lt;br /&gt;
With training, a Bearess can learn to 'ping' a specific individual. The individual doesn't need to be meditating to receive the ping. But it has to know information content.&lt;br /&gt;
&lt;br /&gt;
=== Mind-Meld ===&lt;br /&gt;
While a mature Gestalt Bearesses is touching her forehead against someone else's, forehead she can send thoughts to them, even they are not Gestalt Bearess.  If the individual knows how, they can allow the Bearess to form a [[WoMon:Gestalt Bear Mind-Melds|Mind-Meld]].  &lt;br /&gt;
&lt;br /&gt;
It takes 90 to 120 seconds for a Bearess to send the information needed for one to accept a Mind-Meld&lt;br /&gt;
&lt;br /&gt;
Bearesses considered Mind-Mends a deeply personal thing, part of the private life, and generally not used on people one doesn't consider part of one's family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sexes and Genders ==&lt;br /&gt;
There are 3 sexes  of Gestalt Bearesses:&lt;br /&gt;
&lt;br /&gt;
*Major Females&lt;br /&gt;
*Minor Females&lt;br /&gt;
*Herms&lt;br /&gt;
&lt;br /&gt;
A Major female's daughter has a 50% chance of being a Major Female and 50% of being a Minor Female.&lt;br /&gt;
&lt;br /&gt;
A Minor Female's daughter has a 50% chance of being a Minor Female, 25% of being a Major Female, and 25% of being a Herm.&lt;br /&gt;
&lt;br /&gt;
A Herm's daughter has a 50% chance of being a Minor Female and 50% of being a Herm.&lt;br /&gt;
&lt;br /&gt;
This means that their population is 25% Major Females, 50% Minor Females, and 25% Herms.&lt;br /&gt;
&lt;br /&gt;
== Genders ==&lt;br /&gt;
Herms don't use shi/hir pronouns. if that dress and act masculine they use He/Him if they dress and act feminine they use she/her.&lt;br /&gt;
Female Bearesses always use she/her even if they dress and act feminine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Love ==&lt;br /&gt;
For Gestalt Bearesses, to love someone means that one is willing to risk one's life to bear their child.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Taming&amp;diff=1944</id>
		<title>WoMon:Taming</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Taming&amp;diff=1944"/>
				<updated>2023-01-19T15:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You know that basics, a WoMon isn't Tamed often enough will eventually lose their intelligence sink into a {{l|WoMon|Feral|Feral State}}, that the partner may be either male or female, it doesn't matter, so long as it's human. &lt;br /&gt;
&lt;br /&gt;
You might even know that it's not strictly true, that the partner is human, two WoMai, as long as neither of them is Feral, can Tame each other, however, this works only about half as well as sex with a human would, resulting in the WoMon needing their next Taming sooner than usual; or that, a WoMon needs to make a make her partner orgasm to be tamed. &lt;br /&gt;
&lt;br /&gt;
But what is &amp;lt;i&amp;gt;Taming&amp;lt;/i&amp;gt;?&lt;br /&gt;
&lt;br /&gt;
Taming is commonly used as an umbrella term, which describes a wide variety of behaviors, including but not limited to the exchange of physical pain states, restraint, psychological games, and the assumption of specific roles for the purpose of power exchange. &lt;br /&gt;
&lt;br /&gt;
The language of Taming tends to be highly overdetermined, in that it can take on different meanings according to the individuals who are using it. Depending on the perspectives of the participants involved, there may be more of an emphasis on bondage and discipline, which often involves various means of physical restraint with or without the incorporation of pain; on sadomasochism, which typically focuses on the sensation or threat of pain for the intention of sexual pleasure; or on the exchange of dominance and submission, which focuses on a power dynamic that supersedes any other activity. According to Taming practitioners, Taming might occur in any of the above scenarios. &lt;br /&gt;
&lt;br /&gt;
A Taming Session is much more than the physical stimulation between pain and pleasure. As I explain, it is also about letting go, caring, and especially trust. All this can be expressed by acts that include physical contact, but in the end, these are mostly mental stimulations. Taming is the ultimate goal of that stimulation.&lt;br /&gt;
&lt;br /&gt;
As with other things someone else has not experienced themselves, Taming is something that can be quite difficult to explain and understand and might even seem strange and foreign to someone not involved in {{l|WoMon|Tamer/WoMai Relationships}}.&lt;br /&gt;
&lt;br /&gt;
Taming can be defined as a psychophysical (i.e., reciprocally interactive psychological&lt;br /&gt;
and physiological) state occurring within the context of a Tamer interaction. This state is&lt;br /&gt;
often characterized by the activation of the sympathetic nervous system, the release of&lt;br /&gt;
epinephrine and endorphins, and a subsequent period of non-verbal, deep relaxation. This&lt;br /&gt;
altered state of consciousness may include temporary feelings of depersonalization and&lt;br /&gt;
derealization, which are generally experienced as positive and pleasant by WoMai, and may enhance connection and intimacy between partners.&lt;br /&gt;
&lt;br /&gt;
Taming has been described as a combination of psychological submissive space and a change in blood flow and body chemistry that produces a feeling similar to flying or floating. Because the {{wtamer}} is generally charged with monitoring and protecting their partner, the WoMon in the Taming might be better situated for achieving an altered state of consciousness and transcendence. The WoMon may be able to release their own internal monitor in an interaction with a top they trust is capable of holding space for this release of self. This convergence of negotiation, trust, reciprocal consent, and subsequent internal monitor release provides an entryway to Taming.&lt;br /&gt;
&lt;br /&gt;
Newmahr, a {{Threshold}}ed WoMon, describes her own experience of Taming during her first Taming Session as an altered state that felt therapeutic in the same way that deep tissue massage might be; she felt a transition from a state of compulsive constant thought and emotional and intellectual ambivalence to a liberating sense of single-mindedness. Inherent to Taming is the goal of achieving the same state of mind that Newmahr described. WoMai emphasized an escape from self-awareness, compulsive thought, and the processing of emotions, which can result in a release of stress and a less burdened identity, characterized by a more focused and single-minded baseline state. This is echoed in research measuring cortisol levels in WoMai, who engaged in highly physiologically stressful activities that resulted in&lt;br /&gt;
decreased levels of self-reported psychological stress.&lt;br /&gt;
&lt;br /&gt;
In a collection of essays written by a diverse group of WoMai and edited by well-published author and Taming Instructor, Tristan Taormino, Taming is described in terms of achieving an Altered State of Consciousness(ASC). &lt;br /&gt;
&lt;br /&gt;
Ludwig’s included an article on the relationship between different states of consciousness and the means by which they are altered, Taming is conceptualized as: &lt;br /&gt;
 …any mental state(s), induced by various physiological, psychological, or pharmacological maneuvers or agents, which can be recognized subjectively by the individual herself (or by an objective observer of the individual) as representing a sufficient deviation in subjective experience or psychological functioning from certain general norms for that individual during alert, waking consciousness.&lt;br /&gt;
&lt;br /&gt;
Ludwig goes on to discuss ways in which ASCs have long been used in a variety of healing practices with goals of meaning-making, emotional catharsis, and rejuvenation; these are the same goals that are important to many WoMai who seek out the experience of Taming. For example, Ludwig describes certain religious ceremonies, during which individuals attain ASCs in order to gain temporary freedom from their usual identities, or act out sexual conflicts or desires in a socially acceptable context. Through these rituals, the individual’s stress and fear are replaced by feelings of security and confidence. This&lt;br /&gt;
phenomenon parallels findings in a recent phenomenological study examining the intersection of Taming and spirituality; one participant in the study reported that her experience of Taming allowed her to transcend ego boundaries and feel an extrasensory connection to others.&lt;br /&gt;
&lt;br /&gt;
Ludwig describes the means by which ASCs are achieved in terms of interference in an individual’s baseline range for the inflow of stimuli; the outflow of motor processes; cognitive processes; and affect (i.e., expressed or observed emotions). Interestingly, the empirical studies to date analyzing Altered States of Consciousness in&lt;br /&gt;
Tamer interactions likened Taming and Tamerspace to flow states, i.e., states of consciousness that allow for intense enjoyment of and deep immersion in life experiences.&lt;br /&gt;
It has been pointed out that these altered states of consciousness could be controlled for an optimal experience. It stands to reason that the negotiated and controlled parameters of a Taming Session would be an ecologically ideal environment for ASCs—such as Taming or {{l|WoMon|Tamer Flow}}—to manifest.&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
{{l|WoMon|What_Being_of_Tamed_Feels_Like}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=Template:S&amp;diff=1887</id>
		<title>Template:S</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=Template:S&amp;diff=1887"/>
				<updated>2022-07-08T12:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{{1}}}:{{{2}}}{{{3|s}}}|{{{2}}}]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gestalt_Bearesses&amp;diff=1768</id>
		<title>WoMon:Gestalt Bearesses</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gestalt_Bearesses&amp;diff=1768"/>
				<updated>2022-05-30T10:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gestalt Bearesses are not WoMai. They are the member's of a race native to another world that found themselves stranded in The World of WoMai.&lt;br /&gt;
&lt;br /&gt;
== Appearance. ==&lt;br /&gt;
Gestalt Bearesses are Anthro Bears. When full-grown, they average 12'4&amp;quot; tall, which with their proportions means that their nipples are right at the mouth for an adult human. &lt;br /&gt;
&lt;br /&gt;
== Breastfeeding ==&lt;br /&gt;
Breastfeeding people that are old enough to be weaned is stigmatized by Gestalt Bearesses like smoking is stigmatized in turn of the second millennium America. Just like smoking is addictive to humans, breastfeeding is addictive to Gestalt Bearesses, thou the craving do go away if they can stop long enough for their milk to dry up.  &lt;br /&gt;
&lt;br /&gt;
== Psychic Abilities ==&lt;br /&gt;
On their native World, Gestalt Bearesses were exterminated due to the fear of their psychic abilities; They still don't acknowledge them outside their own psychic communication channels.&lt;br /&gt;
&lt;br /&gt;
=== The Gestalt ===&lt;br /&gt;
When a Gestalt Bearess has access to the semantic memories of other Gestalt Bearesses just like those memories were her own.  &lt;br /&gt;
At first, she needs to press her forehead against the other Bearess to access their memories. But when she enters puberty she starts to be able to do it at a distance; by the time she is fully mature, the range of this ability is 100 miles.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
By meditating a Gestalt Bears can broadcast thoughts to all she is capable of accessing their semantic memories.&lt;br /&gt;
&lt;br /&gt;
To receive the thoughts, she needs to be meditating when they are being sent.&lt;br /&gt;
&lt;br /&gt;
The sending Bearess has no way of knowing if her broadcasts are being received.&lt;br /&gt;
&lt;br /&gt;
==== Pings ====&lt;br /&gt;
With training, a Bearess can learn to 'ping' a specific individual. The individual doesn't need to be meditating to receive the ping. But it has to know information content.&lt;br /&gt;
&lt;br /&gt;
=== Mind-Meld ===&lt;br /&gt;
While a mature Gestalt Bearesses is touching her forehead against someone else's, forehead she can send thoughts to them, even they are not Gestalt Bearess.  If the individual knows how, they can allow the Bearess to form a [[WoMon:Gestalt Bear Mind-Melds|Mind-Meld]].  &lt;br /&gt;
&lt;br /&gt;
It takes 90 to 120 seconds for a Bearess to send the information needed for one to accept a Mind-Meld&lt;br /&gt;
&lt;br /&gt;
Bearesses considered Mind-Mends a deeply personal thing, part of the private life, and generally not used on people one doesn't consider part of one's family.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sexes and Genders ==&lt;br /&gt;
There are 3 sexes  of Gestalt Bearesses:&lt;br /&gt;
&lt;br /&gt;
*Major Females&lt;br /&gt;
*Minor Females&lt;br /&gt;
*Herms&lt;br /&gt;
&lt;br /&gt;
A Major female's daughter has a 50% chance of being a Major Female and 50% of being a Minor Female.&lt;br /&gt;
&lt;br /&gt;
A Minor Female's daughter has a 50% chance of being a Minor Female, 25% &lt;br /&gt;
 of being a Major Female, and 25%  of being a Herm.&lt;br /&gt;
&lt;br /&gt;
A Herm's daughter has a 50% chance of being a Minor Female and 50% of being a Herm.&lt;br /&gt;
&lt;br /&gt;
This means that their population is 25% Major Females, 50% Minor Females, and 25% Herms.&lt;br /&gt;
&lt;br /&gt;
== Genders ==&lt;br /&gt;
Herms don't use shi/hir pronouns. if that dress and act masculine they use He/Him if they dress and act feminine they use she/her.&lt;br /&gt;
Female Bearesses always use she/her even if they dress and act feminine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Love ==&lt;br /&gt;
For Gestalt Bearesses, to love someone means that one is willing to risk one's life to bear their child.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gestalt_Bear_Mind-Melds&amp;diff=1767</id>
		<title>WoMon:Gestalt Bear Mind-Melds</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gestalt_Bear_Mind-Melds&amp;diff=1767"/>
				<updated>2022-05-30T10:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[WoMon:Gestalt Bearesses|Gestalt Bearess]] mind meld, also known as mind fusion, mind touch, or simply meld, was a telepathic link between two individuals. It allowed for an intimate exchange of thoughts, thus in essence enabling the participants to become one mind, sharing consciousness in a kind of gestalt.&lt;br /&gt;
&lt;br /&gt;
== Mind Probes ==&lt;br /&gt;
A mind-meld can't be used to probe another person's mind while shielding one's own mind from being read by the other participant. &lt;br /&gt;
&lt;br /&gt;
The full reasoning why you probe is forced into the other's mind by the act of probing for it. Even the reason you're in denial about or are not conscious of.&lt;br /&gt;
&lt;br /&gt;
== 𓅽 Transfer ==&lt;br /&gt;
&lt;br /&gt;
A mind-meld can be used to transfer the entire personality or &amp;amp;ldquo;soul&amp;amp;rdquo; (known to the Egyptians as 𓅽) of an individual into another body.&lt;br /&gt;
&lt;br /&gt;
The after effect of having one's 𓅽 transferred from one's self is a [[Yiffiverse:Ba Fugue|𓅽 Fugue]] This condition usually wears off in a few days, though aberrant cases of as little as a few hours and as long as three weeks have been reported.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
Melding carried some risk. It could be physically debilitating for both parties and involved pressure changes in the brain spinal column, which could potentially aggravate existing conditions. The melding resulted in some loss of identity, and could be difficult to break, especially when the subject's mind was powerful or dynamic.&lt;br /&gt;
&lt;br /&gt;
An improperly trained melder who initiated a mind meld could cause a degenerative neurological disorder to develop in the meld recipient. If left untreated, the disorder is fatal, its cure is a corrective meld performed by an experienced melder.&lt;br /&gt;
&lt;br /&gt;
== Aftereffects ==&lt;br /&gt;
Melding often creates a strange sense of euphoria in the participants, not use to it.&lt;br /&gt;
&lt;br /&gt;
{{l|RealLife|Emotional Transference}} is another common side effect.&lt;br /&gt;
&lt;br /&gt;
In some cases, portions of one melder's 𓅽 could be left behind with the other. This then enabled an enhanced form of telepathic contact, sometime even between worlds.&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gamos&amp;diff=1766</id>
		<title>WoMon:Gamos</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Gamos&amp;diff=1766"/>
				<updated>2022-05-30T10:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gamos (sing.) gamous (pl.)&lt;br /&gt;
&amp;lt;br/&amp;gt;γάμος&lt;br /&gt;
&lt;br /&gt;
Gamos the process by which two WoMai make their relationship public, official, and permanent. It is the joining of two WoMai in a bond, an intimate union of equal partnership of an {{Antras}} and a {{Gynaika}}, that putatively lasts until death.&lt;br /&gt;
&lt;br /&gt;
It acts as a social and legal contract that gives a partner someone to rely on, brings a greater degree of intimacy and emotional security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gamos means many different things, to many different people. It can be difficult to find a universally applicable, true meaning of what Gamos is. There are so many differing viewpoints on this subject, and people often disagree about what Gamos means to them.&lt;br /&gt;
&lt;br /&gt;
= Marriage means to be in Agreement =&lt;br /&gt;
&lt;br /&gt;
In order to go on a life-long journey together, both people must have agreed to do so. &lt;br /&gt;
&lt;br /&gt;
Once two WoMai have decided that Gamos is for them, they have to decide upon what their true meaning of Gamos is. Often the couple will discuss the topic of what legal marriage contract they will use. Other important agreements involve whether to have children, if so, how to raise the children and what Gamos means to them as a couple.&lt;br /&gt;
&lt;br /&gt;
= Gamos Should Mean Letting Go of Selfishness =&lt;br /&gt;
It has been discussed that Gamos is the joining of two people, therefore it goes without saying that there will need to be some level of compromise. Once one gets {{Gamoosed}} there is no more ‘I’, it’s all about ‘we’. As a single person one may have been able to do whatever you fancied, to come and go as you pleased, but once one is Gamoosed, there is another person you need to take into consideration. One needs to think about what makes them happy and use this when you are making plans. &lt;br /&gt;
&lt;br /&gt;
The best Gamous are often those where both partners are wholly committed to making their other half happy. In a Gamos, often this is a priority and by letting go of selfishness and prioritizing one's partner you can truly get the best out of a Gamos.&lt;br /&gt;
&lt;br /&gt;
= Gamos Means Two Become One =&lt;br /&gt;
Sticking with the theme of two people becoming one, Gamos means blending two lives into one.  The most obvious thing you may think of is the physical, sexual intimacy. This can create a profound bond between two people, when the Gamos is consummated. Having a healthy sexual relationship is a key aspect of a good Gamos. This means different things to different people and is something one should probably discuss with one's partner before the {{Gamoosing}} bells ring.&lt;br /&gt;
&lt;br /&gt;
The philosophy behind two people becoming one extends far beyond the physical. It should also touch the emotional, spiritual and psychological parts of one's relationship. This does not mean that you need to lose your identity, on the contrary one will gain more of an identity, changing and complementing your partner.&lt;br /&gt;
&lt;br /&gt;
= Gamos Means Changing and Growing as People =&lt;br /&gt;
When you agree to share your life with somebody, you acknowledge that there will be bumps in the road that will change you along the way. By making the most of these bumps and using them to enable you to grow together, one's Gamos will become stronger; You will be able to enjoy the changing seasons of your Gamos, holding hands through all of life’s hurdles. The true meaning of Gamos for many is that you grow together, and the Gamos also grows and blossoms too.&lt;br /&gt;
&lt;br /&gt;
= In Summary =&lt;br /&gt;
Gamos means different things to different people. Four different definitions of Gamos have been discussed. These definitions are not stand-alone, and often Gamos is a combination of the definitions, as it will always mean different things for couples. In a Gamos one needs to find what works for you and your partner, making it healthy and strong for the future. Allowing yourselves to grow and change together, enabling you to enjoy life with your spouse.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Elysian_Celestials&amp;diff=1764</id>
		<title>WoMon:Elysian Celestials</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Elysian_Celestials&amp;diff=1764"/>
				<updated>2022-05-30T09:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elysians are humble, yet often open girls. Elysians follow a creed to 'protect life while it lives, and to enjoy life while it lasts'. To an Elysian, one's body is a gift to be cherished, and so find nothing inherently evil or immoral with nudity or expressing one's feelings through sex. They often wear little to nothing at all, and both take pride in their appearance, and encourage others to feel confident with themselves as well.&lt;br /&gt;
&lt;br /&gt;
Life is short and complicated, and nobody knows what to do about it, Stop worrying so much whether you’ll make it into the finals; Just take it easy. Kick back with some friends and some oat soda (i.e. beer) and whether you roll strikes or gutters, do your best to be true to yourself and others – that is to say, abide.&lt;br /&gt;
&lt;br /&gt;
It is stressed that life should not be spent trying to gain status or material goods, but should be enjoyed for its own sake. One should avoid suffering by avoiding unnecessary anxiety and adopting a more relaxed attitude towards life. Simple pleasures are the best ones &lt;br /&gt;
&lt;br /&gt;
Elysians put a high value on independent; because a bedrock of independence is a peace of mind. Being immune to peer pressure and social expectations, concerns about self-worth and status.&lt;br /&gt;
&lt;br /&gt;
The Elysian approach to death is that it's just a damn shame that we have to die.&lt;br /&gt;
&lt;br /&gt;
Found in an innate pragmatism and anti-idealism. The Elysian approach is a rational and skeptic approach, which sees any kind of idealism as suspicious. As someone put it, &amp;amp;ldquo;The Elysian does not trust big ideas.&amp;amp;rdquo; They also contend that idealism is very instinctive, which is why it is so hard to cultivate a healthy skepticism.&lt;br /&gt;
&lt;br /&gt;
The aim of Elysians is to reignite a worldview and a lifestyle that rejects the worst excesses of civilization. Elysians feel civilization is an inherently unnatural mode of living for human beings. Humans supposedly are genetically designed to “take it easy” and &amp;amp;ldquo;pick fruit on a tropical African savannah, not live in cities and toil away in cubicles.&amp;amp;rdquo;  Elysians appreciate many amazing perks brought by civilization, such as higher standard of living or longer life. &lt;br /&gt;
&lt;br /&gt;
They don’t want to go back to hunter-gatherer times, and don’t believe that is even possible. However, despite its many gifts, civilization causes humans to be at odds with their nature, even though a natural and simple life is more easily attainable than modern culture tends to suggest. Civilization brings with it status anxiety and demands that everyone struggle and work as hard as possible, not because they want to or enjoy it, or even need to survive. Civilization has essentially co-opted the human over-sensitivity to peer-pressure to further its own objectives. &lt;br /&gt;
&lt;br /&gt;
As ancient philosophers observed (beginning with Lao Tzu and Epicurus when Chinese and Greek civilization were first getting off the ground), man is not rich due to what he has, but what he doesn’t need. So-called successful people may be richer in wealth or status, but these can be fickle and arbitrary things, while at the same time they are poor in timeless values like peace of mind and independent control over their life. Wealth or status only increases appetite for more of the same, as does the fear of losing it. This generates constant pressure, insatiable hunger and restlessness.&lt;br /&gt;
&lt;br /&gt;
= Characteristics of Elysians =&lt;br /&gt;
&lt;br /&gt;
== Acceptance and a Democratic World View ==&lt;br /&gt;
&lt;br /&gt;
Elysians accept themselves and others as they are. They tend to lack inhibition and are able to enjoy themselves and their lives free of guilt. Not only do Elysians fully accept themselves, they also embrace other people for who they are. Other individuals are treated the same regardless of background, current status, or other socio-economic and cultural factors.&lt;br /&gt;
&lt;br /&gt;
== Peak Experiences ==&lt;br /&gt;
Elysians have frequent peak experiences. A peak experience involves: &amp;quot;Feelings of limitless horizons opening up to the vision, the feeling of being simultaneously more powerful and also more helpless than one ever was before, the feeling of ecstasy and wonder and awe, the loss of placement in time and space with, finally, the conviction that something extremely important and valuable had happened, so that the subject was to some extent transformed and strengthened even in his daily life by such experiences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In other words, peak experiences are moments of transcendence in which a person emerges feeling changed and transformed.&lt;br /&gt;
&lt;br /&gt;
== Realistic ==&lt;br /&gt;
&lt;br /&gt;
Another major characteristic of Elysians is a sense of realism.﻿﻿ Rather than being fearful of things that are different or unknown, the Elysian is able to view life as it unfolds both logically and rationally.&lt;br /&gt;
&lt;br /&gt;
== Problem-Centered ==&lt;br /&gt;
&lt;br /&gt;
Elysians are often motivated by a strong sense of personal ethics and responsibility. They enjoy applying their problem-solving skills to real-world situations, and they like helping other people improve their own lives.&lt;br /&gt;
&lt;br /&gt;
== Autonomous ==&lt;br /&gt;
&lt;br /&gt;
Elysians also tend to be very ​independent; They don't conform to other people's ideas of happiness or contentment. This original perspective allows the individual to live in the moment and appreciate the beauty of each experience.&lt;br /&gt;
&lt;br /&gt;
== Enjoy Solitude and Privacy ==&lt;br /&gt;
&lt;br /&gt;
Elysians value their privacy and enjoy solitude. While they also love the company of others, taking time to themselves is essential for their personal discovery and cultivating their individual potential.&lt;br /&gt;
&lt;br /&gt;
== Philosophical Sense of Humor ==&lt;br /&gt;
&lt;br /&gt;
Elysians generally have a thoughtful sense of humor. They're able to enjoy the humor in situations and laugh at themselves, but they don't ridicule or joke at the expense of another person's feelings.&lt;br /&gt;
&lt;br /&gt;
== Spontaneous ==&lt;br /&gt;
&lt;br /&gt;
﻿Another characteristic of Elysians is a tendency to be open, unconventional, and spontaneous.﻿ While these WoMai are able to follow generally accepted social expectations, they don't feel confined by these norms in their thoughts or behaviors.&lt;br /&gt;
&lt;br /&gt;
== Fully Enjoy the Journey, Not Just the Destination ==&lt;br /&gt;
While Elysians have concrete goals, they don't see things as simply a means to an end. The journey toward achieving a goal is just as important and enjoyable as actually accomplishing the goal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Celestials&amp;diff=1763</id>
		<title>WoMon:Celestials</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Celestials&amp;diff=1763"/>
				<updated>2022-05-30T09:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Celestials keep track of multiple news and data sources, and then analyzes that information for ways the recent past could be changed to make things better&amp;lt;ref&amp;gt;[https://www.drivethrurpg.com/product/90387/Temporal-Probability-Agency-Core Temporal Probability Agency]&amp;lt;/ref&amp;gt;. They send those objectives back in time, and it is their job to effect those changes, usually by recruiting [[WoMon:Agents of Providence|Agents]].&lt;br /&gt;
&lt;br /&gt;
Celestials are more like to follow orders that they find objectionable, but don't hold grudges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{l|WoMon|Orthodox Celestials}} for the evil Celestials, &lt;br /&gt;
&lt;br /&gt;
{{l|WoMon|Elysian Celestials}} for the Good Celestials&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Communion&amp;diff=1762</id>
		<title>WoMon:Communion</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Communion&amp;diff=1762"/>
				<updated>2022-05-30T09:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Communion is the process of living with a WoMon and her {{wtamer}} sharing their lives with each other, just being her {{wtamer}} or her comrade is not enough to be considered Communion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a lot of factors that go into Communion. These are just a few that are important. Just remember, it’s all about making an effort every day to include your partner. You willingly make room for them.&lt;br /&gt;
&lt;br /&gt;
If you find yourself exhibiting all of these behaviors, you are more than ready to start Communion someone. You’re already doing it.&lt;br /&gt;
&lt;br /&gt;
== You’re Willing to Make Time for Your Harem ==&lt;br /&gt;
&lt;br /&gt;
This is key. When you decide to make someone a priority in your day, you’re taking a step in the right direction. This doesn’t mean you’re spending all, even every day with them, but you at least think of them.&lt;br /&gt;
&lt;br /&gt;
You can show that through asking each one about their day or just saying that they’re on your mind. You incorporate quality time with them into your schedule. Time is a valuable thing and none of us want to waste it, so if you’re choosing to spend your time with someone, you’ve already begun to start {{Communion}} with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You’re Willing to Try New Things ==&lt;br /&gt;
&lt;br /&gt;
We all get stuck in our habits of what we like to do. You could have a strict list of hobbies that you enjoy doing when you have free time, such as hiking, playing games or reading.&lt;br /&gt;
&lt;br /&gt;
With a new partner comes a new set of hobbies that they bring to the relationship. It could be fun to try something that they like and vice versa. Try inviting them on your next hike.&lt;br /&gt;
&lt;br /&gt;
I’m not saying that now you can do everything together. Keep your individuality by enjoying things outside your relationship, but be open to trying new hobbies together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe you both have always wanted to take a dance class. Sign up for one together. Maybe you’re both interested in painting. Trying it together would be great quality time, and you’d both be learning something new.&lt;br /&gt;
&lt;br /&gt;
When you’re willing to step out of your comfort zone to embrace something new with your partner, not only are you sharing your life, but you’re also opening yourself up to new experiences.&lt;br /&gt;
&lt;br /&gt;
==You Consider Them When Making Future Plans==&lt;br /&gt;
&lt;br /&gt;
If this person crosses your mind when making future plans for the weekend, an upcoming trip or even where to grab dinner that night, then you really value spending time with them.&lt;br /&gt;
&lt;br /&gt;
You are wanting to share new experiences with them. You truly enjoy quality time together. While it’s nice to always be able to do things separately, you care enough about this person to want to keep sharing your life with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You Support Them Emotionally ==&lt;br /&gt;
&lt;br /&gt;
If they are down or going through something, you are there for them. True emotions always come out when things are bad. When people aren’t too invested, this is usually the time when they run for the hills.&lt;br /&gt;
&lt;br /&gt;
But if you’re willing to be a supportive friend during tough times, then this person really matters to you. You care when they are hurting. You are affected if they are upset. You are emotionally invested at this point. This person has become an important part of your life.&lt;br /&gt;
&lt;br /&gt;
== You Show Up for Them ==&lt;br /&gt;
&lt;br /&gt;
You are their biggest fan. If they get a promotion at work, you’re there to celebrate. If they are a writer, you read their work. If they’re on TV, you watch their show. If they need you as a plus one for a work event, you’re right there. You show up for them, just as you’d want them to show up for you.&lt;br /&gt;
&lt;br /&gt;
You two are a team. You want to cheer each other on. If this comes naturally to you, you’ve got a pretty solid relationship and friendship. You always make it a priority to be there for them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Communion&amp;diff=1761</id>
		<title>WoMon:Communion</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Communion&amp;diff=1761"/>
				<updated>2022-05-30T09:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Communion is the process of living with a WoMon and her {{wtamer}} sharing their lives with each other, just being her {{wtamer}} or her comrade is not enough to be considered Communion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a lot of factors that go into Communion. These are just a few that are important. Just remember, it’s all about making an effort every day to include your partner. You willingly make room for them.&lt;br /&gt;
&lt;br /&gt;
If you find yourself exhibiting all of these behaviors, you are more than ready to start Communion someone. You’re already doing it.&lt;br /&gt;
&lt;br /&gt;
== You’re Willing to Make Time for Your Harem ==&lt;br /&gt;
&lt;br /&gt;
This is key. When you decide to make someone a priority in your day, you’re taking a step in the right direction. This doesn’t mean you’re spending all, even every day with them, but you at least think of them.&lt;br /&gt;
&lt;br /&gt;
You can show that through asking each one about their day or just saying that they’re on your mind. You incorporate quality time with them into your schedule. Time is a valuable thing and none of us want to waste it, so if you’re choosing to spend your time with someone, you’ve already begun to start {{Communion}} with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You’re Willing to Try New Things ==&lt;br /&gt;
&lt;br /&gt;
We all get stuck in our habits of what we like to do. You could have a strict list of hobbies that you enjoy doing when you have free time, such as hiking, playing games or reading.&lt;br /&gt;
&lt;br /&gt;
With a new partner comes a new set of hobbies that they bring to the relationship. It could be fun to try something that they like and vice versa. Try inviting them on your next hike.&lt;br /&gt;
&lt;br /&gt;
I’m not saying that now you can do everything together. Keep your individuality by enjoying things outside your relationship, but be open to trying new hobbies together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe you both have always wanted to take a dance class. Sign up for one together. Maybe you’re both interested in painting. Trying it together would be great quality time, and you’d both be learning something new.&lt;br /&gt;
&lt;br /&gt;
When you’re willing to step out of your comfort zone to embrace something new with your partner, not only are you sharing your life, but you’re also opening yourself up to new experiences.&lt;br /&gt;
&lt;br /&gt;
==You Consider Them When Making Future Plans==&lt;br /&gt;
&lt;br /&gt;
If this person crosses your mind when making future plans for the weekend, an upcoming trip or even where to grab dinner that night, then you really value spending time with them.&lt;br /&gt;
&lt;br /&gt;
You are wanting to share new experiences with them. You truly enjoy quality time together. While it’s nice to always be able to do things separately, you care enough about this person to want to keep sharing your life with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You Support Them Emotionally ==&lt;br /&gt;
&lt;br /&gt;
If they are down or going through something, you are there for them. True emotions always come out when things are bad. When people aren’t too invested, this is usually the time when they run for the hills.&lt;br /&gt;
&lt;br /&gt;
But if you’re willing to be a supportive friend during tough times, then this person really matters to you. You care when they are hurting. You are affected if they are upset. You are emotionally invested at this point. This person has become an important part of your life.&lt;br /&gt;
&lt;br /&gt;
== You Show Up for Them ==&lt;br /&gt;
&lt;br /&gt;
You are their biggest fan. If they get a promotion at work, you’re there to celebrate. If they are a writer, you read their work. If they’re on TV, you watch their show. If they need you as a plus one for a work event, you’re right there. You show up for them, just as you’d want them to show up for you.&lt;br /&gt;
&lt;br /&gt;
You two are a team. You want to cheer each other on. If this comes naturally to you, you’ve got a pretty solid relationship and friendship. You always make it a priority to be there for them.&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Forming_Beta_Bonds&amp;diff=1760</id>
		<title>WoMon:Forming Beta Bonds</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Forming_Beta_Bonds&amp;diff=1760"/>
				<updated>2022-05-30T09:18:48Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ferals only need to be Acquaintance stage or later to form a Beta Bond if they are made to climax by their {{wtamer}} in the same sex scene that they became Alpha bonded in earlier, under those circumstances they instantly become up to 'Close Friends' too.&lt;br /&gt;
&lt;br /&gt;
If you manage to form a Close Friends with a Feral before forming a Bond they will jump to max stats in their relationship to you when you {{wtame}} them and form a Beta Bond instantly. &lt;br /&gt;
&lt;br /&gt;
If a WoMon maintains the same Alpha Bond from their Feral state they will form a Beta bond when they are next time you make them Ahegao, without orgasming yourself, at the Casual Friends stage.&lt;br /&gt;
&lt;br /&gt;
The bond will form when next time you tame her.&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
Otherwise, you need to form an Intimate Friends level to form a Beta Bond with a WoMon. &lt;br /&gt;
&lt;br /&gt;
If she is not feral, and you are at least Intimate Friends with her, and she is not bonded to anyone else, you can form a Beta Bond by making her Ahegao until she collapses. If this happens outside a taming session, then the bond forms the next time you tame her.&lt;br /&gt;
&lt;br /&gt;
If you are at least Intimate Friends, and she is Alpha Bond with you, you just make her Ahegao in a taming session&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonding]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Forming_Alpha_Bonds&amp;diff=1759</id>
		<title>WoMon:Forming Alpha Bonds</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Forming_Alpha_Bonds&amp;diff=1759"/>
				<updated>2022-05-30T09:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Feral Womai just needs to orgasm earlier in the same sex scene that they are Tamed to form an Alpha Bond. If they haven't, they still become tamed but remain unbonded.&lt;br /&gt;
&lt;br /&gt;
Feral will form an Alpha bond with a WoMon if that WoMon makes her Ahegao until she collapses.&lt;br /&gt;
&lt;br /&gt;
An unbonded WoMai will form an Alpha bond the next time they are tamed by anyone that makes her Ahegao until she collapses.&lt;br /&gt;
&lt;br /&gt;
If you are Intimate Friends with a WoMai that's Alpha Bonded to someone else, you make them Ahegao until they collapse in a sex scene that only you tamed them in their old Alpha Bond is broken, and they form a new one with you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonding]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Field_Tamers&amp;diff=1758</id>
		<title>WoMon:Field Tamers</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Field_Tamers&amp;diff=1758"/>
				<updated>2022-05-30T09:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Field Tamer is a person whose primary job is to make sure that the Feral WoMai  and Humanity keep their delicate balance. In order to do this, they must &amp;quot;[[WoMon:Taming|Tame]]&amp;quot; other WoMai to fight for them, as the only effective way to fight a WoMon is with another WoMon. &lt;br /&gt;
&lt;br /&gt;
In order for a Field Tamer to be official, they must pass a somewhat easy test to gain their basic license. After passing the test, Field Tamers will be given identification saying what they are (normally a {{sadr}}), six WoMai {{l|WoMon|WoMai Limit}}, a copy of the award-winning book {{l|WoMon|Taming for Dummies}}, and congratulations. In order for them to have more than six WoMai, they must pass a more advanced test. &lt;br /&gt;
&lt;br /&gt;
Field Tamers are considered to be fulfilling a League function in their jobs (i.e. Taming is not part of the private sector), but they are not paid for what they do. They survive by living off the land (as detailed in Taming for Dummies, since the book has everything a tamer needs to know), and by frequently visiting the ever-helpful {{l|WoMon|Field Stations}}. Most Field Tamers have family and friends they can also count on for extra cash, clothing, food, and shelter as well. A&lt;br /&gt;
&lt;br /&gt;
Some Field Tamers also have WoMai who can produce food and drink (such as a {{l|WoMon|Chickenlittles}}, {{l|WoMon|KhangAssCunts}}, {{l|WoMon|Milktits}}, etc.) with them as well, and many WoMai can fish, gather plants, and prepare food as well.&lt;br /&gt;
&lt;br /&gt;
Most Tamers prefer to have the hornier and infertile {{ShojoMai}} in their Harem instead of {{WoMen}}.&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Field_Tamers&amp;diff=1754</id>
		<title>WoMon:Field Tamers</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Field_Tamers&amp;diff=1754"/>
				<updated>2022-05-30T00:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Field Tamer is a person whose primary job is to make sure that the Feral WoMai  and Humanity keep their delicate balance. In order to do this, they must &amp;quot;[[WoMon:Taming|Tame]]&amp;quot; other WoMai to fight for them, as the only effective way to fight a WoMon is with another WoMon. &lt;br /&gt;
&lt;br /&gt;
In order for a Field Tamer to be official, they must pass a somewhat easy test to gain their basic license. After passing the test, Field Tamers will be given identification saying what they are (normally a {{l|WoMon|PokieDex}}), six WoMai {{l|WoMon|WoMai Limit}}, a copy of the award-winning book {{l|WoMon|Taming for Dummies}}, and congratulations. In order for them to have more than six WoMai, they must pass a more advanced test. &lt;br /&gt;
&lt;br /&gt;
Field Tamers are considered to be fulfilling a League function in their jobs (i.e. Taming is not part of the private sector), but they are not paid for what they do. They survive by living off the land (as detailed in Taming for Dummies, since the book has everything a tamer needs to know), and by frequently visiting the ever-helpful {{l|WoMon|Field Stations}}. Most Field Tamers have family and friends they can also count on for extra cash, clothing, food, and shelter as well. A&lt;br /&gt;
&lt;br /&gt;
Some Field Tamers also have WoMai who can produce food and drink (such as a {{Genus|Chickenlittles}}, {{Genus|KhangAssCunts}}, {{Genus|Milktits}}, etc.) with them as well, and many WoMai can fish, gather plants, and prepare food as well.&lt;br /&gt;
&lt;br /&gt;
Most Tamers prefer to have the hornier and infertile {{ShojoMai}} in their Harem instead of {{WoMen}}.&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Field_Stations&amp;diff=1710</id>
		<title>WoMon:Field Stations</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Field_Stations&amp;diff=1710"/>
				<updated>2022-05-22T19:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Field Stations, small cabins in the wilderness attended by at least one [[WoMon:Gestalt Bearesses|Gestalt Bearess]], are resting places for {{l|WoMon|Field Tamers}}. While in a Field Station a Tamer can have their WoMai healed, fed, and [[WoMon:Taming|Tame]] in comfort, as well as get basic supplies. Tamer regularly travel between Stations.&lt;br /&gt;
&lt;br /&gt;
They function like PokeCenters and PokeMarts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Evangelion&amp;diff=1708</id>
		<title>WoMon:Evangelion</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Evangelion&amp;diff=1708"/>
				<updated>2022-05-22T19:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Evangelion &lt;br /&gt;
/iːv.eɪn.dʒəlɒn/&lt;br /&gt;
&lt;br /&gt;
Evolves From: [[WoMon:Eva|Eva]]([[WoMon:Angel Stone|Angel Stone]])&lt;br /&gt;
&lt;br /&gt;
Evangelions are the [[WoMon:Patron Genura|Patron Genus]] of [[WoMon:Alyssia(Legendary_WoMon)|Alyssia]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Genura]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Dogpatch&amp;diff=1707</id>
		<title>WoMon:Dogpatch</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Dogpatch&amp;diff=1707"/>
				<updated>2022-05-22T19:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogpatch is a quaint little village in the middle of nowhere. Hard to get and a harsh place to live.&lt;br /&gt;
&lt;br /&gt;
It's only notable feature is it's where {{l|WoMon|Sadie Poken's Day}} festival is held every year.&lt;br /&gt;
&lt;br /&gt;
It's second most notable feature is that in has under a half dozen non-notable features.&lt;br /&gt;
&lt;br /&gt;
The harsh physical environment is very conducive to peace. If Sadie Poken's was held in a very nice place, people would be fighting all the time. But up there, you got to be good to each other.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Feral_vs_Tame&amp;diff=1706</id>
		<title>WoMon:Feral vs Tame</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Feral_vs_Tame&amp;diff=1706"/>
				<updated>2022-05-22T19:49:16Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tamed WoMai have an innate ability to speak {{l|WoMon|WoMonese}} as the level of a 4-year-old human child. Ferals can speak this language at the level of a 23-month-old.   &lt;br /&gt;
&lt;br /&gt;
WoMai that have 'gone feral' retain their full ability to understand the WoMonese that they've learned while tamed, thou that will only be able to generate new speech at the 4 year-old-level&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Feral_vs_Tame&amp;diff=1705</id>
		<title>WoMon:Feral vs Tame</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Feral_vs_Tame&amp;diff=1705"/>
				<updated>2022-05-22T19:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tamed WoMai have an innate ability to speak {{l|WoMon|WoMonese}} as the level of a 4-year-old human child. Ferals can speak this language at the level of a 23-month-old.   &lt;br /&gt;
&lt;br /&gt;
WoMai that have 'gone feral' retain their full ability to understand the WoMonese that they've learned while tamed, thou that will only be able to generate new speech at the 4 year-old-level&lt;br /&gt;
&lt;br /&gt;
[[Category:WorldBuilding]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Dildotion&amp;diff=1704</id>
		<title>WoMon:Dildotion</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Dildotion&amp;diff=1704"/>
				<updated>2022-05-22T19:46:48Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A potion used to crossbreed two WoMai.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Feral&amp;diff=1702</id>
		<title>WoMon:Feral</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Feral&amp;diff=1702"/>
				<updated>2022-05-22T19:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A WoMai who doesn't get {{Wtamed}} often enough regresses to an animalistic state, called Feral. While Feral, a WoMon cannot think as a human would, and is essentially an animal in mind, making her quite dangerous (although the state may prevent her from using some of her powers). If a WoMon gives birth while Feral, the result is {{FeralBorn WoMai}}. A WoMon can be brought back from Feral by being Tamed by a human; a non-Feral WoMai cannot bring a Feral WoMon back by having sex with her. However, two Tamed WoMai can have sex with each other to keep from falling into a Feral state, but this only works about half as well as sex with a human. Simple masturbation won't even slow a WoMon's descent into Feral at all. Most {{l|WoMon|Field Tamers}} use their WoMai to befriend Feral WoMai, then Tame them.&lt;br /&gt;
&lt;br /&gt;
Feral WoMai are unable to understand human languages at more than the word level; they have no understanding of grammar or syntax. &lt;br /&gt;
&lt;br /&gt;
After the War when the WoMai first started to go Feral they kept their desire to continue fighting.&lt;br /&gt;
&lt;br /&gt;
Feral still attack Human populations even today for several reasons.&lt;br /&gt;
First is [http://www.throwcase.com/wp-content/uploads/2015/08/Cultural-Acquisition-of-Specific-Learned-Response_Stephenson_1966.pdf The Five Monkeys Experiment ]&lt;br /&gt;
&lt;br /&gt;
The second is humans as easy food.&lt;br /&gt;
&lt;br /&gt;
The third is Feral WoMai to defend their territories against human development. Like Elephants do.&lt;br /&gt;
&lt;br /&gt;
Feral WoMai are as smart as Elephants, which have learned to knock on doors to get people to answer, so they can grab them with their trunk and beat them to death. See: [https://www.youtube.com/watch?v=7ylqBcG-XJY The Dark Side Of Elephants]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Commandant&amp;diff=1701</id>
		<title>WoMon:Commandant</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Commandant&amp;diff=1701"/>
				<updated>2022-05-22T19:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone that is [[WoMon:Bonding|Bonded]] to one or more WoMon.&lt;br /&gt;
&lt;br /&gt;
Due to WoMai biology, when a WoMai uses someone's mind during Taming to stave off [[WoMon:Feral|Feraldom]], they normally Bond to that person. Such WoMai view the {{Commandant}} as the pack leader and often defer to that Tamer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Bonding&amp;diff=1700</id>
		<title>WoMon:Bonding</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Bonding&amp;diff=1700"/>
				<updated>2022-05-22T19:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Taming the Fox =&lt;br /&gt;
&lt;br /&gt;
{{:WoMon:Taming the Fox}}&lt;br /&gt;
&lt;br /&gt;
= Bonds =&lt;br /&gt;
Due to WoMai biology, WoMai normally bond to a particular tamer. &lt;br /&gt;
Those manifesting this common bond regard him (or her) as the pack leader and often defer to that Tamer. &lt;br /&gt;
&lt;br /&gt;
== Alpha class Bond ==&lt;br /&gt;
{{:WoMon:Alpha Class Bonds}}&lt;br /&gt;
&lt;br /&gt;
== Beta Class Bonds ==&lt;br /&gt;
{{:WoMon:Beta Class Bonds}}&lt;br /&gt;
&lt;br /&gt;
== Delta Class Bonds ==&lt;br /&gt;
{{:WoMon:Delta Class Bonds}}&lt;br /&gt;
&lt;br /&gt;
[[WoMon:Whore-Oh(Legendary WoMon)|Whore-Oh]] can turn Delta Bonds to Beta Bonds, thou it's little known as no one believe she would ever use this ability. While she will never admit to it, she always converts the Delta Bonds of anyone that she thinks is going to immediately going to sure the psychic backlash from the serious injury or death from one's partner.&lt;br /&gt;
&lt;br /&gt;
Far rarer and much less sought is {{Recognition}}.&lt;br /&gt;
&lt;br /&gt;
== Bond Formation ==&lt;br /&gt;
{{:WoMon:Bond_Formation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonding]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Bond_Formation&amp;diff=1699</id>
		<title>WoMon:Bond Formation</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Bond_Formation&amp;diff=1699"/>
				<updated>2022-05-22T19:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Forming Alpha Bonds ===&lt;br /&gt;
{{:WoMon:Forming Alpha Bonds}}&lt;br /&gt;
&lt;br /&gt;
=== Forming Beta Bonds ===&lt;br /&gt;
{{:WoMon:Forming Beta Bonds}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bonding]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Antres&amp;diff=1698</id>
		<title>WoMon:Antres</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Antres&amp;diff=1698"/>
				<updated>2022-05-22T19:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antras (sing.) Antres (pl.)&lt;br /&gt;
&amp;lt;br/&amp;gt;άντρας&lt;br /&gt;
&lt;br /&gt;
The role of a Antras is to protect, provide, and love. But this is not as clear as it may sound. There are many complexities that a Antras and {{Gynaika}} go through. The journey of togetherness has its fair share of ups and downs, and a Antras’s duty towards her Gynaika and family is to share all the responsibilities. When two individuals choose to {{Gamous}}, their union is through the good and bad times for a lifetime.&lt;br /&gt;
&lt;br /&gt;
= Role As an Antras =&lt;br /&gt;
&lt;br /&gt;
== Be a Leader ==&lt;br /&gt;
When one is a leader, you automatically step up to take charge of the house. There is a natural flow of things and ideas. And, a good leader knows the way, goes the way, and shows the way. But, remember not to be bossy.&lt;br /&gt;
&lt;br /&gt;
== Protect Her ==&lt;br /&gt;
This is an Āntras's prime responsibility. One must protect one' Gýnaika from all dangers, and violence – both physical and mental. Shé must always feel secure in hér Āntras's presence.&lt;br /&gt;
&lt;br /&gt;
== Love Unconditionally ==&lt;br /&gt;
Āntres ensure that hēr Gýnaika is satisfied emotionally. Assure hér, let hér know that  respect hér, love hér, and value hér, and also show these in their actions.&lt;br /&gt;
&lt;br /&gt;
== Fulfill Needs ==&lt;br /&gt;
Āntres make sure the primary needs (food, shelter, clothing) will be fulfilled. Shē understands hēr Gýnaika will have other needs at various stages of hér life, meets them. &lt;br /&gt;
&lt;br /&gt;
== Be Patient ==&lt;br /&gt;
Gȳnaika can ’nag’ and go overboard sometimes, but shē has your well-being at the top of hēr mind. Ántres accept hēr as shē is, and if shé do not like something about hēr, letting hēr know subtly instead of criticizing hēr upfront. Shé Don’t dislike hēr for small things. Instead, focus on the positive things that shé like in hēr. Being a little patient can go a long way in cementing one's relationship.&lt;br /&gt;
&lt;br /&gt;
== Be Available ==&lt;br /&gt;
Āntres vowed to be there for hēr Gýnaika and love hér in sickness and health. That precisely sums up hēr responsibility. Shē does not leave hér to deal with hér problems all alone. Shē makes hér know that Shē is there for hér no matter what the problem is. Hēr presence will give immense strength to hēr Gýnaika.&lt;br /&gt;
&lt;br /&gt;
== Have a Good Behavior ==&lt;br /&gt;
Āntres will be a gentleman and show it in hēr behavior. The way you talk or address a situation speaks miles about you. Thēy remember that children will learn from your behavior; So, don’t involve hērself in calling names, criticizing, yelling, or abusing hēr Gýnaika.&lt;br /&gt;
&lt;br /&gt;
== Spend Some Us-Time ==&lt;br /&gt;
A good Āntras will do more than just provide for the family. Shē spends some quality time with hēr Gýnaika by taking hér out, talking to hér, and sharing hēr goals and dreams.&lt;br /&gt;
&lt;br /&gt;
== Involve ==&lt;br /&gt;
Āndres get into a habit of being actively involved. Be it grocery shopping, gardening, cleaning the house, or settling accounts – involving hērself in all the activities. This takes away a substantial burden off hēr Gýnaika.&lt;br /&gt;
&lt;br /&gt;
== Be Authoritative, but in the Right Way ==&lt;br /&gt;
An Andres must be firm if her Gynaika indulges in things such as gossip or mud-slinging. She must be the gatekeeper of the relationship and must stop any behavior that proves detrimental to it.&lt;br /&gt;
&lt;br /&gt;
== Respect Her ==&lt;br /&gt;
Āntres must refrain from talking about hēr Gýnaika’s private matters with friends and family. Shē needs to build the trust by respecting hér and upholding hér dignity.&lt;br /&gt;
&lt;br /&gt;
== Take Her Opinion ==&lt;br /&gt;
Āntres will consult hēr Gýnaika in all the decisions, big or small. By doing so shē show hér that shé is important and hér opinion is valuable to hēr.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Anipsies&amp;diff=1697</id>
		<title>WoMon:Anipsies</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Anipsies&amp;diff=1697"/>
				<updated>2022-05-22T19:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;anipsia (sing.) anipsies (pl.)&lt;br /&gt;
&lt;br /&gt;
ανηψιά (anipsiá)&lt;br /&gt;
&lt;br /&gt;
An Alpha's haremmates&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Alyssia(Legendary_WoMon)&amp;diff=1696</id>
		<title>WoMon:Alyssia(Legendary WoMon)</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Alyssia(Legendary_WoMon)&amp;diff=1696"/>
				<updated>2022-05-22T19:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Alyssia, the Ultimate Defender WoMon =&lt;br /&gt;
&lt;br /&gt;
Legendries have a [[WoMon:Patron Genura|Patron Genus]] that they get their powers from, the same way gods get their power from their worshipers. This connection allows the legendary to scry on any of them and for the breed to 'prey' to their legendary and communicate with her no matter how far apart they are, including across dimensions.  The final attack on Alyssia happened at the same time that an Eva evolved into Alyssia's Patron Genus on a world without an Alyssia on its own;the connection formed at the same time she open the portal to safely divert the nuclear explosion, and instead she connected to the Eva' world instead.&lt;br /&gt;
&lt;br /&gt;
Sukebei was the only person besides Alyssia that knows that the final attack on Anchorage would have shaken the world like a magnitude 10 earthquake. &lt;br /&gt;
&lt;br /&gt;
Sukebei disappeared soon after the destruction of Anchorage, as that attack and The Last Love Song on this Little Planet had finally gotten people to say enough is enough with the  empires and replace them with something better. He went looking for Alyssia trying to find out why she didn't return.&lt;br /&gt;
He finally figured it out when found the information in the Evangelion Dex entry&lt;br /&gt;
&lt;br /&gt;
=== Alyssia Dex Entry ===&lt;br /&gt;
ALYSSIA, the Ultimate Defender WoMon&lt;br /&gt;
&lt;br /&gt;
Element: Metal&lt;br /&gt;
&lt;br /&gt;
Frequency: Unique&lt;br /&gt;
&lt;br /&gt;
Diet: Supposedly human standard, augmented with medicines of unknown composition.&lt;br /&gt;
&lt;br /&gt;
Role: the ultimate defense of Sukebei's hideout&lt;br /&gt;
&lt;br /&gt;
Feral Rate: unknown&lt;br /&gt;
&lt;br /&gt;
Attacks: (from description of her attacks) Energy Sniper, Energy Mortar, Energy Bazooka, Missile Salvo, Gravity Bombs, Laser Sweep, Wing Broadside, Supernova, Point-Defense Tentacle Shield, Point-Defense Missile Shield&lt;br /&gt;
&lt;br /&gt;
Enhancements: (known) ability to transform from a seemingly normal human girl into increasingly large flying dreadnoughts, regeneration, extreme power and toughness (on her battle configurations). It is said that past a certain experience threshold, she become capable of calling her lesser attacks without losing her human appearance.&lt;br /&gt;
&lt;br /&gt;
Evolves: she didn't have any evolutions in the normal sense, but as she gained experience she became progressively more powerful and gained progressively more daunting battle forms. Her last shape simply was a collection of mile-long spires orbiting her hometown and intercepting cruse missiles.&lt;br /&gt;
&lt;br /&gt;
The story of Alyssia, the Ultimate Defender, is a sad one: Sukebei had, apparently, tricked a naive schoolgirl into accepting am operation, so she could keep the war away from her hometown of Anchorage (now the Iron Spire Bay). Little was known that, under Anchorage, Sukebei had established his home base and thus had need for a defender. Apparently, the weapon inside of her processed attack and defense on its own and Alyssia could only guide its actions, but not inhibit them. Guiding the weapon residing inside of her, she kept the city a demilitarized zone and, through the knowledge of this, refugees kept entering the city over the course of the war, until it housed over a million and a half of them on its last day.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Alyssia was ultimately a pacifist and would not allow the troops to enter her city; thus, from being a 'little Switzerland', Her home city was relabeled as a top-priority target  even without the knowledge of Sukebei's base under it. The efforts to get past her had effectively killed millions of current inhabitants well before her ultimate defeat, with only her boyfriend and Sukebei himself surviving past her defeat. The diaries that she and her boyfriend kept, along with the letters they had written each other, her boyfriend combined into one work while in a hospital dying of radiation poisoning. It was published under the name &amp;quot;The Last Love Song on this Little Planet,&amp;quot; and would soon surpass the bible as the highest selling book in history.&lt;br /&gt;
&lt;br /&gt;
The Alyssia Memorial on Iron Spire Island was dedicated to her unending efforts at keeping the civilian population safe, first from the Terror Troops and rebellious human militias, later from the overzealous Empires who were willing to sacrifice millions in order to defeat one. The Iron Spire jutting from the memorial almost a kilometer into the sky is not a sculpture: it is all that remained of her after her ultimate defeat, and the only known physical remains of any Legendary WoMon left to the world after their defeat.&lt;br /&gt;
&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Alphas&amp;diff=1695</id>
		<title>WoMon:Alphas</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Alphas&amp;diff=1695"/>
				<updated>2022-05-22T18:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alpha's are basically the den mother of a tamer's harem.&lt;br /&gt;
&lt;br /&gt;
The Roles an Alpha preforms include:&lt;br /&gt;
*help recently {{wtamed}} {{Saeva}} settle into Harem life.&lt;br /&gt;
*maintain discipline, standards of behavior, and manners.&lt;br /&gt;
*help with {{wtaming}}.&lt;br /&gt;
*do administration tasks like organizing rotas, travel and weekend arrangements.&lt;br /&gt;
*write reports and attend meetings.&lt;br /&gt;
*give first aid, arrange for the medical needs of her {{wtamer}} and Heremates&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Alpha_Class_Bonds&amp;diff=1689</id>
		<title>WoMon:Alpha Class Bonds</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Alpha_Class_Bonds&amp;diff=1689"/>
				<updated>2022-05-22T17:52:51Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This most common bond is a simple physical one, and is referred to as an Alpha Bond. &lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:NeedsWork]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Ahegao_Response&amp;diff=1674</id>
		<title>WoMon:Ahegao Response</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Ahegao_Response&amp;diff=1674"/>
				<updated>2022-05-22T13:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Extreme sexual stimulation causes the Ahegao Response in WoMai. Feral WoMai are especially susceptible and switch to what is known as the supplication or domination reaction. If the WoMon perceives itself as stronger, it will attempt to dominate the taming initiator. If it perceives itself as weaker, it will submit. Sometimes, when WoMai are more evenly matched, they will fight for the dominate position in a 'Fuck-Fight' until one gives into the other. Some battles have no clear winner, and they may resume dominance displays afterwards&lt;br /&gt;
&lt;br /&gt;
According to current models, this is a survival technique to avoid damaging conflicts. {{Domestic WoMai}} are capable of consciously resisting the impulse, and the behavior is more prevalent displayed in ferals.&lt;br /&gt;
&lt;br /&gt;
WoMai have control over how much energy or effort they put into attacks, including elemental ones. It is not all or nothing. They can instinctively deal &amp;quot;nonlethal&amp;quot; attacks because they have an intuitive understanding of what would hurt them or other WoMai. Feral WoMai are exceptionally good at selecting just the right strength of attack to use to subdue their opponent, it is believed to be the case because most Tamers train their WoMai for the brute strength of their Attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of this, you might stumble across a pack of Doggirls who are under the rule of a wild Chimera or that Bunnygirl you just battled has a Dragoness for a girlfriend&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;-----------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Ahegao Response with a human, WoMai form a minor psychic bond that cements that human as the 'master' of their relationship.  No matter how powerful the WoMai, they would all submit to their master upon forming a bond with them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon:Adelfades&amp;diff=1669</id>
		<title>WoMon:Adelfades</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon:Adelfades&amp;diff=1669"/>
				<updated>2022-05-22T12:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;adelfí (sing.) adelfades (pl.)&amp;lt;br/&amp;gt;&lt;br /&gt;
αδελφή&lt;br /&gt;
&lt;br /&gt;
A haremmate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=WoMon(Setting)&amp;diff=1668</id>
		<title>WoMon(Setting)</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=WoMon(Setting)&amp;diff=1668"/>
				<updated>2022-05-22T12:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This world is inhabited by creatures called WoMai! For some people, WoMai are pets. Other use them for fights. But most often they are lovers.&lt;br /&gt;
&lt;br /&gt;
The people living in this world are not so different from you and I. They have  families and friends, they want riches, love, fame, peace and excitement.&lt;br /&gt;
&lt;br /&gt;
In this world, many people travel the regions looking for adventures, for mysteries and for the chance to be their very best, like no one ever was.&lt;br /&gt;
&lt;br /&gt;
Cities are few and far between, but towns are pretty common. Some aspects of their  technology are very common.  Some aspects of their technology are very advanced, while others may seem outdated.&lt;br /&gt;
&lt;br /&gt;
Those that want to venture through these lands will need a WoMon to protect one from the many dangers ahead in one's journey.&lt;br /&gt;
&lt;br /&gt;
To understand the real threats in the world of WoMon let’s put things into perspective:&lt;br /&gt;
&lt;br /&gt;
Crocodiles are dangerous creatures, right? &lt;br /&gt;
&lt;br /&gt;
Well, try to imagine a crocodile that’s fast as a cheetah, shooting beams from its mouth and lightning from its eyes!&lt;br /&gt;
&lt;br /&gt;
For every step one takes and every creature in one's way has a story of its own.&lt;br /&gt;
&lt;br /&gt;
A few yards out of town may cause you tons of trouble or grant you the most exciting story to be told across the world.&lt;br /&gt;
&lt;br /&gt;
Have you ever felt like your dog would protect you from anything? Like, even if all was wrong and danger was coming close, you would have little Fido by your side to carry you home safely.&lt;br /&gt;
&lt;br /&gt;
That’s the real spirit of WoMom. A cheerful journey about you, your loyal dog, your  clever cat and your air-headed little bird.&lt;br /&gt;
&lt;br /&gt;
But it was not always so in that world. I started as [[WoMon:The Old World|a world of selfish machiavellian crulty]]. The few good-hearted people were always snuffed out before they could make a différance. &lt;br /&gt;
&lt;br /&gt;
That changed with [[WoMon:Quinn_&amp;quot;Sukebei&amp;quot;_Marorii|Quinn Marorii]]. He believed, “that as we enjoy great advantages from the inventions of others, we should be glad of an opportunity to serve others by any invention of ours, and this we should do freely and generously.”&lt;br /&gt;
&lt;br /&gt;
All Quinn wanted so find someone he could trust; when he realized that he was never going to meet some that wasn't either a Narcissist or one of the yes-men that kowtows down to them, to avoid incurring the wrath that narcissists reserve for those that dare make the narcissist follow the rules, that it was a hopeless situation to even try to search for some that he can have an honest relationship. He went &amp;quot;If I can't make real friends, I'll just have to make real friends instead!&amp;quot; and created his Harem to turn his life into an RL Tenchi Muyo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For that, The World Governments raided his compound to kill him and steal the technology he used to create his harem so that they could make an army of super solders.&lt;br /&gt;
&lt;br /&gt;
He survived only at the self-sacrifice of the lives of his harem.&lt;br /&gt;
&lt;br /&gt;
He created the WoMai so give humanity a choice, &amp;quot;Be a better person, or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps his solution was a harsh, but the people of this world chose death three times, and each time Quinn saved them.&lt;br /&gt;
&lt;br /&gt;
Finally, with the nuclear annihilation of [[WoMon:Anchorage|Anchorage]] which, protected by [[WoMon:Alyssia(Legendary WoMon)|Alyssia]] was the only place free from the war.&lt;br /&gt;
&lt;br /&gt;
The creatures that live in this universe possess incredible abilities. They come in many different shapes and sizes and have inhabited this world since {{l|WoMon|The Aequilibrium Evertendi}}. Some of them have been known since {{l|WoMon|The Revenge War}} while others have been recently discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the dawn of this new age, the most ancient and powerful of these amazing creatures ruled the world. At first, humans feared these humans feared these entities. However, a century later, humans and these creatures would live side-by-side, and they would build a powerful bond of trust and loyalty.&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=Dyadimon:Goupilmon&amp;diff=1665</id>
		<title>Dyadimon:Goupilmon</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=Dyadimon:Goupilmon&amp;diff=1665"/>
				<updated>2022-05-22T12:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like {{l|Digimon|Renamon}} with blue/purple fur and black gloves. Like Renamon, Goupilmon relationship with humans is expressed bluntly. But unlike Renamon Goupilmon is a more emotional Dyadimon.&lt;br /&gt;
=== Goupilmon ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|Rank&lt;br /&gt;
|Rookie&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|(Ja:) Beast Man, (En:) Animal&lt;br /&gt;
|-&lt;br /&gt;
|Attribute&lt;br /&gt;
|Data&lt;br /&gt;
|-&lt;br /&gt;
|Family	&lt;br /&gt;
|Nightmare Soldiers, Nature Spirits, Dark Area&lt;br /&gt;
|-&lt;br /&gt;
|Prior forms&lt;br /&gt;
|{{l|Digimon|Viximon}}&lt;br /&gt;
|-&lt;br /&gt;
|Next forms&lt;br /&gt;
|{{l|Digimon|Kyubimon}},{{l|Digimon|Youkomon}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Dyadidex]]&lt;br /&gt;
[[Category:Beast Man]]&lt;br /&gt;
[[Category:Nightmare Soldiers]]&lt;br /&gt;
[[Category:Nature Spirits]]&lt;br /&gt;
[[Category:Dark Area]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Beth_Ingles&amp;diff=1664</id>
		<title>DrAlta:Beth Ingles</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Beth_Ingles&amp;diff=1664"/>
				<updated>2022-05-22T12:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Beth Ingles&lt;br /&gt;
Species: Red Fox&lt;br /&gt;
Sex: Female&lt;br /&gt;
&amp;lt;/pre&amp;gt;Beth is the oldest of seven surviving children, aged 17, she is a serious thinker and avid reader with a passion to become a writer. She constantly records her thoughts about her family, friends, and circumstances, and writes stories in a journal/diary. &lt;br /&gt;
&lt;br /&gt;
She Inspired {{D:alta}} to start writing while he was seeing her, a hobby he enjoys to this day. &lt;br /&gt;
&lt;br /&gt;
Normally a calm, quiet sort, Beth occasionally displays a touch of her father's fiery temper, and can become defensive and indignant when a situation warrants. She is deeply touched by tragic events in history, as she watches the Hindenburg disaster unfold and is injured trying to rescue people from it, and is infuriated when her community attempts to burn German books in response to hearing about Nazis doing the same to their books. After becoming the first member of her family to graduate from college, she moves to New York City to fulfill her dream. After the attack on Pearl Harbor, she enlists in the military and writes for the Stars and Stripes.&lt;br /&gt;
&lt;br /&gt;
Her plane, the Katie Ann, was shot down and crashed into the sea near Britain while she was out looking for stories. She and the pilot were forced to tread water for hours at a time to stay afloat, but after growing exhausted, her comrade succumbed to his injuries and drowned, while Beth, who had suffered extreme head trauma, lost consciousness as she was rescued from the sea. Due to the severity of her injuries, she slipped into a lengthy coma and was flown back to America to undergo medical care, leaving her parents to wait on her recovery. When she at last emerged from her coma, she was stricken with amnesia from the traumatic injury she suffered to her head, and no longer could participate in the war. &lt;br /&gt;
&lt;br /&gt;
After World War II ended, she tried to return to New York at the promise of an opportunity waiting for her to tell her own story like many others, but subsequently lost her footing as a novelist due to an over-saturated market of war stories ousting her from consideration. She then turned her attention to reporting news instead and gained a steady means of living once more, but would one day have to break the news of the John F. Kennedy assassination. However, it was in this profession that she finally found the love of her life in the form of Janet, and eventually married her.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Becky&amp;diff=1663</id>
		<title>DrAlta:Becky</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Becky&amp;diff=1663"/>
				<updated>2022-05-22T12:39:35Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Becky&lt;br /&gt;
Species: Lion&lt;br /&gt;
Sex: Female&amp;lt;/pre&amp;gt;&lt;br /&gt;
The queen of {{l|DrAlta|Sandra}}'s pride. Priestess/mage, has a glove type thing that allows her to capture spells, then release them(Cast them) when a spell is captured it's added to stack, She can scroll through stack at the rate of one spell per second.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Beaver(Character)&amp;diff=1662</id>
		<title>DrAlta:Beaver(Character)</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Beaver(Character)&amp;diff=1662"/>
				<updated>2022-05-22T12:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beaver is the best friend of {{D:alta}}, She is a light brown North American beaver with a white stomach leading up to her chin.&lt;br /&gt;
&lt;br /&gt;
Beaver is shown to be kind and cheerful, But is sometimes known for a little sulky and conceited behavior, And she is very sassy and bossy, and shows a lot of sarcasm, but is not ''mean'' and shows deep caring, especially for her friends.&lt;br /&gt;
&lt;br /&gt;
Like all beavers, Beaver lives in a dam with the rest of her family.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Barbel&amp;diff=1661</id>
		<title>DrAlta:Barbel</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Barbel&amp;diff=1661"/>
				<updated>2022-05-22T12:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grew up in {{l|DrAlta|The Evergreen Forest}}. Moves to {{l|DrAlta|Hatcher's Pass}} after her marriage.&lt;br /&gt;
&lt;br /&gt;
Childhood friend of {{l|DrAlta|Dete}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Barbara_Ingles&amp;diff=1660</id>
		<title>DrAlta:Barbara Ingles</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Barbara_Ingles&amp;diff=1660"/>
				<updated>2022-05-22T12:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Barbara Ingles, Barb&lt;br /&gt;
Species: Red Fox&lt;br /&gt;
Sex: Herm&lt;br /&gt;
&amp;lt;/pre&amp;gt;Wife: {{s|DrAlta|Olivia|_Ingles}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Daughters: {{s|DrAlta|Beth| Ingles}}, {{s|DrAlta|Mary| Ellen Ingles}}, {{s|DrAlta|Erin| Ingles}}, {{s|DrAlta|Jamie| Robert Ingles}}, {{s|DrAlta|Elizabeth| Ingles}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Sons: {{s|DrAlta|Joshua| Ingles}} (adopted), {{s|DrAlta|Benjamin| Ingles}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Parents: {{l|DrAlta|Zebudiah Ingles}}, {{l|DrAlta|Esther Ingles}}&lt;br /&gt;
&lt;br /&gt;
Owns and operates a lumber mill where {{l|DrAlta|Charles La'Tigerbeau}} works.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Ati_Chawany&amp;diff=1659</id>
		<title>DrAlta:Ati Chawany</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Ati_Chawany&amp;diff=1659"/>
				<updated>2022-05-22T12:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Ati Chawany&lt;br /&gt;
Species: Bat&lt;br /&gt;
Sex: Female&amp;lt;/pre&amp;gt;&lt;br /&gt;
Small Anthro fruit bat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Arorle&amp;diff=1658</id>
		<title>DrAlta:Arorle</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Arorle&amp;diff=1658"/>
				<updated>2022-05-22T12:07:21Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Arorle&lt;br /&gt;
Species: Tiger&lt;br /&gt;
Sex: Futa&amp;lt;/pre&amp;gt;&lt;br /&gt;
#[[DrAlta:Panthera Tigris Altaica|Dr.Altaica]]'s nurse.&lt;br /&gt;
She is a {{s|Yiffiverse|Golem|s}} created by {{D:alta}} &amp;amp; a [[DrAlta:Nemie|friend of his]] that thought females had more fun and always wanted {{D:alta}} to play as a female with [[DrAlta:Nemie|her]] to explore his femininity, She is programmed with a brain scan of {{D:alta}} with the female parts of a brain scan of {{l|DrAlta|Nemie}}.  He uses her as his {{s|Yiffiverse|Avatar|s}} when he wants to play a female.&lt;br /&gt;
&lt;br /&gt;
Actually a doctor but prefers being nurse. &lt;br /&gt;
&lt;br /&gt;
Has Dark Green eyes and Large [[Cup Sizes|E-cup]] breasts. 2 meters tall with clit that can grow to the size and shape of a human cock.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Arbela&amp;diff=1657</id>
		<title>DrAlta:Arbela</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Arbela&amp;diff=1657"/>
				<updated>2022-05-22T12:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Arbela&lt;br /&gt;
Species: Tiger-Lion hybrid&lt;br /&gt;
Sex: Herm&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{D:alta}}'s daughter, looks like a male lion with tiger stripes, [[Cup Sizes|A cup]] of breasts. Shi can't bear children, but can impregnate with hir penis. Shi takes over as the king of the ride when {{D:alta}} leaves.  Shi is very possessive of the lions of the pride.  Shi always challenges {{D:alta}} when shi catches him mating one of them.  He pins hir down and yiffs hir.  Shi growls and struggles all through the mating.  The other lions like to watch the two go at it.&lt;br /&gt;
&lt;br /&gt;
Arbela runs off to someplace private after being yiffed by Alta and crys or masturbates hir penis.  Shi dreams of have anal sex with him, ramming hirself under his tail. or being mated passionately with love like shi saw him so with the lioness  when he was still king.  Shi hates {{D:alta}} deeply, for raping hir and not being the king anymore, but at the same time has a secret crush on him.&lt;br /&gt;
&lt;br /&gt;
Shi takes a hyena and pounds hard into their ass pretending they are {{D:alta}} then/and beats the crape out of them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Amour_Tigers&amp;diff=1656</id>
		<title>DrAlta:Amour Tigers</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Amour_Tigers&amp;diff=1656"/>
				<updated>2022-05-22T06:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Basic info=&lt;br /&gt;
Amour tigers are bread as sex pets for young succubi. They are able to &lt;br /&gt;
cum more and more often than normal tigers, putting out with each spurt &lt;br /&gt;
as much seed as a normal male produces in total during a climax, and will &lt;br /&gt;
continue to climax until they have produced at least a cup. Provided &lt;br /&gt;
with continual stimulation, able to produce 0.9-3.8 litters(a quart to 1 &lt;br /&gt;
gallon). A skilled milker can keep them orgasming and producing until &lt;br /&gt;
they pass out from exhaustion. For around 30 seconds after climaxing &lt;br /&gt;
their lengths will become soft but with stimulation will remain mostly &lt;br /&gt;
erect, after this time they are able to become fully erect but they &lt;br /&gt;
remain unable to climax again for several minutes.&lt;br /&gt;
&lt;br /&gt;
Usually, Amour Tigers are treated like dumb animals and not giving any education and never learn how to talk.&lt;br /&gt;
&lt;br /&gt;
=Physical description=&lt;br /&gt;
&lt;br /&gt;
In their normal form, Amour Tigers are typical fairy-tale animals, usually on all fours and measuring 3(9'10&amp;quot;) meters long and 1.1 m(3'7&amp;quot;) high at the shoulders. If they stand on two legs, they are 3.97 m(13') tall. The standard coloration of their fur is white on their chest and continuing down the inside of their legs to the bottom of their rear paws. The broad black stripes of their fur goes from their face down their legs and tail. There are a few black strips around their neck and some on their white furred belly. Their tail fur is mostly white under their black stripes, only a slight tawny tint running along the top.&lt;br /&gt;
&lt;br /&gt;
Males have two penises hiding in their sheaths, an 8-inch-long tiger phallus with a smooth human like tip and barbed shaft, at it the thickest one third of the way from the base then tapering to it narrowest where it meets their glens. Above it is a fully human phallus, 5 and half inch long. The clits of females are large and shaped like the phallus of the males (ether tiger and human versions). Females produce semen from their phalluses but, as they don't have testes, it lacks sperm.&lt;br /&gt;
&lt;br /&gt;
=Advance Forms=&lt;br /&gt;
If an Amour Tiger develops their demonic powers, they can learn to take full anthro forms:&lt;br /&gt;
&lt;br /&gt;
In their anthro forms, they have 16 octopus like tentacles, each measuring a meter and a half long and pencil thin. They can spread out wing-like from between their shoulders or the base of their tail cock or if male appear emerging from his sheath. They constantly move, search for the next victim.&lt;br /&gt;
&lt;br /&gt;
On their backs, they can form two large tigerowl wings. Spread out, they reach 20 feet from tip to tip. &lt;br /&gt;
&lt;br /&gt;
==Stage 1==&lt;br /&gt;
In the first anthro form, they learn to take their wings or tentacles appear on his back. At the end of their 1.75 meter(5'9&amp;quot;) tail is a 38 cm (15 inch) long penis, tipped with a smooth pointy glens. The shaft covered with feline spicules. &lt;br /&gt;
&lt;br /&gt;
===Stage 1 Incubus Descriptin===&lt;br /&gt;
You see a tiger incubus. He's 6 feet 6 inches(2 meters) tall. &lt;br /&gt;
&lt;br /&gt;
If he forms his wings:On his back are two large tigerowl wings. Spread out, they reach 20 feet from tip to tip.&lt;br /&gt;
&lt;br /&gt;
If he forms his tentacles:16 octopus-like tentacles a meter and a half long and pencil thin spread out wing like from between his shoulders, They search for the next victim. &lt;br /&gt;
&lt;br /&gt;
Between his legs is 8 inches of bumpy shaft, each bump tipped with a shift hair-like projection, capped with human-like glens that comprises his tiger cock. Above it is a plain 5-inch human-like erection. At the end of his 5.5 feet(1 2/3) long tail is another tiger penis, this one's glens coming to a point at the 'eye'.&lt;br /&gt;
&lt;br /&gt;
His demonic seed, is hot with life force, emitting a healing power to repair the damage done by his rough mating. His fur is white on his chest and continues down the inside of his legs to the bottom of his feet; it also goes down the bottom of his arms to the palms of his hands. The black stripes of his fur goes from his face down his back down his legs and tail. There's a few black strips around his neck and some on his white furred belly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stage 2==&lt;br /&gt;
In the second anthro form they learn to take their phalluses grow to 9 inches and if male both his penes become feline. On their head are two small demonic horns. At the end of their 1.75 meter(5'9&amp;quot;) tail is a 38 cm (15 inch) long tail is a penis, with articulated blackberry like thorns pointing back at them and the head has been shaped into a sharp point, leaking venomous seed. The thorns are typical kept tilted down, with the tips hidden in the valleys between the previous row, when they are not knitting the wound into a new vagina with the healing power of their seed. At this stage, they can form both their wings and their tentacles at the same time.&lt;br /&gt;
&lt;br /&gt;
==Stage 3==&lt;br /&gt;
&lt;br /&gt;
Their phalluses grow up to 12 inches. On their head are two medium-sized demonic horns, and in their mouth are two large fangs. Their eyes glow blue. On their back are two large tigerowl wings. Spread out they reach 20 feet from tip to tip. &lt;br /&gt;
&lt;br /&gt;
===Stage 3 Incubus Description===&lt;br /&gt;
You see a tiger incubus. The two medium-sized demonic horns on top of his head and the two large fangs in his mouth giving away his demonic heritage rather than him being a more mundane, perverse monster . His eyes glow blue with an inner light. He's 6 feet 6 inches(2 meters) tall. At the end of his 1.75 meter(5'9&amp;quot;) long tail is a 38 cm (15 inch) penis, with articulated blackberry like thorns pointing back at him and the head has been shaped into a sharp point, leaking venomous seed to turn the wound into a sex. The thorns are typical kept tilted down, with the tips hidden in the valleys between the previous row. His tail fur is mostly white under his black stripes, only a slight tawny tint running along the top. On his back are two large tigerowl wings. Spread out they reach 20 feet from tip to tip. &lt;br /&gt;
&lt;br /&gt;
Between his legs are his two 12 inch long penes, each tipped with plumb human glens. The shafts have a bumpy texture, each nub tipped with a shift hair-like projection, and 16 octopus-like tentacles, each a meter and a half long and pencil thin, spread out from around the base. They constantly sway, searching for their next victim. His demonic seed, is hot with life force, emitting a healing power to repair the damage done by his rough mating. His fur is white on his chest and continues down the inside of his legs to the bottom of his feet; it also goes down the bottom of his arms to the palms of his hands. The black stripes of his fur goes from his face down his back, legs and tail. There are a few black strips around his neck and some on his white furred belly.&lt;br /&gt;
&lt;br /&gt;
==Stage 4==&lt;br /&gt;
Their fourth anthro form is known as their Devil form. It's designed for combat. If male, their two penises fuse together. &lt;br /&gt;
&lt;br /&gt;
===Devil Description===&lt;br /&gt;
You see the form that has become like that of a nightmare. A Devil, the semblance of tigerish contours lost into the powerful mix, yet retaining the patterns of the feline. They are 3 meters tall.  At the end of their 2 and a half-meter long tail is a spade, nearly dragonic in form. On their head are two medium-sized demonic horns and in their mouth are two large fangs, dripping demonic venom. Their eyes glow red. On their back are two large tiger-owl wings. Spread out, they reach almost 28 feet(8.5 meters) from tip to tip. Between their legs is their bumpy 15-inch long phallus.  Blood and other fluids from their last victim drip from their penis as it stands up, unsheathed and read for action, with their dark demonic tiger seed leaking out from the tip.  Their forepaws are deformed with muscles and their feet have been blinded with a bird's feet, having their shape and scaly texture.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alta&amp;diff=1655</id>
		<title>DrAlta:Alta</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alta&amp;diff=1655"/>
				<updated>2022-05-22T06:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AltaicaRef.png|thumb|381x381px]]&lt;br /&gt;
Alta is a human male with Species Dysphoria, He wants to be a {{l|Yiffiverse|Feral}} siberian tiger.&lt;br /&gt;
&lt;br /&gt;
He wears a Shouta Amour tiger {{s|Yiffiverse|Suit|s}}.&lt;br /&gt;
&lt;br /&gt;
He wears white dress shirts and black button fly jeans when the situation calls for them.&lt;br /&gt;
&lt;br /&gt;
He has a 3-piece suit made from black denim for formal occasions.&lt;br /&gt;
&lt;br /&gt;
After he started masturbating at the age of 3 he was given to a [[DrAlta:The La'Tigerbeau Family|succubus family]] where his precocious sexuality would be more tolerated.&lt;br /&gt;
&lt;br /&gt;
{{s|DrAlta|Mana|(Character)}} is his &amp;quot;little Sis&amp;quot; who has been his owner and used him to feed on, both sexual and by drinking his blood since before he can remember. Mana's family has always treated him like he was a real {{s|DrAlta|Amour Tiger|s}} and a like he was Mana's brother.&lt;br /&gt;
&lt;br /&gt;
[[DrAlta:Beth Ingles|Beth]] was his first crush, and she inspired him to start writing while he was seeing her, a hobby he enjoys to this day.&lt;br /&gt;
&lt;br /&gt;
[[DrAlta:Joshua_Ingles|Joshua]] was his first male and his first patient, helping him develop breasts so that he could pick up guys easier. Who he regularly milks for his skunk scent, from which Alta make his pungent skunk musk cologne that is popular with big cats.&lt;br /&gt;
&lt;br /&gt;
Alta knows [[DrAlta:The_Ingles_Family|The Ingles]] though his Sister Mana who is {{l|DrAlta|Erin Ingles}}'s best friend.&lt;br /&gt;
&lt;br /&gt;
He meet {{l|DrAlta|Danja}} when she was a young teenage, and she became his Oneesan. Soon after he met his future wife, {{l|DrAlta|Twadi}}, though her.&lt;br /&gt;
&lt;br /&gt;
Always interested in helping others, he first wanted to be a doctor but then settled on becoming an EMT and later also works part-time at {{l|DrAlta|Melon's Cave}} making and repairing [[Suits]].&lt;br /&gt;
&lt;br /&gt;
{{l|DrAlta|Dete}}'s great-grandmother on her mother's side having been sister to {{l|DrAlta|Alta}}'s grandmother, her family called him Uncle, and as they were related to nearly every family in {{l|DrAlta|Hatcher's Pass}} though her father, he became known all over the place as Uncle, and since he went to live on the mountain side he has gone everywhere by the name of Alm-Uncle.&lt;br /&gt;
&lt;br /&gt;
Has an adopted son, {{l|DrAlta|Tobias}}, he raised by himself.&lt;br /&gt;
&lt;br /&gt;
{{l|DrAlta|Tobias}} met with his death only two years after his marriage to {{l|DrAlta|Adelaide}}. And so two months after Tobias had been carried to the grave, his wife followed him. Their sad fate was the talk of everybody far and near, and both in private and public the general opinion was expressed that it was a punishment which Uncle had deserved for the godless life he had led. Some went so far even as to tell him so to his face. Our minister endeavored to awaken his conscience and exhorted him to repentance, but the old man grew only more wrathful and obdurate and would not speak to a soul, and every one did their best to keep out of his way. All at once they heard that he had gone to live up the Alm and did not intend ever to come down again, and since then he has led his solitary life on the mountain side at enmity with man and that which the people believe is God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His character in {{l|DrAlta|Melon's Cave}} is [[DrAlta:Panthera Tigris Altaica|Dr.Altaica]].&lt;br /&gt;
&lt;br /&gt;
He has an athletic lion suit he wears to have sex with his {{l|DrAlta|Twadi}} but rarely wears in public except on Twadi's birthday.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alisa_Loppis&amp;diff=1654</id>
		<title>DrAlta:Alisa Loppis</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alisa_Loppis&amp;diff=1654"/>
				<updated>2022-05-22T06:02:19Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name:Alisa Loppis&lt;br /&gt;
Species:Rabbit&lt;br /&gt;
Sex:Female&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She's a farmer and {{l|DrAlta|Naratha Loppis}}'s daughter&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
She wears blue overalls and nothing else, showing most of her largish breasts, the corners just covering her nipples. Soft white fur and cute cotton-ball tail, blue eyes.&lt;br /&gt;
&lt;br /&gt;
She has white fur and Fluffy white headfur.&lt;br /&gt;
She is 5'5&amp;quot; tall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alisa%27s_Farm&amp;diff=1653</id>
		<title>DrAlta:Alisa's Farm</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alisa%27s_Farm&amp;diff=1653"/>
				<updated>2022-05-22T05:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Alisa&lt;br /&gt;
*[[DrAlta:Naratha Loppis|Naratha]]&lt;br /&gt;
*2 hourses=farmhands({{l|DrAlta|Ellin}})&lt;br /&gt;
*6 chikens=eggs&lt;br /&gt;
*11 dairy cows=milk({{l|DrAlta|Helios}})&lt;br /&gt;
*3 pigs={{l|DrAlta|Elana}} farmhands(were for breeding and meat)&lt;br /&gt;
*19 sheep=wool&lt;br /&gt;
*1 quad-horse=farmhands&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alesha&amp;diff=1652</id>
		<title>DrAlta:Alesha</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Alesha&amp;diff=1652"/>
				<updated>2022-05-22T05:56:16Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name:Alesha&lt;br /&gt;
Species:Chocolate Bunny&lt;br /&gt;
Sex:Female&amp;lt;/pre&amp;gt;&lt;br /&gt;
slave of the pride. Was normal rabbit then changed into chocolate bunny by {{D:alta}}. Works in kitchen, her juices used as chocolate sauce. She has [[Cup Sizes|C cup]] sized breasts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Aldora&amp;diff=1650</id>
		<title>DrAlta:Aldora</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Aldora&amp;diff=1650"/>
				<updated>2022-05-22T05:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Aldora&lt;br /&gt;
Species: Gryphon&lt;br /&gt;
Sex: Female&amp;lt;/pre&amp;gt;&lt;br /&gt;
Bipedal  {{l|DrAlta|Patriah}}'s apprentice her bird head has brown &lt;br /&gt;
feathers, white belly, dark brown spots, Black spot going back from her eyes. white around eyes. Cup is 5&amp;quot; Her legs and tail are bird the breast of her is feline. She wears nothing&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Adelaide&amp;diff=1649</id>
		<title>DrAlta:Adelaide</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Adelaide&amp;diff=1649"/>
				<updated>2022-05-22T05:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adelaide is {{l|DrAlta|Dete}}'s sister and wife of {{l|DrAlta|Tobias}}. It was only two years after their marriage, that a beam falling upon him as he was working, and killing him on the spot. &lt;br /&gt;
&lt;br /&gt;
They carried him home, and when Adelaide saw the poor disfigured body of her husband she was so overcome with horror and grief that she fell into a fever from which she never recovered. She had always been rather delicate and subject to curious attacks, during which no one knew whether she was awake or sleeping. And so two months after her husband had been carried to the grave, Adelaide followed him. Leaving their daughter {{l|DrAlta|Heidi}} is the care of he sister, {{l|DrAlta|Dete}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

	<entry>
		<id>http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Adaya&amp;diff=1648</id>
		<title>DrAlta:Adaya</title>
		<link rel="alternate" type="text/html" href="http://toohna.ourproject.org/RPG/index.php?title=DrAlta:Adaya&amp;diff=1648"/>
				<updated>2022-05-22T05:47:55Z</updated>
		
		<summary type="html">&lt;p&gt;74.82.241.20: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;Name: Adaya&lt;br /&gt;
Species: Dragon&lt;br /&gt;
Sex: Female&amp;lt;/pre&amp;gt;&lt;br /&gt;
Quad Her color is Blue (HTML&amp;quot;#1A30D7) she 15 feet long, European style dragon. No breasts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>74.82.241.20</name></author>	</entry>

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